DarkRadiant - Roadmap

DarkRadiant - 1.2.0 (Scheduled For Release 02/04/2010) View Issues ]
======================================================
94%
- 0002157: [GUI] Readable Editor (STiFU) - assigned.
- 0002150: [Map Editing] Negative zero changes between maps (greebo) - resolved.
- 0002158: [Design/Coding] Basic Support for Doom 3 GUIs (greebo) - resolved.
- 0002147: [Design/Coding] GTKGLext libs should be dynamically linked (greebo) - resolved.
- 0002115: [GUI] Selecting brushes/entities on linux selects behind first brush/entity (greebo) - resolved.
- 0002142: [Map Editing] Target Connection lines stay behind after deleting entities (greebo) - resolved.
- 0002141: [Selection System] Invert Selection includes worldspawn (greebo) - resolved.
- 0002140: [Selection System] Drag-selecting a func_static can fail (greebo) - resolved.
- 0000246: [GUI] "Ctrl-plus" for "Far clip plane in" doesn't work (greebo) - resolved.
- 0002086: [Models] Need "Reload Selected Models" command (greebo) - resolved.
- 0002112: [Map Editing] Crash when moving entire map? (greebo) - resolved.
- 0002138: [Design/Coding] ModelFileFunctor is using hardcoded model file extensions (greebo) - resolved.
- 0002049: [Saving and loading] BrushTokenIm-/Exporter should go into mapdoom3 (greebo) - resolved.
- 0001481: [General] DarkRadiant cannot parse old brushDef maps (greebo) - resolved.
- 0002129: [Map Editing] "Merge Entities" command (greebo) - resolved.
- 0002118: [Design/Coding] Crash when undoing "create entity from brush "atdm:mover_door_sliding" (greebo) - resolved.
- 0002102: [Scripting] List available scripts in menus (greebo) - resolved.

16 of 17 issue(s) resolved. Progress (94%).

DarkRadiant - 1.3.0 (Scheduled For Release 05/05/2010) View Issues ]
======================================================
0%
- 0002050: [GUI] I18N - confirmed.

0 of 1 issue(s) resolved. Progress (0%).

The Dark Mod - Roadmap

The Dark Mod - TDM 1.01 (Scheduled For Release 18/10/2009) View Issues ]
==========================================================
100%
- 0002114: [Sound] Running when aiming results in footstep frequency being too fast (greebo) - resolved.
- 0002123: [GUI] In-Game Objectives Display (greebo) - resolved.
- 0001603: [AI] Believable combat actions by AI: winding up, telegraphing, barks, resting (Ishtvan) - resolved.
- 0001888: [AI] KO info read from attached head (Ishtvan) - resolved.
- 0001968: [Coding] Blackjack and Sword CLANG! against quiet surfaces (Ishtvan) - resolved.
- 0001982: [Coding] tdmlauncher launches vanilla D3 when used with Steam (crispy) - resolved.
- 0002007: [Sound System] Ambient slider in game menu doesn't seem to work (tels) - resolved.
- 0002038: [Script/Def] Cant drop rat corpses once shouldered (Springheel) - resolved.
- 0002069: [Models] Lantern needs unlit skin (Springheel) - resolved.
- 0002072: [AI] Player can shoulder rat bodies (Springheel) - resolved.
- 0002075: [AI] AI Alerted by Falling Damage (crispy) - resolved.
- 0002080: [Sound] Doors need larger sound radius (Springheel) - resolved.
- 0002083: [Physics] Candle holders and candles float (tels) - resolved.
- 0002084: [AI] Weapons no longer nonsolid when AI is not alerted (Ishtvan) - resolved.
- 0002087: [Models] Proguard Helmet CM Covers Too Much (Ishtvan) - resolved.
- 0002088: [AI] Stealth kills broken, full damage done only in notarget (Ishtvan) - resolved.
- 0002089: [AI] Helmet hits not alerting AI w/attached helmets (Ishtvan) - resolved.
- 0002091: [Feature proposal] Need toggle_inv_droppable script event (Ishtvan) - resolved.
- 0002093: [Models] fireplace_arch01 is missing its texture (Springheel) - resolved.
- 0002105: [Textures] Webs too bright (Springheel) - resolved.
- 0002111: [AI] Expanded AI head CMs for blackjacking also hit by sword (Ishtvan) - resolved.
- 0002119: [Coding] Player's run footfall sounds are played while shouldering a body (greebo) - resolved.
- 0002117: [Coding] frob_peer hilite does not sync (greebo) - resolved.
- 0002059: [Models] Alternate zombie's head is non-solid (Springheel) - resolved.
- 0001921: [GUI] HUD font sometimes defaults to D3 font (greebo) - resolved.
- 0002067: [GUI] shop_skip 1 bug (greebo) - resolved.
- 0002057: [Animation] Alternate zombie needs a "lay down" animation (crispy) - resolved.
- 0002060: [Coding] Undead aren't immune to mundane damage (crispy) - resolved.
- 0002012: [Sound] Bring GC's movetype-specific metal footstep sounds in game (greebo) - resolved.
- 0002015: [Coding] Need console commands to control logging to darkmod.log (greebo) - resolved.
- 0001990: [Sound] No SOUND on TDM after installing a mission - under Linux (greebo) - resolved.
- 0002005: [Saving/Loading] QuickLoad/Save crash (greebo) - resolved.
- 0001963: [Coding] Double doors sometimes highlight at a distance (greebo) - resolved.
- 0002009: [GUI] Remove Bloom option from settings menu (greebo) - resolved.
- 0001976: [Coding] Shop items get duplicated on "Restart" after dying (greebo) - resolved.
- 0002002: [GUI] FM Installer Code should check required version of Mission to be installed (greebo) - resolved.
- 0001996: [Coding] Shouldered ragdolls sometimes undroppable (greebo) - resolved.
- 0001977: [GUI] FM Installer Code needs to consider ZIP files as well as PK4s (greebo) - resolved.
- 0001984: [GUI] FM Installer Code needs to replace dashes with underscores on creating the fms subfolder (greebo) - resolved.

39 of 39 issue(s) resolved. Progress (100%).

The Dark Mod - TDM 1.02 (Scheduled For Release 25/03/2010) View Issues ]
==========================================================
0%
- 0002163: [Animation] Make non-breathing sleep for revenant (Springheel) - assigned.

0 of 1 issue(s) resolved. Progress (0%).


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