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| ID | Project | Category | View Status | Date Submitted | Last Update | |
| 0002098 | DarkRadiant | Models | public | 09.01.2010 12:39 | 20.06.2010 10:03 | |
| Reporter | tels | |||||
| Assigned To | greebo | |||||
| Priority | normal | Severity | normal | Reproducibility | always | |
| Status | closed | Resolution | fixed | |||
| Platform | OS | OS Version | ||||
| Product Version | 0.10.0 | |||||
| Target Version | 1.1.0 | Fixed in Version | 1.1.0 | |||
| Summary | 0002098: Lights with models ignore "rotation" upon map reload | |||||
| Description | The lamp mounted on a wall with the shade on top in candles.map is rotated the wrong way in the editor when reloading the map, and yet in the game it is rotated correctly. My guess is the "rotation" spawnarg is ignored when rendering the model, until you rotate the model again. | |||||
| Tags | No tags attached. | |||||
| Attached Files | ||||||
Issue History |
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| Date Modified | Username | Field | Change |
| 09.01.2010 12:39 | tels | New Issue | |
| 09.01.2010 18:06 | greebo | Status | new => acknowledged |
| 10.01.2010 07:40 | greebo | Status | acknowledged => confirmed |
| 10.01.2010 08:33 | greebo | Status | confirmed => assigned |
| 10.01.2010 08:33 | greebo | Assigned To | => greebo |
| 10.01.2010 08:33 | greebo | Status | assigned => resolved |
| 10.01.2010 08:33 | greebo | Fixed in Version | => 1.1.0 |
| 10.01.2010 08:33 | greebo | Resolution | open => fixed |
| 10.01.2010 08:34 | greebo | Projection | none => minor fix |
| 10.01.2010 08:34 | greebo | ETA | none => half an hour |
| 10.01.2010 08:34 | greebo | Build | => 5152 |
| 10.01.2010 08:34 | greebo | Target Version | => 1.1.0 |
| 20.06.2010 10:03 | greebo | Status | resolved => closed |


