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IDProjectCategoryView StatusDate SubmittedLast Update
0002101DarkRadiantDesign/Codingpublic10.01.2010 15:4020.06.2010 10:03
Reportergreebo 
Assigned Togreebo 
PrioritynormalSeveritynormalReproducibilityhave not tried
StatusclosedResolutionfixed 
PlatformOSOS Version
Product Version 
Target Version1.1.0Fixed in Version1.1.0 
Summary0002101: Octree can end up with orphaned scene::Node
DescriptionIt's possible to encounter orphaned scene::Nodes (a PicoModelNode in this case) when traversing the Octree. Steps to reproduce:

* Open a new map
* Create Entity
* Choose Lights > Switchable > Electric > Lampshade (the first one)

In debug builds, an assertion will fire due to the orphaned node evaluating its bounds during scenegraph traversal. The previous call to worldAABB() on the scene root has no effect on this node as the PicoModelNode has no parent.

Investigation needed, in which way 2 PicoModelNodes even get created during this process of adding a single entity and why the wrong one of them ends up in the Octree.
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- Issue History
Date Modified Username Field Change
10.01.2010 15:40 greebo New Issue
10.01.2010 15:40 greebo Status new => confirmed
11.01.2010 12:35 greebo Status confirmed => assigned
11.01.2010 12:35 greebo Assigned To => greebo
11.01.2010 12:35 greebo Status assigned => resolved
11.01.2010 12:35 greebo Fixed in Version => 1.1.0
11.01.2010 12:35 greebo Resolution open => fixed
11.01.2010 12:36 greebo Projection none => minor fix
11.01.2010 12:36 greebo ETA none => < 1 day
11.01.2010 12:36 greebo Build => 5153
11.01.2010 12:36 greebo Target Version => 1.1.0
20.06.2010 10:03 greebo Status resolved => closed


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