DarkRadiant - Roadmap

DarkRadiant - 1.8.0 (Scheduled For Release 26/11/2012) View Issues ]
======================================================
87%
- 0002985: [Map Editing] Incorporate map compilers into DarkRadiant? (greebo) - assigned.
- 0003003: [Design/Coding] Crash at shutdown after inserting prefab (greebo) - resolved.
- 0002987: [General] Perform MediaBrowser population code in separate thread (greebo) - resolved.
- 0002938: [Selection System] Arrows for manipulating objects not working in Camview (greebo) - resolved.
- 0002970: [Design/Coding] VS2010 build missing tools/msvc2010/properties/ftgl.props (greebo) - resolved.
- 0002952: [Design/Coding] Can't move or resize brushes (greebo) - resolved.
- 0002951: [GUI] Grid text is not rendered (greebo) - resolved.
- 0002945: [Design/Coding] Upgrade Win32/Win64 GTKmm bindings to a more recent version (greebo) - resolved.

7 of 8 issue(s) resolved. Progress (87%).

The Dark Mod - Roadmap

The Dark Mod - TDM 1.08 (Scheduled For Release 27/11/2012) View Issues ]
==========================================================
78%
- 0002993: [Design/Coding] Removing an inventory item can invalidate cursor, resulting in crash - new.
- 0002974: [Models] irongatesegment.ase inverted normals - new.
- 0002966: [Coding] Get rid of hardcoded ~/doom3 path on Linux - new.
- 0002779: [GUI] Translate the menu and HUD into different languages (tels) - assigned.
 - 0002445: [GUI] Load Screen options need rearranging (tels) - assigned.
 - 0002960: [GUI] Add Mason font and translate the huge GUI headlines (tels) - assigned.
 - 0002956: [GUI] Add a condensed Carleton font (tels) - resolved.
- 0002953: [Coding] Add material-specific bounce sounds to ragdolls (tels) - assigned.
- 0002975: [Physics] Objects in forcefield move way too fast (player moves as expected) (grayman) - assigned.
- 0003011: [Physics] Frobbing an item does not activate physics for touching contacts (grayman) - resolved.
- 0002978: [Coding] Landing on diagonal surface makes no sound (grayman) - resolved.
- 0003005: [AI] Elevators broken by nearby visportals (grayman) - resolved.
- 0003001: [Coding] Player cannot knock movables objects off edges (grayman) - resolved.
- 0003010: [Coding] Add sounds to player mantle (grayman) - resolved.
- 0003006: [Sound System] Missing sound shaders (tels) - resolved.
- 0003004: [AI] Rare issue with AI getting stuck at doors (grayman) - resolved.
- 0002994: [Script/Def] Using inventory items on world entities with used_action_script: inventory item always flashes red (angua) - resolved.
- 0002905: [Coding] AI comment about lights out on map start (grayman) - resolved.
- 0002983: [Coding] Allow the the game window to be minimized easily (Serpentine) - resolved.
- 0001784: [Sound] Find decent metal armour impact sound (Springheel) - resolved.
- 0002988: [Graphics] Remove fonts with size 6 and 8 (tels) - resolved.
- 0002984: [Coding] Remove the limitations on task switching from Win XP (Serpentine) - resolved.
- 0002982: [Graphics] jpeg's used in material stages result in artifacts (greebo) - resolved.
- 0002986: [Design/Coding] Don't copy the gamex86 module to the mission folders (greebo) - resolved.
- 0002981: [Coding] Upgrade PugiXML library to 1.0 (greebo) - resolved.
- 0002961: [Sound] Go through bow sounds (Springheel) - resolved.
- 0002976: [Coding] Crash in Training Mission when triggering Message GUIs (greebo) - resolved.
- 0002695: [AI] AIs can not correctly handle certain doors (grayman) - resolved.
- 0002940: [Animation] Check new animations against torch-carriers (Springheel) - resolved.
- 0002959: [AI] Let AI investigate a low-lighting shouldBeClosed door if they handle it (grayman) - resolved.
- 0002973: [Design/Coding] Fix uninitialised pointers returned by CollisionModelManager::Translate() (greebo) - resolved.
- 0002972: [Design/Coding] Remove Sourcehook (greebo) - resolved.
- 0002963: [Design/Coding] Simplify mission PK4 setup (greebo) - resolved.
- 0002962: [TDM Launcher] Move tdmlauncher functionality into the game engine (greebo) - resolved.
- 0002948: [AI] AI death or KO can block door use (grayman) - resolved.
- 0002936: [Coding] Merge the GPL'd D3 sources with the TDM codebase (greebo) - resolved.
- 0002933: [GUI] Add ability to select player start points to mission briefing (grayman) - resolved.
- 0002943: [Design/Coding] Some electric lights casting unwanted shadows from their models (grayman) - resolved.

30 of 38 issue(s) resolved. Progress (78%).


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