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IDProjectCategoryView StatusDate SubmittedLast Update
0002033The Dark ModAIpublic04.12.2009 23:1305.02.2010 15:13
ReporterFidcal 
Assigned To 
PrioritynormalSeveritynormalReproducibilityhave not tried
StatusnewResolutionopen 
PlatformOSOS Version
Product VersionTDM 1.00 
Target VersionFixed in Version 
Summary0002033: Bottle/arrow-throwing overriding archery
DescriptionA report that if archers can't reach the player then they start throwing rather than using the bow action. Unclear but it might be they are throwing arrows rather than bottles.
TagsNo tags attached.
Attached Files

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-  Notes
User avatar (0002758)
Serpentine (reporter)
05.12.2009 20:09

The situation was : an archer patrolling a wall would shoot you below, he had no way to reach ground level to get closer but would still take shots, 'aiming' with the bow and then throwing the arrow at the last moment.

Once I gave the archer a path down, he would run down the path and fire normally.
User avatar (0002766)
Serpentine (reporter)
16.12.2009 02:04

Noticed another thing, if you manage to get an archer to throw the arrows and you happen to be infront of a soft surface, allowing his arrow to not break on contact, you will notice that two arrows are stuck in the surface (if you pull one out, one will remain). Most likely one 'was' a bottle. Go go transmuting archers go
User avatar (0002910)
Springheel (developer)
05.02.2010 15:13

I've noticed that when I tried to get thrown rocks to spawn a new rock on contact (to create the illusion that it bounced off), that there were two rock models overlapping each other. There might be something with the throwing code that is creating two models.

- Issue History
Date Modified Username Field Change
04.12.2009 23:13 Fidcal New Issue
05.12.2009 20:09 Serpentine Note Added: 0002758
16.12.2009 02:04 Serpentine Note Added: 0002766
05.02.2010 15:13 Springheel Note Added: 0002910


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