The Dark Mod Bugtracker - All Projects

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Viewing Issues( 1 - 763 )
  PID # CategorySeverityStatusUpdatedSummary
 00030115[The Dark Mod]
Physics
normalresolved (grayman)07/02/2012Frobbing an item does not activate physics for touching contacts
 00029781[The Dark Mod]
Coding
normalresolved (grayman)07/02/2012Landing on diagonal surface makes no sound
 00030051[The Dark Mod]
AI
normalresolved (grayman)05/02/2012Elevators broken by nearby visportals
 00030011[The Dark Mod]
Coding
normalresolved (grayman)05/02/2012Player cannot knock movables objects off edges
 00030103[The Dark Mod]
Coding
normalresolved (grayman)05/02/2012Add sounds to player mantle
 0003012 [The Dark Mod]
Coding
featurenew05/02/2012Make FM readmes, titles and More Info translate
 00027793[The Dark Mod]
GUI
normalassigned (tels)05/02/2012Translate the menu and HUD into different languages
 00030061[The Dark Mod]
Sound System
minorresolved (tels)05/02/2012Missing sound shaders
 0003009 [The Dark Mod]
AI
normalnew04/02/2012Blocking AI in chair traps them in place
 00030081[The Dark Mod]
AI
featureassigned (grayman)04/02/2012Door suspicion pathnode
 00029653[DarkRadiant]
Map Editing
normalnew04/02/2012clone selected brush making invalid plane
 0000578 [The Dark Mod]
Design/Coding
normalassigned (grayman)04/02/2012falling on a lowering platform doesn't properly subtract the relative velocity, so you get more hurt than you should
 00030071[DarkRadiant]
Design/Coding
crashnew04/02/2012Entity > Classname > Choose entity class *Segmentation Fault* XreaL
 00030041[The Dark Mod]
AI
normalresolved (grayman)03/02/2012Rare issue with AI getting stuck at doors
 0003003 [DarkRadiant]
Design/Coding
normalresolved (greebo)03/02/2012Crash at shutdown after inserting prefab
 00030021[The Dark Mod]
Coding
normalassigned (greebo)02/02/2012Screenshot causing crash?
 000225110[DarkRadiant]
Design/Coding
normalconfirmed (greebo)02/02/2012DR 1.3.1: Any items dragged snap back to original location
 00021325[DarkRadiant]
GUI
featureacknowledged02/02/20123D grid feature
 0002733 [DarkRadiant]
Map Editing
normalacknowledged02/02/2012DR renames entities by putting a number 2 on the end.
 00024021[DarkRadiant]
GUI
normalnew02/02/2012Camera view gets stuck on axis rotate
 0003000 [DarkRadiant]
General
normalacknowledged01/02/2012Darkradiant fails to build against newer boost library.
 00029974[The Dark Mod]
Saving/Loading
majorassigned (taaaki)01/02/2012SVN TDM (1.08) not saving games properly
 00025871[The Dark Mod]
Sound
normalresolved (Springheel)30/01/2012Go through Amita's sounds
 0002999 [The Dark Mod]
Coding
minornew28/01/2012Review blood/bleeding code
 00015121[The Dark Mod]
Coding
tweaknew28/01/2012Blood decal disappears after dropping body
 00029911[The Dark Mod]
TDM Launcher
crashnew27/01/2012Trouble getting the Dark Mod to run from Steam
 0002998 [The Dark Mod]
Coding
normalassigned (grayman)27/01/2012Weapon issue after a cinematic
 00026774[The Dark Mod]
Coding
normalassigned (grayman)27/01/2012Weapon behaviour interrupted
 00029941[The Dark Mod]
Script/Def
normalresolved (angua)27/01/2012Using inventory items on world entities with used_action_script: inventory item always flashes red
 00029961[DarkRadiant]
General
normalacknowledged26/01/2012GameManager adds duplicates VFS search dirs
 00029713[DarkRadiant]
General
featureassigned (dersaidin)26/01/2012Support for pk3dir/pk4dir
 00029923[The Dark Mod]
Map Editing
normalnew25/01/2012Prefab cupboards include atdm:target_set_frobable brushes that start out allowing frobbing
 000290512[The Dark Mod]
Coding
normalresolved (grayman)24/01/2012AI comment about lights out on map start
 00029501[The Dark Mod]
Sound
normalresolved (Springheel)24/01/2012Do death cries propogate?
 0002995 [The Dark Mod]
Design/Coding
minornew24/01/2012Inconsistent handling when inventory item is used on world entity: script function started each frame when button is held
 0002993 [The Dark Mod]
Design/Coding
normalnew24/01/2012Removing an inventory item can invalidate cursor, resulting in crash
 0002983 [The Dark Mod]
Coding
minorresolved (Serpentine)22/01/2012Allow the the game window to be minimized easily
 00017842[The Dark Mod]
Sound
normalresolved (Springheel)22/01/2012Find decent metal armour impact sound
 00029901[The Dark Mod]
Coding
minorresolved (tels)22/01/2012Fix load and rendering of character 0xFF
 00020923[The Dark Mod]
Models
tweakassigned (Serpentine)21/01/2012fireplace_wooden1.ase problems
 00029881[The Dark Mod]
Graphics
minorresolved (tels)21/01/2012Remove fonts with size 6 and 8
 0002989 [The Dark Mod]
Coding
featurenew21/01/2012Add UnregisterFont()
 00027789[The Dark Mod]
GUI
normalassigned (tels)21/01/2012Add support for Umlauts like 'Ä' in the fonts
 0002987 [DarkRadiant]
General
normalresolved (greebo)19/01/2012Perform MediaBrowser population code in separate thread
 00029382[DarkRadiant]
Selection System
normalresolved (greebo)19/01/2012Arrows for manipulating objects not working in Camview
 00024565[The Dark Mod]
Coding
featureacknowledged (Serpentine)19/01/2012Make TDM friendly with ATI Catalyst AI
 00007633[The Dark Mod]
Graphics
minoracknowledged18/01/2012Some objects need brighter 'froblight'
 00026872[The Dark Mod]
Textures
normalresolved (Serpentine)17/01/2012Missing textures for tdm_sack_oats
 0001399 [The Dark Mod]
Textures
minorassigned (Serpentine)17/01/2012Moth particle
 00029841[The Dark Mod]
Coding
normalresolved (Serpentine)17/01/2012Remove the limitations on task switching from Win XP
 00029821[The Dark Mod]
Graphics
normalresolved (greebo)17/01/2012jpeg's used in material stages result in artifacts
 0002986 [The Dark Mod]
Design/Coding
normalresolved (greebo)17/01/2012Don't copy the gamex86 module to the mission folders
 0002985 [DarkRadiant]
Map Editing
normalassigned (greebo)17/01/2012Incorporate map compilers into DarkRadiant?
 00029533[The Dark Mod]
Coding
featureassigned (tels)17/01/2012Add material-specific bounce sounds to ragdolls
 0002981 [The Dark Mod]
Coding
normalresolved (greebo)16/01/2012Upgrade PugiXML library to 1.0
 00028241[The Dark Mod]
Graphics
minorresolved (Serpentine)16/01/2012Moonbeams are too faint
 0002979 [The Dark Mod]
AI
featureassigned (grayman)15/01/2012Allow AI to remove a moveable obstacle in their path
 0002961 [The Dark Mod]
Sound
normalresolved (Springheel)14/01/2012Go through bow sounds
 0002977 [The Dark Mod]
Animation
normalassigned (Springheel)14/01/2012Create animation for clearing obstacles from path
 00029691[DarkRadiant]
Renderer
majorassigned (orbweaver)13/01/2012Lights do not render if certain func_static objects are in view
 0002970 [DarkRadiant]
Design/Coding
normalresolved (greebo)13/01/2012VS2010 build missing tools/msvc2010/properties/ftgl.props
 0002976 [The Dark Mod]
Coding
normalresolved (greebo)13/01/2012Crash in Training Mission when triggering Message GUIs
 00026951[The Dark Mod]
AI
majorresolved (grayman)13/01/2012AIs can not correctly handle certain doors
 0002940 [The Dark Mod]
Animation
normalresolved (Springheel)12/01/2012Check new animations against torch-carriers
 00029751[The Dark Mod]
Physics
minorassigned (grayman)12/01/2012Objects in forcefield move way too fast (player moves as expected)
 0002974 [The Dark Mod]
Models
minornew11/01/2012irongatesegment.ase inverted normals
 00026881[The Dark Mod]
AI
normalassigned (grayman)11/01/2012AI walk in a circle
 00029592[The Dark Mod]
AI
normalresolved (grayman)10/01/2012Let AI investigate a low-lighting shouldBeClosed door if they handle it
 00029731[The Dark Mod]
Design/Coding
normalresolved (greebo)10/01/2012Fix uninitialised pointers returned by CollisionModelManager::Translate()
 0002972 [The Dark Mod]
Design/Coding
normalresolved (greebo)10/01/2012Remove Sourcehook
 00029541[DarkRadiant]
General
minorresolved (orbweaver)08/01/2012Crash on exit after switching window layout
 0001709 [DarkRadiant]
GUI
normalassigned (orbweaver)08/01/2012Show light_radius on 'other' entities
 00009941[DarkRadiant]
Map Editing
featureassigned (orbweaver)08/01/2012Show attached (light) entities
 0002968 [The Dark Mod]
Coding
normalnew07/01/2012Carrying Heavy Objects should limit run speed
 0002967 [The Dark Mod]
Coding
normalnew07/01/2012Movable Impact sounds don't always play
 00024455[The Dark Mod]
GUI
minorassigned (tels)06/01/2012Load Screen options need rearranging
 0002964 [The Dark Mod]
AI
normalnew06/01/2012Combat: Enemy AI get stuck after hitting each other once
 0001824 [The Dark Mod]
AI
majorassigned (Ishtvan)06/01/2012Unarmed combat broken
 0002966 [The Dark Mod]
Coding
normalnew06/01/2012Get rid of hardcoded ~/doom3 path on Linux
 0002963 [The Dark Mod]
Design/Coding
normalresolved (greebo)05/01/2012Simplify mission PK4 setup
 0002962 [The Dark Mod]
TDM Launcher
normalresolved (greebo)04/01/2012Move tdmlauncher functionality into the game engine
 00029481[The Dark Mod]
AI
majorresolved (grayman)02/01/2012AI death or KO can block door use
 00029585[The Dark Mod]
AI
normalsuspended (Springheel)01/01/2012Zombies bashing doors?
 00029601[The Dark Mod]
GUI
minorassigned (tels)01/01/2012Add Mason font and translate the huge GUI headlines
 00029561[The Dark Mod]
GUI
featureresolved (tels)01/01/2012Add a condensed Carleton font
 00026061[The Dark Mod]
Animation
featureassigned (Springheel)31/12/2011Add random projectiles to AI
 0002957 [The Dark Mod]
TDM Updater
normalnew30/12/2011Include readme.txt file in Updater ZIP file?
 00029551[The Dark Mod]
Animation
crashnew30/12/2011Save during card-playing can corrupt the savegame
 00028431[The Dark Mod]
Coding
majorassigned (tels)29/12/2011Support for language-dependend image or sound assets
 00029522[DarkRadiant]
Design/Coding
minorresolved (greebo)29/12/2011Can't move or resize brushes
 0002936 [The Dark Mod]
Coding
normalresolved (greebo)29/12/2011Merge the GPL'd D3 sources with the TDM codebase
 0002951 [DarkRadiant]
GUI
normalresolved (greebo)28/12/2011Grid text is not rendered
 00029451[DarkRadiant]
Design/Coding
normalresolved (greebo)28/12/2011Upgrade Win32/Win64 GTKmm bindings to a more recent version
 0002949 [The Dark Mod]
AI
normalassigned (Springheel)28/12/2011Check Arx Chicken Model
 00029461[The Dark Mod]
AI
normalassigned (Springheel)27/12/2011Give all AI a "taking fire" soundshader
 00029472[The Dark Mod]
Coding
crashnew25/12/2011Savefile triggers reproducible crash
 00029331[The Dark Mod]
GUI
featureresolved (grayman)20/12/2011Add ability to select player start points to mission briefing
 00029202[The Dark Mod]
Coding
normalassigned (grayman)13/12/2011Warned AI do not play walk_alerted walk
 00029274[The Dark Mod]
AI
normalnew09/12/2011Make sure warned AI are considered "alert" for pathnodes
 00029442[The Dark Mod]
Saving/Loading
crashnew06/12/2011Training mission crashes
 0002942 [DarkRadiant]
GUI
normalacknowledged06/12/2011Minimizing Console window minimizes Dark Radiant
 00029431[The Dark Mod]
Design/Coding
normalresolved (grayman)04/12/2011Some electric lights casting unwanted shadows from their models
 00029411[DarkRadiant]
Renderer
normalacknowledged02/12/2011Rendering order is wrong when the web texture is involved.
 000293713[DarkRadiant]
Map Editing
normalresolved (greebo)01/12/2011Clipping a worldspawn brush in layer A will make the new clipped brush disappear if the preferred layer is not visible
 0002939 [DarkRadiant]
Renderer
normalconfirmed01/12/2011Strange render artefacts in model viewer
 00025377[The Dark Mod]
Animation
normalresolved (Springheel)27/11/2011Test Noisycricket's new combat animations
 00027982[The Dark Mod]
Animation
normalresolved (Springheel)27/11/2011Unarmed AI sometimes used armed search animation
 00025222[The Dark Mod]
Def / Setup
normalresolved (Springheel)27/11/2011Adjust damage for different weapons
 00029211[The Dark Mod]
Coding
normalassigned (grayman)25/11/2011AI using "blood" bark when spotting corpse.
 00024274[The Dark Mod]
Coding
normalassigned22/11/2011Broken SIMD Support on Linux
 00011489[The Dark Mod]
Script/Def
normalresolved (tels)22/11/2011add entity defs for static light fixtures like oil lamps
 00027954[The Dark Mod]
GUI
normalresolved (tels)22/11/2011Add russian fonts
 0002935 [The Dark Mod]
Physics
minornew22/11/2011Mines tossed onto a thin func_static can have a physics problem
 00029341[The Dark Mod]
Design/Coding
normalresolved (grayman)22/11/2011The ATTACK key is being ignored when lockpicking an armed mine
 00029101[The Dark Mod]
AI
normalnew21/11/2011Unused vocal barks -- Opponent out of reach
 00025616[The Dark Mod]
Coding
normalnew21/11/2011AI responding to alerts from far across map
 00022203[The Dark Mod]
Coding
normalresolved20/11/2011AI_USE key for suspicious object
 00029243[The Dark Mod]
AI
normalnew20/11/2011AI react too fast to missing objects
 0002916 [The Dark Mod]
Sound
normalresolved (Springheel)20/11/2011Create shader for reaction to warnings
 00028881[The Dark Mod]
GUI
minorresolved (tels)20/11/2011"Back" and "Objectives" in the briefing screen are bitmaps
 00029315[The Dark Mod]
AI
normalresolved (grayman)19/11/2011Revenant bleeds
 00028162[The Dark Mod]
AI
normalnew19/11/2011AI are not alerted if you throw things at them
 0002932 [The Dark Mod]
AI
normalassigned (grayman)19/11/2011Running AI or AI chasing an enemy should open doors more quickly.
 00025815[The Dark Mod]
AI
normalfeedback19/11/2011AI cannot see lit enemies until quite close
 00028091[The Dark Mod]
Def / Setup
normalnew19/11/2011Revenant can be blackjacked?
 00027242[The Dark Mod]
AI
normalfeedback19/11/2011AI wields sword after relaxing from seeing a KO'd comrade
 00020684[The Dark Mod]
AI
normalfeedback19/11/2011AI not sharing alerts with nearby allies
 0002799 [The Dark Mod]
Coding
normalresolved (Springheel)19/11/2011Run animation looks very bad in combat
 00029301[The Dark Mod]
AI
normalresolved (grayman)17/11/2011AI knockouts aren't behaving as expected when AI have weapons drawn
 00029281[The Dark Mod]
AI
normalresolved (grayman)17/11/2011AI might kneel too far from where we expect them to
 00029191[The Dark Mod]
AI
normalassigned (Springheel)17/11/2011Forger missing shadowmesh
 00029032[The Dark Mod]
AI
normalresolved (grayman)16/11/2011The distance check added for warnings in 1.07 leads to alerts being spread too wide
 0002926 [The Dark Mod]
Coding
normalnew14/11/2011Changed l10n files need a new PK4 download
 00028461[The Dark Mod]
Coding
normalresolved (greebo)14/11/2011Download fmname_l10n.pk4
 00027033[The Dark Mod]
GUI
featuresuspended14/11/2011Need a way to scale the GUI
 00029172[The Dark Mod]
Coding
normalnew14/11/2011AI alerted by objects they drop
 00029182[The Dark Mod]
Coding
normalnew14/11/2011AI giving casual greetings while alert
 0002925 [The Dark Mod]
AI
normalassigned (grayman)14/11/2011AI should look at target when warning
 0002923 [The Dark Mod]
Coding
normalassigned (grayman)14/11/2011AI should respond when warned about intruder/corpse etc
 0002922 [The Dark Mod]
Coding
normalassigned (grayman)14/11/2011AI give arrow more attention than corpse
 0002915 [DarkRadiant]
Models
minorconfirmed13/11/2011Flickering of MD5 models inside the 3d camera view and ortho viewports
 00029094[The Dark Mod]
Coding
normalassigned (grayman)11/11/2011AI Warnings -- don't alert friends already searching
 0002912 [The Dark Mod]
Animation
normalassigned (Springheel)10/11/2011Hands on Hips animation
 00029111[The Dark Mod]
Coding
normalresolved (greebo)09/11/2011When adding rotating cogs to multistate movers the cogs sometime rotate in the wrong direction
 00028474[The Dark Mod]
TDM Updater
normalacknowledged08/11/2011TDM 1.06 Updater & Launchers fails in Mac OSX 10.5.8 on a G5 PowerPC
 00029064[The Dark Mod]
Coding
normalresolved (grayman)07/11/2011Arrows sometimes spawn explosion decal without exploding mine
 00029071[The Dark Mod]
Coding
normalresolved (grayman)07/11/2011AI not alerted by mine soundprop
 00029081[The Dark Mod]
AI
normalresolved (grayman)07/11/2011AI killed by player-tossed mines don't know they were killed by the player
 00027941[The Dark Mod]
Coding
normalresolved (grayman)06/11/2011Mines show decal when shot with water arrow
 0002904 [The Dark Mod]
TDM Launcher
normalresolved (greebo)06/11/2011Steam: FM does not stay installed and Saved games don't run
 00029021[The Dark Mod]
AI
majorresolved (grayman)05/11/2011TDM 1.07 hangs near the beginning of Let Sleeping Thieves Lie
 0002901 [The Dark Mod]
Map Editing
tweaknew05/11/2011player lantern is too strong in dynamic ambient lighting
 00029001[The Dark Mod]
Def / Setup
majorresolved (grayman)03/11/2011Carried torches go out at map start
 00028941[DarkRadiant]
Map Editing
normalresolved (greebo)03/11/2011Delete Node + Delete Layer + Undo leaves node in invalid layer ID
 00028981[DarkRadiant]
Map Editing
normalresolved (greebo)02/11/2011DR pre8: objects are assigned to one layer, but their origins are shown in a different layer when highlighted
 0002759 [DarkRadiant]
Map Editing
normalresolved (greebo)02/11/2011Func_statics created in a non-default layer with the default layer hidden are created in the default layer
 0002899 [DarkRadiant]
Saving and loading
normalresolved (greebo)02/11/2011When degenerate brushes are present in the scene, layer information corruption can occur on next map load
 0002793 [The Dark Mod]
Graphics
normalnew02/11/2011Add translators to the credits
 00019816[The Dark Mod]
Models
normalnew30/10/2011Decrease size and profile of moss clumps?
 00026008[The Dark Mod]
AI
normalfeedback (Springheel)30/10/2011AI don't care arrow is sticking out of them
 00025651[The Dark Mod]
Animation
normalnew30/10/2011Block Key with Blackjack animation needs work
 00025091[The Dark Mod]
Animation
normalnew30/10/2011blackjack idle
 00028321[The Dark Mod]
Sound
normalsuspended30/10/2011Downgrade vocal encoding?
 0002770 [The Dark Mod]
Animation
normalassigned (Springheel)30/10/2011Create specialized relighting animations
 00027521[The Dark Mod]
AI
normalacknowledged30/10/2011Changing AIs from neutral to enemies during game does not work unless the AIs bump into each other.
 0002813 [The Dark Mod]
GUI
normalassigned (tels)30/10/2011Make mission loading tips part of TDM and translatable
 0000617 [DarkRadiant]
Design/Coding
normalresolved (greebo)29/10/2011Always-on active layer and related functionality
 00028878[The Dark Mod]
GUI
normalresolved (grayman)29/10/2011Stealth Score Level-5 bust ("being seen") isn't countable for the stats GUI because of incrementing "cascade"
 0002896 [DarkRadiant]
Map Editing
normalresolved (greebo)29/10/2011DR pre8: imported prefabs can have their parts put into different layers
 0002897 [The Dark Mod]
Script/Def
minornew28/10/2011add addImpulse() script event
 00028951[DarkRadiant]
Design/Coding
normalresolved (greebo)28/10/2011EntityClassManager module is using a lot of memory
 00028741[The Dark Mod]
Coding
minorresolved (greebo)26/10/2011Changing language during mission while reading
 0002850 [The Dark Mod]
GUI
featureresolved (greebo)25/10/2011Campaign Distinction on In-Game Downloader
 00014475[The Dark Mod]
Coding
trivialresolved (tels)24/10/2011Toggle compass command doesn't toggle
 0002106 [The Dark Mod]
Coding
normalnew24/10/2011Rope Deployment Broken at Certain Arrow/Surface Angles
 00006115[The Dark Mod]
Physics
normalfeedback (Mortem Desino)24/10/2011Ropes sometimes deploy rigidly straight out of surfaces instead of ragdolling
 00028931[The Dark Mod]
Mapping
minorresolved (tels)24/10/2011zones w/ dynamic ambient lighting disabled still carry settings from other zones
 00028921[The Dark Mod]
Graphics
normalresolved (tels)23/10/2011Crash to desktop on Alberics Curse
 0002889 [The Dark Mod]
Animation
normalresolved (Springheel)22/10/2011Wench legs clip during alert walk
 0002891 [The Dark Mod]
Animation
normalassigned (Springheel)22/10/2011Need appropriate weapon_idle
 0002890 [The Dark Mod]
Animation
normalassigned (Springheel)22/10/2011Walk_cautious_ready unused
 000243912[The Dark Mod]
Textures
minorresolved (tels)21/10/2011Convert TGA files to DDS
 00027885[The Dark Mod]
Def / Setup
featureresolved (tels)21/10/2011Add more premade key entries (possible with new models/skins)
 00028792[The Dark Mod]
Saving/Loading
normalresolved (greebo)21/10/2011Loading a final save crashes TDM to the main menu.
 00028802[The Dark Mod]
Saving/Loading
minorresolved (tels)21/10/2011GUI files make Training Mission crash on load
 00028403[The Dark Mod]
Saving/Loading
normalresolved (grayman)21/10/2011AI Ragdolls moved and distorted on map load
 00028594[The Dark Mod]
AI
normalresolved (grayman)18/10/2011If an AI opens a door marked ShouldBeClosed, he becomes suspicious
 00023383[The Dark Mod]
Coding
normalresolved (grayman)18/10/2011Expand m_LastTouchedBy to Movers (doors, elevators)
 00028012[The Dark Mod]
Coding
normalresolved (grayman)18/10/2011AI play "weapon" bark when shot by arrow
 00027872[The Dark Mod]
Feature proposal
normalresolved (grayman)18/10/2011Complete Vine Arrow
 00019651[The Dark Mod]
GUI
minorresolved (demagogue)17/10/2011Make stealth score more meaningful
 00028856[The Dark Mod]
AI
normalassigned (grayman)16/10/2011Fire arrows continue to send visual stims to AI after impact
 0002884 [DarkRadiant]
Map Editing
normalresolved (greebo)15/10/2011In .darkradiant files, some nodes might be assigned to non-existent layers
 0002883 [The Dark Mod]
AI
featureassigned (grayman)14/10/2011Searching AI should coordinate their efforts
 00016241[The Dark Mod]
AI
normalassigned (angua)14/10/2011AI should notice objects being out of place
 00004351[The Dark Mod]
Script/Def
majorconfirmed14/10/2011Maps with custom scripts fail when loaded from savegame
 0002882 [DarkRadiant]
General
minoracknowledged13/10/2011DR pre8: at startup, the screen is painted before pane contents are cleared
 00028721[The Dark Mod]
Coding
normalresolved (grayman)11/10/2011AI should Notice Ropes
 0002881 [DarkRadiant]
General
normalacknowledged09/10/2011Texture pane isn't initialized when a new map is started
 0002873 [The Dark Mod]
Sound
normalresolved (Springheel)08/10/2011Missing vocal shaders
 00013272[The Dark Mod]
Coding
normalresolved (grayman)07/10/2011CProjectileResult remains indefinitely
 00028772[The Dark Mod]
Saving/Loading
crashresolved (grayman)07/10/2011Games saved when a sliding door is open can crash TDM
 00028711[The Dark Mod]
General
majorfeedback06/10/2011Spawned Ai keys float in mid-air when dropped by player,
 00028761[DarkRadiant]
Saving and loading
normalresolved (greebo)06/10/2011Slow code sections in map parsing code
 0002875 [The Dark Mod]
GUI
normalassigned (tels)05/10/2011Changing language during FM does not change open books/scrolls
 00027963[The Dark Mod]
Coding
normalresolved (tels)01/10/2011Non-ASCII GUI choices don't work
 00028443[The Dark Mod]
Coding
normalresolved (tels)01/10/2011Finish I18N.pl
 00028661[The Dark Mod]
AI
normalresolved (grayman)29/09/2011AI don't close "shouldBeClosed" doors after searching near them
 00024946[DarkRadiant]
Design/Coding
normalresolved (Fidcal)29/09/2011New entities not going into expected layer
 00026025[DarkRadiant]
Design/Coding
normalresolved (greebo)28/09/2011Fedora libboost_system-mt linker error
 00028312[DarkRadiant]
Map Editing
featureresolved (greebo)25/09/2011Filtering the Entity List
 0002869 [DarkRadiant]
Design/Coding
normalresolved (greebo)23/09/2011Upgrade to Boost 1.47
 00027721[The Dark Mod]
Coding
tweakresolved (tels)23/09/2011Code uses mindplaces.com
 0002868 [DarkRadiant]
Map Editing
normalresolved (greebo)23/09/2011Selecting items in a layer also selects hidden ones
 0002867 [DarkRadiant]
General
featureconfirmed22/09/2011"Search in files" functionality
 00028491[DarkRadiant]
Map Editing
featureresolved (greebo)22/09/2011Please add "Filter All" and "Filter None" to Filter options
 00028197[DarkRadiant]
Map Editing
normalresolved (greebo)21/09/2011Brushes, patches, entities, etc. change layers on their own
 00028023[The Dark Mod]
GUI
normalresolved (tels)20/09/2011Bitmap "texts" cannot be translated
 0002864 [DarkRadiant]
Map Editing
normalresolved (greebo)20/09/2011Entities with models in their def ("eclassmodels") are created in the Default layer
 0002865 [DarkRadiant]
Saving and loading
normalresolved (greebo)20/09/2011No backup of the .darkradiant file is created
 000285311[The Dark Mod]
AI
normalresolved (grayman)16/09/2011A fully-lit absence marker might not be seen by a passing AI
 00028621[The Dark Mod]
AI
normalresolved (grayman)16/09/2011Doors no longer need to send visual stims if they aren't marked shouldBeClosed
 00028601[The Dark Mod]
AI
normalresolved (grayman)16/09/2011When a lootable painting is stolen, AI can't see the absence marker
 00028611[The Dark Mod]
AI
normalresolved (grayman)16/09/2011Sliding doors marked shouldBeClosed might not alert nearby AI
 0002858 [DarkRadiant]
Design/Coding
normalresolved (greebo)11/09/2011Support for multiple scenegraphs
 0002856 [DarkRadiant]
GUI
featureresolved (greebo)11/09/2011Particle Previewer Auto-Loop Mode
 0002857 [DarkRadiant]
GUI
normalresolved (greebo)11/09/2011Partice Editor Input Fields not properly keeping direct input
 0002855 [DarkRadiant]
Models
normalresolved (greebo)10/09/2011MD5 Animation Preview
 00028541[The Dark Mod]
Script/Def
normalresolved (greebo)09/09/2011Add ability to include custom mission script files in tdm_main.script
 00028513[The Dark Mod]
AI
minorresolved (tels)07/09/2011Remove AlertAI() and GetAlertEntity()
 00028121[The Dark Mod]
Coding
normalresolved (tels)03/09/2011Character 0xFF does not work in fonts
 00028521[The Dark Mod]
Coding
normalresolved (tels)02/09/2011fix GUI command handling with args in HandleMainMenuCommands()
 00028411[The Dark Mod]
AI
normalassigned (grayman)01/09/2011AI have problems with double doors marked "shouldBeClosed"
 00022153[DarkRadiant]
Design/Coding
crashresolved28/08/2011Startup configuration dialog crashes DR when the InstallPath registry key is absent (manual DOOM 3 install)
 00027543[DarkRadiant]
Map Editing
normalresolved (greebo)24/08/2011Clipped brush parts always go into default layer
 0002544 [DarkRadiant]
Design/Coding
normalresolved (greebo)24/08/2011Brush::buildBRep() performs ColourScheme Manager lookups
 0001863 [DarkRadiant]
Design/Coding
normalresolved (greebo)24/08/2011Slow Registry and ColourScheme lookups in Light render methods
 00023252[DarkRadiant]
Map Editing
featureresolved (greebo)24/08/2011Generate color picker for "ambient_light" property
 0002848 [DarkRadiant]
Map Editing
normalresolved (greebo)24/08/2011Add support for editor_color directives
 00024064[DarkRadiant]
General
majorfeedback24/08/2011make install fails with:
 00023183[DarkRadiant]
Renderer
normalresolved (greebo)24/08/2011Transparent Decal texture invisable when selected
 0000203 [DarkRadiant]
Renderer
minorresolved (greebo)24/08/2011Translucent textures not visible when selected
 000213717[DarkRadiant]
Models
normalconfirmed23/08/2011picomodel md2 texture coords broken
 0002845 [DarkRadiant]
Design/Coding
normalnew21/08/2011Support #str_XXXXX templates
 00027971[The Dark Mod]
Coding
normalresolved (tels)20/08/2011Add support for FM specific translations
 00018641[DarkRadiant]
Design/Coding
normalresolved (greebo)19/08/2011Streamline model and skin handling for entities
 00006781[The Dark Mod]
Coding
normalnew15/08/2011Need more cvars for controlling head bob settings
 00027751[The Dark Mod]
Coding
normalnew15/08/2011Use Random Trace system to simulate partial cover
 00028351[The Dark Mod]
AI
normalnew15/08/2011Need angles/offsets per attachment joint
 0002839 [DarkRadiant]
Renderer
normalresolved (greebo)14/08/2011Add support for stage-specific texture matrices
 0002838 [DarkRadiant]
Renderer
normalresolved (greebo)14/08/2011Add real-time render mode to camera view
 0002837 [DarkRadiant]
Shader System
normalresolved (greebo)14/08/2011Add support for expressions in materials
 0002836 [DarkRadiant]
Shader System
normalresolved (greebo)14/08/2011Many shader keywords not recognised by the parser
 00028341[The Dark Mod]
Coding
normalnew12/08/2011TDM crashes at startup when /proc files vanish
 00028261[The Dark Mod]
Coding
normalresolved (tels)12/08/2011LOD inventory entities sometimes re-appear
 00028331[The Dark Mod]
Coding
normalresolved (tels)07/08/2011--delay not working on tdmlauncher
 00028111[The Dark Mod]
Coding
normalresolved (tels)06/08/2011Font loading does not fall back to English
 00028152[The Dark Mod]
Coding
minorresolved (tels)06/08/2011Support FM short descriptions in other languages
 00028171[The Dark Mod]
Coding
majorresolved (tels)06/08/2011sys_lang only allows a fixed set of languages
 00028203[The Dark Mod]
Coding
normalresolved (grayman)06/08/2011Unnecessary event posting during map startup can lead to overrunning the event queue
 00028302[DarkRadiant]
Map Editing
featureresolved02/08/2011Spawnarg Filter Type
 0002648 [DarkRadiant]
GUI
featureresolved (greebo)02/08/2011Add the ability to filter on entity spawnargs
 0000297 [DarkRadiant]
GUI
minoracknowledged31/07/2011Background image resizes on resize of viewport
 00028281[DarkRadiant]
Scripting
featureresolved (greebo)31/07/2011ASE export could skip caulk
 0002763 [DarkRadiant]
Design/Coding
majorresolved (greebo)31/07/2011Spawnarg names getting cutoff
 0002760 [DarkRadiant]
Scripting
normalresolved (greebo)31/07/2011Add ModelDefVisitor interface
 0002755 [DarkRadiant]
Map Editing
featureresolved (greebo)31/07/2011Add "Select elements using this shader" option to MapInfoDialog > Shader Info.
 00027451[DarkRadiant]
Design/Coding
normalresolved (greebo)31/07/2011Compilation error in g++ 4.5.2
 00027423[DarkRadiant]
Map Editing
normalresolved (greebo)31/07/2011Multi select - select backgrond items.
 0002741 [DarkRadiant]
GUI
featureresolved (greebo)31/07/2011Add support for Objective Conditions to Objectives Editor plugin
 0002738 [DarkRadiant]
Map Editing
normalresolved (greebo)31/07/2011Placing a background image in grid window is broken.
 0002149 [DarkRadiant]
GUI
featureresolved (greebo)31/07/2011Entity Inspector to show Primitive # for selected Brush/Patch
 0002829 [The Dark Mod]
AI
normalnew30/07/2011Flashbombs should reduce AI hearing as well.
 00020943[The Dark Mod]
Models
featureresolved (tels)29/07/2011Need a model of a heap of ash, coals and some small wood pieces.
 00024331[The Dark Mod]
Sound System
normalnew29/07/2011Jump sounds do not play on slanted surfaces
 0002827 [DarkRadiant]
Scripting
featurenew28/07/2011ASE export could join primitives with same shader
 00028251[The Dark Mod]
Graphics
minorresolved (tels)28/07/2011Carleton Bold is missing its size 12 DDS
 00026522[The Dark Mod]
Coding
normalresolved28/07/2011Fallen lights are marked "should be on"
 00028232[The Dark Mod]
Coding
minorresolved (grayman)27/07/2011Light holders (candles, etc.) marked "extinguished" spawn lit
 00000061[DarkRadiant]
GUI
featureresolved (greebo)27/07/2011Particle editor
 00028221[The Dark Mod]
Def / Setup
normalresolved (tels)24/07/2011Fireplaces have their light embedded in the floor
 00023364[DarkRadiant]
Map Editing
normalnew24/07/2011Decal issue (grime corners) - see-through effect. when behind another patch
 0002821 [DarkRadiant]
Map Editing
normalnew24/07/2011Copy & paste from brush 2 patch: borked!
 0002818 [The Dark Mod]
AI
normalnew21/07/2011Horse is KO'd by strike to the back
 00026992[The Dark Mod]
Animation
normalassigned (Springheel)21/07/2011Make proper eating/drinking animations
 00003542[The Dark Mod]
Design/Coding
minornew20/07/2011Add min/max magnitude to responses system
 0001213 [The Dark Mod]
Sound
normalnew19/07/2011need new flat rock sound
 0000764 [The Dark Mod]
Sound
tweakacknowledged19/07/2011Plank sound too "thin" sounding.
 0000663 [The Dark Mod]
Sound
minornew19/07/2011Some objects could have quieter impact sounds
 00028061[The Dark Mod]
Textures
minorresolved (tels)19/07/2011hanging_horizontal_leaves has no alpha
 00000283[The Dark Mod]
AI
minornew19/07/2011FOV Cones (and Thus Sight?) In Strange Places
 00017262[The Dark Mod]
GUI
minoracknowledged19/07/2011Stop fade of all menu entries at once / at a click
 0002454 [The Dark Mod]
GUI
featureassigned (tels)19/07/2011Implement CC (closed captions, subtitles)
 00013322[The Dark Mod]
Coding
minorresolved (tels)19/07/2011New candles (test/candles.map) not reacting to gas
 00028041[The Dark Mod]
Coding
normalresolved (tels)17/07/2011Keys ("rusty key" etc) do no twork with chest in italian
 00027771[The Dark Mod]
AI
minorresolved (tels)17/07/2011Try to remove ai_character.script
 0002448 [The Dark Mod]
AI
normalresolved (Springheel)15/07/2011Add new female head
 00028031[The Dark Mod]
Coding
normalresolved (tels)15/07/2011Restarting TDM fails with boost error on linux
 00028071[The Dark Mod]
GUI
normalnew15/07/2011Random GUI quotes not showing during load
 0002810 [The Dark Mod]
Coding
minornew15/07/2011idCommon::VPrintf truncates messages to 4094 bytes
 00028081[The Dark Mod]
Def / Setup
normalresolved (tels)15/07/2011Electric lights
 00026821[The Dark Mod]
Saving/Loading
majornew12/07/2011savegame names with dots overwrite each other
 00028052[The Dark Mod]
Coding
featureresolved (stgatilov)11/07/2011Screenshot image format
 0002800 [The Dark Mod]
Animation
normalresolved (Springheel)09/07/2011Need combat animations for torch-carriers
 0002771 [The Dark Mod]
Animation
normalresolved (Springheel)06/07/2011Wench legs clip
 0002761 [The Dark Mod]
AI
normalresolved (Springheel)06/07/2011Add slippers to wench
 00024222[The Dark Mod]
AI
normalassigned (grayman)06/07/2011AI goes to lower floor when searching
 00027911[The Dark Mod]
AI
normalresolved (Springheel)05/07/2011Check Revenant Materials
 0002790 [The Dark Mod]
Mapping
minornew01/07/2011Map "Beleagured Fence" contains def/tdm_shopitems.def
 0002792 [The Dark Mod]
Def / Setup
normalassigned (Springheel)30/06/2011Create pre-made difficulty settings
 00027835[The Dark Mod]
Coding
normalresolved (tels)23/06/2011Support translated HUD (weapon names, inventory groups), shopitems, messages etc.
 0002789 [The Dark Mod]
Models
featurenew23/06/2011Make moveable flask break on impact (just like wine bottles)
 00027822[The Dark Mod]
GUI
normalresolved (tels)23/06/2011Add a way to switch the language in the menu
 00004783[The Dark Mod]
Models
minornew23/06/2011Extinguish candle flames on contact, make them wave in X/Y instead of Z
 0002784 [The Dark Mod]
Coding
normalnew22/06/2011Moss patches need work
 00010902[The Dark Mod]
Tweaking
trivialconfirmed22/06/2011Moss Arrows "Hurt" Player after losing hp
 00010423[The Dark Mod]
Physics
normalassigned (Mortem Desino)22/06/2011Moss arrow spawns for too long
 00021833[The Dark Mod]
AI
normalresolved21/06/2011Spiders shoulderable
 0002786 [The Dark Mod]
Def / Setup
normalnew21/06/2011Need use_to_carry spawnarg or some such method.
 00005191[The Dark Mod]
AI
normalconfirmed21/06/2011AI needs "wait for resource" lock (aka: work together)
 00024783[The Dark Mod]
Coding
normalresolved (grayman)19/06/2011Adjustments to mines
 00014962[The Dark Mod]
Feature proposal
minorresolved (grayman)19/06/2011Unlocking of armed mines
 00027281[The Dark Mod]
AI
normalresolved (grayman)19/06/2011Rats interfering with AI movement
 00026982[The Dark Mod]
Coding
minorresolved (tels)19/06/2011Slim down strings/english.lang
 00027811[The Dark Mod]
Coding
normalresolved (tels)19/06/2011Autogenerate english.lang etc. from strings/all.lang
 00027761[The Dark Mod]
TDM Updater
normalresolved (greebo)15/06/2011TDM Updater sometimes fails to update itself
 000260313[The Dark Mod]
AI
normalresolved (grayman)15/06/2011AI do not play "notice_lights" bark
 00027741[The Dark Mod]
Coding
normalresolved (greebo)13/06/2011Restart Mission crashes after saving and dying when a weapon is drawn
 00027731[The Dark Mod]
Coding
crashresolved (grayman)13/06/2011Restart Mission can lead to a crash
 00005702[The Dark Mod]
Physics
normalresolved (tels)13/06/2011Add a small random spin to objects thrown with the grabber
 00027691[The Dark Mod]
AI
normalassigned (grayman)12/06/2011Spider on a lift has a problem with a goal to walk to
 00027221[The Dark Mod]
SEED
normalresolved (tels)12/06/2011SEED: trace ends at bottom of SEED entity
 0002768 [The Dark Mod]
Coding
normalresolved (stgatilov)03/06/2011More portable lightgem - getting rid of named pipe / shared memory
 0002767 [The Dark Mod]
Coding
featureresolved (stgatilov)02/06/2011Savegame Compression
 00022479[The Dark Mod]
Animation
normalassigned (Springheel)01/06/2011Facial Animations
 0002766 [The Dark Mod]
AI
normalnew29/05/2011AI giving "to combat" bark, then immediately "Lost player" bark
 0002620 [The Dark Mod]
Sound
normalresolved (Springheel)27/05/2011Add alarm bark
 00027651[The Dark Mod]
Coding
normalnew27/05/2011rotate bug where lever is already rotated at certain angle
 00005412[The Dark Mod]
AI
featureresolved (grayman)24/05/2011AI should turn on lights while searching nearby
 0002764 [The Dark Mod]
SEED
normalassigned (tels)24/05/2011SEED: Fails to compute bounds for scaled duplicates
 0002762 [The Dark Mod]
AI
normalresolved (greebo)22/05/2011New path_corner type: "Follow this Actor"
 00025181[The Dark Mod]
Design/Coding
normalresolved (greebo)19/05/2011Mac OS X Support
 0002756 [The Dark Mod]
Textures
normalresolved (Springheel)16/05/2011Engineer head has issue
 0002758 [The Dark Mod]
GUI
normalacknowledged16/05/2011Arms detach from body on pause
 00027572[The Dark Mod]
GUI
normalresolved (greebo)15/05/2011Downloaded missions don't appear until full restart
 0002753 [DarkRadiant]
Models
minoracknowledged11/05/2011not using some keywords of ase model
 0002750 [The Dark Mod]
GUI
normalresolved (greebo)09/05/2011In-Game Downloader stops when switching pages
 0002751 [The Dark Mod]
GUI
normalresolved (greebo)09/05/2011Stale download progress info when requeing downloads
 0002748 [The Dark Mod]
AI
normalresolved (Springheel)08/05/2011Add lighting animations to female characters
 00026242[The Dark Mod]
AI
normalnew08/05/2011Buggy AI prop lantern
 0002133 [The Dark Mod]
GUI
normalresolved (Springheel)07/05/2011Add random tips to loading screen
 0002449 [The Dark Mod]
AI
normalresolved (Springheel)07/05/2011Torch-carriers need pain modification
 0002457 [The Dark Mod]
Animation
normalresolved (Springheel)07/05/2011special search animations for torch-bearers
 0002636 [The Dark Mod]
Def / Setup
normalresolved (Springheel)07/05/2011Fire arrow explosion
 0002749 [The Dark Mod]
Models
normalassigned (Springheel)07/05/2011Create pirate headgear
 00016231[The Dark Mod]
AI
normalresolved (grayman)07/05/2011AI don't notice lights going out in front of them
 00005181[The Dark Mod]
AI
normalacknowledged07/05/2011AI needs to operate buttons/levers
 00027443[The Dark Mod]
Coding
normalresolved (greebo)06/05/2011Still getting "Cannot find attachment X to destroy" error
 0002747 [The Dark Mod]
Coding
normalresolved (greebo)02/05/2011Crashes after a "Doom 3 Blue Window" type of game shutdown
 0002746 [The Dark Mod]
GUI
normalresolved (greebo)02/05/2011Add "Wait until Ready" GUI to be displayed when the mission is about to start
 00012019[The Dark Mod]
GUI
normalnew29/04/2011readables world gui text invisible in fast ambient light
 0002259 [The Dark Mod]
Coding
normalacknowledged29/04/2011Animation state/transition code
 00019293[The Dark Mod]
Coding
normalsuspended (New Horizon)29/04/2011AI KO cone not working
 00027432[DarkRadiant]
Map Editing
normalnew28/04/2011DR - Right click to move in Ortho view, right click menu keeps popping up 50% of the time.
 0002675 [DarkRadiant]
Design/Coding
normalresolved (greebo)22/04/2011auto-decal does not deselect failed surfaces
 00027371[DarkRadiant]
Renderer
normalresolved (greebo)22/04/2011After starting DR in Lighting Mode, switching back to Textured mode crashes the app (debug build)
 0002736 [DarkRadiant]
Scripting
normalresolved (greebo)22/04/2011Exported .ase horizontal surface unlit by directional light.
 0002735 [DarkRadiant]
GUI
crashresolved (greebo)22/04/2011DR crashes upon exit when floating layout is used
 0002709 [DarkRadiant]
Map Editing
minorresolved (greebo)22/04/2011Hidden models are visible but not selectible after the Reload models command
 00027293[DarkRadiant]
Map Editing
crashresolved (greebo)22/04/2011"Make Visportal" crashes the editor when visportals are filtered.
 00025471[The Dark Mod]
Script/Def
normalnew12/04/2011Stim Response for lights need updating
 0002726 [DarkRadiant]
General
normalresolved (greebo)11/04/2011Brushes invisible in prefab viewer
 0002727 [DarkRadiant]
Map Editing
majoracknowledged11/04/2011Worldspawn brushes do not inherit selected shader information
 00027251[The Dark Mod]
TDM Launcher
featurenew08/04/2011TDMlauncher does not accept the command line argument that should point it to another executable
 00022464[The Dark Mod]
AI
featureacknowledged07/04/2011Continuing interrupted conversations
 0002720 [DarkRadiant]
Objectives
normalresolved (greebo)04/04/2011Objectives Editor doesn't retain difficulty 2 mission success logic
 0002718 [DarkRadiant]
GUI
normalresolved (greebo)02/04/2011At grid 4, when you zoom in, but beyond a certain point the grid disappears
 0002719 [DarkRadiant]
GUI
normalresolved (greebo)02/04/2011Some grid lines skipped in OrthoView
 00027131[DarkRadiant]
Design/Coding
tweakresolved (greebo)30/03/2011matrix4_reflection_for_plane45 tmp matrix is unused
 00027101[DarkRadiant]
Renderer
normalresolved (greebo)30/03/2011Entity origins missing/not rendered
 0002714 [The Dark Mod]
Sound
normalassigned (Springheel)28/03/2011Add specialized footsteps
 0002707 [The Dark Mod]
AI
normalassigned (grayman)24/03/2011Movestack changes in the fix for 0002706 should be added to the elevator handling and interaction tasks
 00026965[DarkRadiant]
General
trivialresolved (snk)22/03/2011mapdoom3 plugin: incorrect order in Makefile.am
 0002705 [The Dark Mod]
Def / Setup
normalnew22/03/2011Particles from arrow explosions sometimes invisible
 00026971[DarkRadiant]
Translation
minorresolved (greebo)21/03/2011German translation contains wrong number of parameters
 0002702 [The Dark Mod]
GUI
normalnew21/03/2011HUD font sometimes defaults to tiny font
 0002701 [The Dark Mod]
AI
normalassigned (grayman)21/03/2011AI chasing the player sometimes forget about fighting
 00026783[The Dark Mod]
Physics
majornew15/03/2011nodraw skinned surfaces are still active for collision detection
 00026861[The Dark Mod]
AI
normalassigned (grayman)14/03/2011Card players don't always drop cards when gassed
 0002597 [The Dark Mod]
SEED
featureassigned (tels)14/03/2011Modelgenerator needs ability to add one model to another one
 0002614 [The Dark Mod]
SEED
normalassigned (tels)14/03/2011SEED: trace to floor entities need work
 00025902[The Dark Mod]
SEED
minorassigned (tels)14/03/2011SEED: make seed_watch_brethren work
 0002576 [The Dark Mod]
SEED
normalassigned (tels)14/03/2011SEED: Handling of entities with bound children
 0002575 [The Dark Mod]
SEED
normalassigned (tels)14/03/2011SEED: Handling of entities with attachments
 0002618 [The Dark Mod]
SEED
featureassigned (tels)14/03/2011SEED: Implement sphere, circle or box distributions
 0002617 [The Dark Mod]
SEED
featureassigned (tels)14/03/2011SEED: allow rotating the 2D plane where entities are spawned
 00026091[The Dark Mod]
SEED
majorassigned (tels)14/03/2011SEED: Entities stick into each other
 0002622 [The Dark Mod]
SEED
featureassigned (tels)14/03/2011SEED: add seed_combine_distance
 00026422[The Dark Mod]
Coding
featureassigned (tels)14/03/2011Add multiple particles to func_emitter
 00025991[The Dark Mod]
SEED
tweakassigned (tels)14/03/2011SEED: Optimize AddClassFromEntity() to not require entity
 00005632[The Dark Mod]
Coding
featureacknowledged14/03/2011Add ability to turn off shadow-casting for distant lights (optimization)
 00026301[The Dark Mod]
Coding
normalassigned (tels)13/03/2011lod_bias does not take entity size into account
 0002629 [The Dark Mod]
Coding
normalassigned (tels)13/03/2011hide_distance does not take entity size into account
 0002689 [The Dark Mod]
Coding
normalnew13/03/2011Add ability to trigger stims repeatedly
 00023541[The Dark Mod]
Coding
featuresuspended13/03/2011Add a way to control local ambient lights depending on nearby lights
 00015473[The Dark Mod]
Coding
normalsuspended13/03/2011Many inherited properties not shown due to missing editor_var fields
 00016973[The Dark Mod]
AI
majornew09/03/2011AI errors when alerted by melee damage
 00022286[The Dark Mod]
Coding
crashassigned (grayman)08/03/2011Water arrow + lantern bot = crash
 00005683[The Dark Mod]
Physics
normalnew08/03/2011High force embeds scrolls into wall
 0002681 [The Dark Mod]
Coding
crashnew07/03/2011assertion when loading Heart under Debug builds
 00018721[The Dark Mod]
Sound
normalnew07/03/2011In-game sounds continue into "death" and "mission complete" videos
 00005261[The Dark Mod]
Models
tweakacknowledged (Serpentine)07/03/2011Some materials have incorrect surface types
 0000547 [The Dark Mod]
Physics
normalnew07/03/2011Force of impact can damage a bind relation
 00020566[The Dark Mod]
AI
normalacknowledged07/03/2011Sleeping AIs do not wake when triggered
 0000498 [The Dark Mod]
Script/Def
normalnew07/03/2011inherit from func_static with spawnclass "IdMoveable" breaks
 0002679 [The Dark Mod]
Models
minornew07/03/2011models/darkmod/misc/clipmodels/serving_dish_covered_cm.lwo has bad or missing uv data
 00022663[The Dark Mod]
Coding
normalacknowledged06/03/2011target_endlevel causes a TDM crash
 00022963[The Dark Mod]
AI
normalassigned (grayman)05/03/2011Zombies close doors and have no opening animation
 0002671 [The Dark Mod]
Coding
featureassigned (grayman)04/03/2011Need new door-closing spawnargs for AI and doors.
 0002360 [The Dark Mod]
Map Editing
normalnew04/03/2011Torchlight doesn't fit in cagelamp
 00023331[The Dark Mod]
AI
normalnew04/03/2011Path change script for AI
 0002348 [The Dark Mod]
GUI
minornew04/03/2011Inventory pickup message is too short, cannot be easily lengthened - new spawnarg needed
 0002181 [The Dark Mod]
Coding
normalnew04/03/2011separate head-turning values for AI that are sitting
 0002329 [The Dark Mod]
Coding
minornew04/03/2011If user edits currentfm.txt under Linux it blocks install.
 00026081[The Dark Mod]
SEED
featureassigned (tels)04/03/2011SEED: Random rotation and image maps
 00023072[The Dark Mod]
AI
majornew03/03/2011Ai 'fighting' locked doors - AI don't un-alert
 0002665 [The Dark Mod]
Models
normalnew01/03/2011Add rotation animation for Nosslaks globe
 00025421[The Dark Mod]
AI
normalsuspended (Springheel)27/02/2011Mage legs come through robe
 00026451[The Dark Mod]
AI
normalassigned (grayman)26/02/2011Gas arrows can, in rare cases, impart an impulse to an AI that throws it a good distance.
 00000354[DarkRadiant]
Renderer
majorassigned (orbweaver)24/02/2011Renderer performance is slow
 00006821[DarkRadiant]
Map Editing
featureacknowledged24/02/2011Randomly and procedurally generated terrain using patches/brushes.
 00026441[DarkRadiant]
GUI
crashfeedback22/02/2011Darkradiant crash when add new entity
 00025212[The Dark Mod]
Def / Setup
normalassigned (Springheel)22/02/2011Movable objects making fx when colliding...interesting option
 00011403[The Dark Mod]
AI
normalassigned (angua)22/02/2011Skip/stutter of walking animation for patrolling guard upon State change / alert level change
 00026152[The Dark Mod]
Script/Def
normalnew21/02/2011Need script even providing a relative rotation
 00023031[DarkRadiant]
Design/Coding
featureacknowledged13/02/2011Measurement tools, distance and perhaps angle
 0002627 [The Dark Mod]
SEED
majorassigned (tels)11/02/2011SEED: double targets get used only once
 0002626 [The Dark Mod]
GUI
featurenew10/02/2011Add mouse-over help for menu entries
 00025834[The Dark Mod]
AI
majornew07/02/2011AI enemies stop attacking each other
 00026162[The Dark Mod]
Models
normalassigned (Springheel)07/02/2011FTP Assets
 00025271[The Dark Mod]
AI
normalsuspended (Springheel)06/02/2011Give weapons to archers
 00026071[The Dark Mod]
SEED
normalassigned (tels)05/02/2011SEED: More documentation
 00025842[The Dark Mod]
Def / Setup
normalassigned (tels)01/02/2011Finish entities used by SEED
  0002585 [The Dark Mod]
Coding
normalnew28/01/2011notarget fails on archers unless they lose sight
 00023832[The Dark Mod]
AI
normalnew27/01/2011AI do not attack spider or crawling werebeast.
 00020852[The Dark Mod]
AI
majorassigned (grayman)27/01/2011Player rushes at AI with attack held down, AI forgets to draw sword, melees ineffectively with empty hands
 00025621[The Dark Mod]
AI
normalnew23/01/2011AI path around func_statics
 0002564 [The Dark Mod]
Script/Def
featurenew22/01/2011add "toggleTargets" to tdm_light_holder script object
 0002559 [The Dark Mod]
Def / Setup
featureassigned (tels)22/01/2011Add an explodable mushroom
 00014352[The Dark Mod]
Physics
majornew21/01/2011Leaned player clipmodel not correct
 00025541[The Dark Mod]
Animation
normalnew21/01/2011Alerted archer animation is missing an arrow
 0002553 [The Dark Mod]
Objectives
normalassigned (Fidcal)19/01/2011component boolean OR fails. Do test map
 0002550 [The Dark Mod]
Models
normalassigned (Springheel)17/01/2011Bottle models
 0002549 [The Dark Mod]
Models
normalassigned (Springheel)17/01/2011Fix Bookshelf textures
 0002517 [The Dark Mod]
Coding
normalnew12/01/2011Adding Question component to AI Greetings
 0002540 [The Dark Mod]
Sound
minornew12/01/2011AI-foodsteps on Func-statics
 0002539 [The Dark Mod]
Sound
normalnew12/01/2011false Movement-sound-shader - ai_wood_footsteps
 0002535 [The Dark Mod]
AI
normalassigned (Springheel)11/01/2011Make stationary sentinel
 00025331[The Dark Mod]
AI
normalnew11/01/2011Archers run into player at melee range
 0002530 [The Dark Mod]
Models
normalassigned (Springheel)10/01/2011Add bottoms to trees
 0002508 [The Dark Mod]
GUI
normalacknowledged29/12/2010cycle inventory categories and within a current category option
 0002507 [The Dark Mod]
Textures
normalassigned (Springheel)28/12/2010Create proper shaders for D3 textures
 0002504 [The Dark Mod]
Coding
normalnew27/12/2010Add animations to Greeting Code
 00024792[The Dark Mod]
AI
normalfeedback (Springheel)26/12/2010Slow down zombie door-opening
 00024912[The Dark Mod]
Coding
normalassigned (greebo)21/12/2010Consider method for mappers to change entity properties in-game
 0002485 [The Dark Mod]
Sound
normalacknowledged (Springheel)17/12/2010Foot tapping too loud
 0002487 [The Dark Mod]
Animation
normalassigned (Springheel)17/12/2010Finish writing animation
 00024842[The Dark Mod]
AI
normalassigned (Springheel)17/12/2010Spider ragdoll still floating
 0002481 [The Dark Mod]
Feature proposal
minorassigned (grayman)12/12/2010After the Objectives screen, a message should be displayed while the shop is being set up for display
 0002431 [The Dark Mod]
AI
normalnew11/12/2010Feature Reqest: Cower Behaviour needs to be added
 00018602[The Dark Mod]
AI
majorfeedback11/12/2010AI sometimes don't attack
 0002470 [The Dark Mod]
Sound
normalnew11/12/2010NoisyCricket's Sound files
 0002466 [The Dark Mod]
Coding
normalnew08/12/2010Extend "Sitting" code to alternate AI animations
 00024101[The Dark Mod]
AI
normalnew07/12/2010Blood stains only affect face
 00024371[The Dark Mod]
Animation
normalassigned (Springheel)07/12/2010Spider mesh needs to be centered on joints
 00024292[The Dark Mod]
Coding
normalnew06/12/2010Small AI (rat and small spider) cannot be hit by melee weapons
 00024425[The Dark Mod]
Animation
normalacknowledged04/12/2010sleeping atdm:ai_undead_zombie stands upright
 0002447 [The Dark Mod]
AI
normalassigned (Springheel)30/11/2010Use beggar as base to create clothed zombie
 0002444 [The Dark Mod]
GUI
minornew28/11/2010Amount of moss arrows show up on map start
 00020583[The Dark Mod]
Coding
minornew28/11/2010Sleeping zombies immune to damage
 0002411 [The Dark Mod]
AI
normalassigned (Springheel)28/11/2010Smaller spider needs adjusted AF?
 00024231[The Dark Mod]
AI
normalassigned (grayman)27/11/2010Archers ignore enemy when there are interesting sounds
 00021595[The Dark Mod]
AI
normalacknowledged27/11/2010Sleepers play standing pain animation
 0002398 [The Dark Mod]
Coding
featureassigned (tels)27/11/2010Add "foreach" to triggers to expand 'call' spawnarg.
 00024001[The Dark Mod]
AI
normalnew27/11/2010Multiple-AI animations and barks can become synchronized
 00024161[The Dark Mod]
AI
majornew26/11/2010Sleeping AI can fall through the ground when they wake up
 0002435 [The Dark Mod]
Models
normalassigned (Springheel)24/11/2010Townsfolk head looks odd when eyes closed.
 00002308[DarkRadiant]
Map Editing
minorfeedback23/11/2010Rotation of multi-ent objects problematic
 0002434 [The Dark Mod]
Sound System
minornew22/11/2010Jump sound does not occur if jump is interrupted
 0002428 [DarkRadiant]
Selection System
normalnew19/11/2010Feature: Weld vertices and Soft Selection
 00014592[The Dark Mod]
Distribution
normalnew19/11/2010Include external sources in authors or license or credits text file
 00014871[The Dark Mod]
AI
normalnew10/11/2010AI paths into very deep water
 0002419 [The Dark Mod]
Physics
normalnew06/11/2010Dismounting a horse often results in clipping into horse and being stuck
 0002418 [The Dark Mod]
Physics
majornew06/11/2010Riding horse underwater or back out bypasses water transitions
 00022351[The Dark Mod]
AI
normalassigned (Springheel)04/11/2010Can't walk underneath spider during ceiling hang
 00023821[The Dark Mod]
AI
normalnew30/10/2010Characters can walk through wench
 00022972[The Dark Mod]
Graphics
normalnew26/10/2010Sidedness of material sticks to skin
 00023021[The Dark Mod]
Coding
normalassigned (tels)25/10/2010make idStaticEntity damagable and remove idDamagable
 0002334 [The Dark Mod]
Script/Def
normalassigned (tels)25/10/2010remove info_tdm_areadata
 00022456[The Dark Mod]
AI
normalacknowledged (grayman)25/10/2010AI striking player transfers pain to player's teammate
 00023472[The Dark Mod]
AI
featureassigned (tels)25/10/2010Add AI malus/bonus depending on location/surroundings
 0002393 [The Dark Mod]
Coding
normalassigned (tels)25/10/2010Buttons/Levers frobbed to not relay the activator to their targets
 00014863[The Dark Mod]
Physics
majornew25/10/2010Player Collides With Frob Box on Arrow Attachments
 00023742[The Dark Mod]
AI
normalnew22/10/2010Horse - player can walk through the dead horse
 00023731[The Dark Mod]
AI
normalnew21/10/2010Horse - frobbing dead horse runs idle animations on ears
 00023651[The Dark Mod]
AI
majornew21/10/2010Horse - rotating in alert mode
 00023681[The Dark Mod]
AI
majornew21/10/2010Horse - head penetrates through things
 0002403 [The Dark Mod]
Physics
minornew18/10/2010Making ammo arrows dance
 0002401 [The Dark Mod]
Coding
minorassigned (grayman)15/10/2010Multiple shops aren't processed correctly
 0002395 [The Dark Mod]
Feature proposal
featurenew10/10/2010Using the weight of the player and various other objects to attack a guard.
 00023814[DarkRadiant]
GUI
featureacknowledged08/10/2010Fast/slow camera movement switch
 00016271[The Dark Mod]
AI
normalassigned (tels)05/10/2010Events triggered when AI reaches certain alert level
 00023323[DarkRadiant]
General
normalnew02/10/2010MapImporter for Quake2 (Patch attached, Help needed)
 0002372 [The Dark Mod]
AI
majornew23/09/2010Horse (rideable only) - player clipping into geometry
 0002371 [The Dark Mod]
AI
majornew23/09/2010Horse (rideable only) - frobbing two or more horses at the same time
 0002370 [The Dark Mod]
AI
majornew23/09/2010Horse (rideable only) - starting with delay
 0002366 [The Dark Mod]
AI
majornew23/09/2010Horse - IK system
 0002364 [The Dark Mod]
AI
minornew23/09/2010Horse - "could not find animation"
 00023401[DarkRadiant]
General
normalacknowledged28/08/2010Saving XData definitions only works within one session of the Readable Editor
 0002350 [DarkRadiant]
Map Editing
normalnew27/08/2010BlendLight (shadow) textures don't show
 00006951[The Dark Mod]
Coding
normalnew31/07/2010Swim sounds -- some needed, some needing removing
 0002331 [The Dark Mod]
Tweaking
tweaknew31/07/2010no water-splash-sound when Skeleton falls into water
 00017442[The Dark Mod]
GUI
minornew31/07/2010Method for controlling readable brightness
 00023162[The Dark Mod]
Design/Coding
tweaknew31/07/2010tdm_door_control - WIP
 00023231[The Dark Mod]
Sound
normalnew26/07/2010Problem with sound on menu: sometimes it stops and/or play with delay resuming a mission from menu
 0002317 [DarkRadiant]
GUI
normalnew21/07/2010Selection set improvements
 00023043[DarkRadiant]
GUI
normalnew20/07/2010Texture Tool often loses window settings
 0002312 [The Dark Mod]
Sound
normalnew17/07/2010Proper (and varied) door sounds for open and close process
 00022984[DarkRadiant]
Models
normalnew10/07/2010OBJ model support
 0002168 [DarkRadiant]
Design/Coding
normalacknowledged25/06/2010XData classes need to be redesigned
 00022063[DarkRadiant]
GUI
normalfeedback (SneaksieDave)20/06/2010Non-maximized layout size forgotten
 0002272 [DarkRadiant]
Map Editing
normalacknowledged20/06/2010Prevent Texture Tool "face jump" on rescaling textures
 0002271 [DarkRadiant]
Map Editing
featureacknowledged20/06/2010Ability to modify only one brush in Texture Tool at a time from Surface Inspector
 0002273 [The Dark Mod]
Tweaking
tweaknew19/06/2010Need to increase speed of player while running with shouldered body.
 0002240 [The Dark Mod]
AI
normalnew03/06/2010Need new AF for spiders
 0002239 [The Dark Mod]
Models
normalassigned (Springheel)03/06/2010Make small statues
 0002227 [The Dark Mod]
Coding
normalnew26/05/2010Starting idle spawnarg
 0002223 [DarkRadiant]
Map Editing
featureconfirmed24/05/2010Special tool to clip into equal parts (viewport-dependent)
 0002214 [The Dark Mod]
Coding
normalnew16/05/2010Strange floating bow after alerting archer
 0002212 [The Dark Mod]
Sound
normalnew13/05/2010Footfall sound effects aren't affected by EAX settings
 00021631[The Dark Mod]
Animation
normalassigned (Springheel)30/04/2010Make non-breathing sleep for revenant
 0002193 [The Dark Mod]
Models
minornew30/04/2010Thug model wrong head shadow
 00019403[DarkRadiant]
Models
minorfeedback22/04/2010Hard to delete entities with missing models (e.g., through "j" menu)
 0002189 [The Dark Mod]
Coding
normalassigned (Fidcal)09/04/2010atdm:target_setobjective_visibility checking itself
 00019914[The Dark Mod]
GUI
minoracknowledged26/03/2010TDM loose every pre-existent system settings for Gamma and Mouse sensibility on exit - Under Linux
 00018931[The Dark Mod]
Physics
normalnew23/03/2010Player can use candles to push AI around
 0002165 [The Dark Mod]
AI
normalassigned (Springheel)08/03/2010Elite guard shadowmesh has gap
 0002164 [DarkRadiant]
Renderer
featurenew08/03/2010gtk thumbnailer for map previews
 00020551[The Dark Mod]
Animation
normalfeedback01/03/2010Alternate zombie's FOV cone is messed up
 0002143 [The Dark Mod]
Models
normalassigned (Springheel)13/02/2010elite helmet face grill not blocking swords
 0002136 [The Dark Mod]
AI
normalnew05/02/2010AI getting stuck in loop after minor alert
 0001395 [The Dark Mod]
AI
majornew05/02/2010Minimum reaction time for searching alert
 0002124 [The Dark Mod]
AI
normalnew31/01/2010Arrows bouncing off AI armor bypass no_alerts spawnarg
 0002121 [The Dark Mod]
Sound
normalnew28/01/2010One problem footstep sound for crouching on stone
 0002108 [The Dark Mod]
Sound
normalnew16/01/2010Squeak in crouch-running in shallow water footstep sound
 0002107 [The Dark Mod]
Sound
normalnew16/01/2010Click in crouch-running grass footstep
 00018911[The Dark Mod]
AI
normalnew11/01/2010Ai suspicious door patrol/ re-alerted while closing
 0002100 [The Dark Mod]
Physics
normalfeedback09/01/2010Floating things in water, grabbed by swimming player go flying
 00020901[The Dark Mod]
Coding
featuresuspended (tels)07/01/2010Add a cvar converting moving/flickering lights into static (unmoving) lights ones
 00020771[DarkRadiant]
GUI
minoracknowledged04/01/2010Unable to ctrl-click multi-add properties at top of list
 0002079 [The Dark Mod]
Tweaking
normalnew03/01/2010Player lantern to far from body, intersects world
 00020732[The Dark Mod]
AI
normalnew01/01/2010Rats do not avoid fire or other strong light sources
 00001415[DarkRadiant]
GUI
tweaksuspended31/12/2009File dialog Name sorting is case sensitive
 0002066 [DarkRadiant]
Renderer
normalconfirmed29/12/2009Inefficient render methods in model nodes
 0000699 [DarkRadiant]
Design/Coding
normalconfirmed27/12/2009Consolidate Entity Class Hierarchy
 00011371[DarkRadiant]
Selection System
minorfeedback26/12/2009a func static can have some brushes in different layers, can lead to odd behavior
 0002000 [DarkRadiant]
Map Editing
featureacknowledged23/12/2009Texture Tool: Treat as One
 0002044 [DarkRadiant]
Design/Coding
normalconfirmed19/12/2009Review Module Dependencies
 00020141[The Dark Mod]
Sound
normalassigned (New Horizon)13/12/2009Player sound effect for dumping body needs trimming
  00020101[DarkRadiant]
General
featureacknowledged20/11/2009OBJ Import?
 0002019 [DarkRadiant]
General
normalnew18/11/2009Skin Chooser on by default
 00020114[DarkRadiant]
GUI
featurenew03/11/2009Launch associated editor for definitions from context menu
 00019756[The Dark Mod]
GUI
minorfeedback30/10/2009[LINUX] - DoomConfig.cfg synchronization does not fully work.
 00019971[The Dark Mod]
AI
normalnew29/10/2009AI sometimes stare intently in one direction
 0001988 [The Dark Mod]
Sound
tweakacknowledged29/10/2009Ragdolls do not play splash sounds when hitting water.
 0001985 [The Dark Mod]
Tweaking
normalacknowledged29/10/2009Unbind ALT from strafe modifier
 00019131[The Dark Mod]
Design/Coding
crashacknowledged29/10/2009Crash occurs upon frob opening a duplicated door that has been rotated and also shares a reference to a shared handle
 0002001 [DarkRadiant]
Map Editing
featurenew28/10/2009Entity List - sort by #
 00000844[DarkRadiant]
GUI
minorconfirmed23/10/2009Wireframe from behind patches
 00000611[DarkRadiant]
Renderer
minorassigned (orbweaver)12/10/2009Choice of model render modes
 00003152[DarkRadiant]
Shader System
featureconfirmed12/10/2009Proper support for shader stages
  00019471[The Dark Mod]
Feature proposal
featureassigned (Mortem Desino)02/10/2009Fireflies
 00019512[The Dark Mod]
Animation
normalacknowledged28/09/2009Idle animation resetting
 0001956 [The Dark Mod]
Sound
normalnew27/09/2009With EAX enabled, sounds from manipulating some chests occurs in only left or right channel.
 0001942 [The Dark Mod]
AI
normalnew11/09/2009AI alerting each other if they accidentally kick a moveable.
 0001941 [The Dark Mod]
Physics
normalassigned (Ishtvan)11/09/2009Grabbing objects and centering to view... more gently
 0001938 [The Dark Mod]
Coding
normalnew09/09/2009Collision Sounds can spawn search point outside of map
 0001933 [The Dark Mod]
AI
normalnew29/08/2009Test ragdolls breakdance at game start
 0001932 [The Dark Mod]
Tweaking
normalnew28/08/2009Gameplay balance between shouldering and dragging of bodies
 0001928 [The Dark Mod]
AI
normalnew26/08/2009Sleepers can become alert while asleep
 0001923 [DarkRadiant]
Map Editing
normalnew21/08/2009Minimal support of def_attach-able relationships
 00019092[DarkRadiant]
GUI
normalacknowledged18/08/2009Open dialog boxes hide behind floating windows after the user presses the Alt+Tab command in order to return to DarkRadiant
 0001738 [The Dark Mod]
AI
majorassigned (Ishtvan)07/08/2009AI check for melee range does not take leaned players into account
 00017712[The Dark Mod]
AI
normalassigned (angua)07/08/2009Need minimum time (or some control method) between barks of different alert levels
 00017962[The Dark Mod]
AI
normalassigned (Ishtvan)07/08/2009AI switch states before melee animation finishes, leave stale melee clipmodels
 0001882 [The Dark Mod]
Script/Def
normalassigned (tels)07/08/2009Edible food needs updating
 00015172[The Dark Mod]
Script/Def
normalassigned06/08/2009Make rotary control entity def for at least one of the valve models
 00014952[The Dark Mod]
Textures
normalconfirmed06/08/2009Splash is too bright (white)
 0001874 [The Dark Mod]
AI
normalnew30/07/2009Sleeping AI - clipping and gravity issues
 0001868 [The Dark Mod]
Sound
normalnew26/07/2009Soundprop sound needed for windows shattering
 00018541[The Dark Mod]
Coding
normalfeedback22/07/2009Incorrect animation name causes D3 crash
 00018202[DarkRadiant]
Map Editing
normalfeedback13/07/2009Texture lock unfriendliness for vertex dragging
 00016632[The Dark Mod]
GUI
normalfeedback12/07/2009Shop not cleared between map loads
 00018377[The Dark Mod]
Physics
normalfeedback06/07/2009New skeleton ragdoll head not moving
 00014262[The Dark Mod]
Physics
normalassigned (Ishtvan)04/07/2009Grabber: Improper rotation to face player on 2-entity candles
 0001832 [The Dark Mod]
Coding
normalassigned (Ishtvan)27/06/2009Binding things to ragdoll code needs spawnarg to toggle physical behavior
 00017971[The Dark Mod]
Coding
normalnew15/06/2009Bow attack cancel on damage not always working
 0001821 [The Dark Mod]
Coding
normalnew12/06/2009Entities bound to inventory moveables are left in world
 0001812 [The Dark Mod]
Coding
normalnew06/06/2009Width of player bounding box / footstep locations
 00003842[DarkRadiant]
Map Editing
minorconfirmed29/05/2009Dragged entity loses angle field
 00018001[The Dark Mod]
AI
majornew27/05/2009AI sound too soft arrows/swords hitting walls nearby
 00010611[The Dark Mod]
Tweaking
normalconfirmed27/05/2009tweak AI volume of arrow hit sounds
 00017462[The Dark Mod]
Physics
normalconfirmed19/05/2009Climbing physics should use crouched player bounding box
 00017541[The Dark Mod]
Coding
normalconfirmed09/05/2009Weapon Damage and Reach should be tied to model
 0001768 [DarkRadiant]
Map Editing
minoracknowledged03/05/2009You can use the CSG Subtract to remove door entities created from brushes.
 00017671[The Dark Mod]
GUI
normalacknowledged29/04/2009Multi-page game maps
 00017562[DarkRadiant]
General
featureacknowledged16/04/2009Layers Suggestions
  0001742 [DarkRadiant]
GUI
featureacknowledged10/04/2009Wireframe display mode for filtered objects
 00006982[DarkRadiant]
Map Editing
featureacknowledged10/04/2009"Floor" option for models and func_statics
 0001728 [The Dark Mod]
Textures
normalassigned (Springheel)01/04/2009Need an altered glass texture or decal for when glass has been moss-arrowed
 0001731 [The Dark Mod]
Coding
normalnew31/03/2009head_joint vs. head_jointname
 0001727 [The Dark Mod]
Coding
normalnew29/03/2009Stim/Response: Large responding objects can fail to respond if hit with radius-stim too far from their origin.
 0001718 [The Dark Mod]
AI
normalassigned (angua)27/03/2009Problems with BJing sleeping AI
 0001719 [The Dark Mod]
AI
normalassigned (angua)27/03/2009Problem when AI sees player while lying down
 0001634 [The Dark Mod]
Physics
normalconfirmed27/03/2009Impulse not working on ragdolls
 00013031[The Dark Mod]
Sound
normalnew26/03/2009Some moveable collision sounds very loud
 00017023[DarkRadiant]
General
normalacknowledged23/03/2009If darkradiant cannot access user directory create configuration files in the root folder instead
 0001689 [The Dark Mod]
AI
normalnew15/03/2009Weapon attachment parsing should only happen when weapon is drawn
 00016611[The Dark Mod]
Coding
crashfeedback (Ishtvan)08/03/2009Crash when restarting a mission after death (inventory-related)
  0001672 [The Dark Mod]
GUI
normalassigned (tels)03/03/2009Show multiple documentation entries as a list per entity
 0001640 [The Dark Mod]
Coding
normalnew26/01/2009Swimming should be slower when carrying junk objects
 0000579 [The Dark Mod]
Models
tweakacknowledged18/01/2009I would like to test/try ropes with more bones, 50% more or double the amount
 0001619 [DarkRadiant]
Map Editing
featureconfirmed10/01/2009Perform geometry CRC check for layer file before importing them?
 0001611 [The Dark Mod]
GUI
minornew03/01/2009Keyboard bindings sometimes not remembered in settings menu
 0001609 [The Dark Mod]
Physics
featureassigned (Ishtvan)03/01/2009Grabber: Handling Heavy Objects
 00014532[The Dark Mod]
Physics
normalfeedback (Ishtvan)02/01/2009Grabber: rotation is backward on Z axis - right should be clockwise, left should be counterclckwz
 0000333 [DarkRadiant]
GUI
minoracknowledged30/12/2008Suggest relative aligned texture copy
 00005461[DarkRadiant]
GUI
featuresuspended30/12/2008Starting Doom3 with apropriate parameters to compile(or testmap) the opened map
 0001127 [The Dark Mod]
Objectives
featureconfirmed15/12/2008Objectives: Implement "AI found item out of place" Objective
 00014235[The Dark Mod]
Coding
majorfeedback (angua)12/12/2008Silent rapid travel by bunny hopping exploit
 0001528 [The Dark Mod]
Physics
normalnew18/11/2008rope arrow: attachement too high after jumping
  0001526 [The Dark Mod]
Coding
trivialnew18/11/2008Arrow models in editor rotated from game
 0001513 [The Dark Mod]
Coding
normalnew15/11/2008AI Need Defensive Charge
 0001509 [The Dark Mod]
Sound
tweaknew15/11/2008Volume of sound shaders needs to be adjusted
 0001493 [DarkRadiant]
GUI
featureacknowledged15/11/2008Option for filtered brushes as wireframe
 0001162 [The Dark Mod]
Physics
normalacknowledged09/11/2008Water density needs tweaking
 0000894 [The Dark Mod]
Feature proposal
normalconfirmed06/11/2008Add map editing setup instructions & DR setup
 0001476 [The Dark Mod]
AI
normalassigned (angua)31/10/2008AI should become supicious when the door suddenly starts moving while they are handling it
 0001218 [The Dark Mod]
GUI
normalnew24/10/2008indicate next/prev weapon/item can also move held objects farther/closer?
 00007091[The Dark Mod]
Sound
normalconfirmed24/10/2008atdm:moveable_washboard missing sounds
 0001251 [The Dark Mod]
Sound
normalnew24/10/2008fly buzzing sound not looping very well
 0001255 [The Dark Mod]
Script/Def
normalnew24/10/2008Hourglass too bright
 00002721[DarkRadiant]
Renderer
majorconfirmed18/10/2008Rendering of projected lights is not correct
 0001438 [The Dark Mod]
Physics
normalassigned (Ishtvan)16/10/2008Grabber: Can manipulate at infinite distance if object is not stuck
 0001433 [The Dark Mod]
AI
featurenew15/10/2008AI should take cover from guessed attack position even if they can't see player
 0001430 [The Dark Mod]
AI
normalnew15/10/2008AI having trouble finding player by sound?
 0001419 [The Dark Mod]
Physics
normalassigned (Ishtvan)14/10/2008Melee strike can start on other side of solids when player leans
 00013292[The Dark Mod]
AI
normalnew14/10/2008AI weapons sometimes don't drop from hand on ragdoll
 0001391 [The Dark Mod]
Physics
normalnew11/10/2008Melee attack can hit moveables on other side of solid object
 0001326 [The Dark Mod]
Coding
normalnew06/10/2008Possible Bug With idEntity::GetTeamChildren
 0001313 [The Dark Mod]
Sound
normalnew06/10/2008Page turning is deafening
 0001311 [The Dark Mod]
GUI
normalnew05/10/2008Need scrollbars for mission description text
 0001304 [The Dark Mod]
Models
normalnew05/10/2008Collision model of large tome has holes in it(?)
 0001293 [The Dark Mod]
Models
tweaknew05/10/2008Add a burnt top to torches
 0001279 [The Dark Mod]
Sound
normalnew03/10/2008Need extreme alert sound (possibly specific to SL)
 0001277 [The Dark Mod]
AI
minornew03/10/2008Alternate flee destinations?
 0001189 [The Dark Mod]
Coding
normalacknowledged29/09/2008Normal frob action from key + unrelated or unlocked door
 0001184 [The Dark Mod]
Mapping
featurenew28/09/2008Glass doors - spawnarg to disable portal closing
 0001188 [The Dark Mod]
Mapping
featurenew28/09/2008Target entity for easy changing of AI sound loss on portals
 0001186 [The Dark Mod]
Physics
normalassigned (Ishtvan)27/09/2008Grabber: Object occasionally starts moving in jumps when tracking player view
 0001185 [The Dark Mod]
Physics
minorassigned (Ishtvan)27/09/2008Grabber: Desired Rotation can Snap Back to 360 - Desired Rotation
 0001174 [The Dark Mod]
Coding
minornew24/09/2008Pick up animation for lifting a body
 00008214[The Dark Mod]
Models
tweakconfirmed24/09/2008Try adding flame sprite to lamps
 00011571[DarkRadiant]
Design/Coding
normalassigned (greebo)24/09/2008Redesign ReferenceCache and Map Resource handling
 0001099 [The Dark Mod]
AI
minorassigned (Ishtvan)22/09/2008Blackjacking sometimes results in uninitialised joint
 0001141 [The Dark Mod]
AI
normalnew19/09/2008Support entering combat without seeing player
 0001117 [The Dark Mod]
Physics
normalnew15/09/2008Attached weapon occasionally causing minor AF instability (twitching)
 0001116 [The Dark Mod]
Sound
featurenew15/09/2008Need Sound for Failed Item Drop
 0001104 [The Dark Mod]
AI
normalconfirmed12/09/2008Gas arrows leak through glass and doors
 0001088 [The Dark Mod]
AI
featurenew07/09/2008AI's Weapon Solidity Behavior
 0001076 [The Dark Mod]
Coding
trivialnew06/09/2008Maximum carry-able mass property
 0001084 [The Dark Mod]
Coding
normalnew05/09/2008Grabber doesn't allow frobbing after held item is removed
 0001073 [The Dark Mod]
Physics
normalnew03/09/2008Butcher Knife & Kitchen Knife Levitating
 0001081 [The Dark Mod]
Physics
majorassigned (Ishtvan)03/09/2008Grabber: Repeated collision sounds when sliding
 0001080 [The Dark Mod]
Physics
majorassigned (Ishtvan)03/09/2008Grabber: Cannot Slide Objects Colliding in 2 Planes
 0001079 [The Dark Mod]
Physics
normalassigned (Ishtvan)03/09/2008Grabber: Sliding Along Surface Causes Blurring/Jittering of Object
 0001077 [The Dark Mod]
Coding
minornew03/09/2008want "Leaning" to not get stuck on wall, to slide along a bit (like objects slide) if need be
 0001074 [The Dark Mod]
Physics
normalnew03/09/2008Collision box issues with new pushing method
 0001064 [The Dark Mod]
AI
featurenew30/08/2008Build head AF body from spawnargs on the head entity
 00010591[The Dark Mod]
Sound
crashassigned (Ishtvan)30/08/2008Melee Strike Near AI Can Lead to Soundprop Crash
 0001046 [DarkRadiant]
Selection System
featureacknowledged25/08/2008Request: Coloration of Brushes
 0001038 [DarkRadiant]
Map Editing
featureacknowledged25/08/2008EAX Audio Settings Editor (EFX File)
 0001037 [The Dark Mod]
Tweaking
normalnew21/08/2008Player Mantles Underwater
 0001010 [The Dark Mod]
Physics
minornew15/08/2008Physics bug when taking moveables out of water
 0000984 [The Dark Mod]
Feature proposal
normalconfirmed10/07/2008Try 'lock-onto' highlighted frob target
 00006792[The Dark Mod]
Coding
normalfeedback09/07/2008Player cannot walk up bevelled step
 00006581[The Dark Mod]
Coding
normalfeedback (SneaksieDave)06/07/2008Highlight sharing with binders?
 00000481[The Dark Mod]
Coding
majoracknowledged29/06/2008Stim Response through walls
 0000849 [The Dark Mod]
Feature proposal
normalacknowledged14/06/2008Modify readable gui to raise body start if no title.
 0000850 [The Dark Mod]
Coding
minornew12/06/2008Arrow should fire randomly when hit by kick force
 00008271[The Dark Mod]
AI
minornew12/06/2008Can invert AI blinking cycle
 0000833 [The Dark Mod]
Feature proposal
featureconfirmed09/06/2008Add mapvars options for extra variations
 0000830 [The Dark Mod]
Graphics
normalassigned (Dram)09/06/2008Propose new sky textures with city skyline
 0000805 [The Dark Mod]
AI
normalnew03/06/2008Spider Queen needs a walk animation
 0000800 [The Dark Mod]
Coding
normalnew03/06/2008Player reflection should be disabled when in water
 00000271[The Dark Mod]
Models
minornew02/06/2008AI Shadows appear cut off randomly
 0000692 [DarkRadiant]
GUI
minoracknowledged27/05/2008Find and Replace - seek to material
 00005381[The Dark Mod]
Coding
featurenew26/05/2008Display warnings when certain crucial cvars are at non-recommended values
 0000674 [The Dark Mod]
AI
minornew13/05/2008killMonsters occasionally results in console error
 00006651[The Dark Mod]
Physics
normalnew04/05/2008Moveables stacked on top of eachother begin to levitate up
 00003622[The Dark Mod]
Mapping
minorfeedback04/05/2008Water does not slow down arrows
 0000652 [The Dark Mod]
Coding
normalacknowledged23/04/2008Mantle results in noclip through wall corner.
 0000628 [The Dark Mod]
Design/Coding
tweakconfirmed18/04/2008When swimming, the player can swim too high up on top of (out of) the water
 0000642 [The Dark Mod]
Tweaking
normalconfirmed16/04/2008Frob distance is set too high on many objects
 0000637 [DarkRadiant]
GUI
featureconfirmed10/04/2008Window menu item: listing of all active windows
 00006251[The Dark Mod]
Design/Coding
minornew08/04/2008Under water, ladders "suck you in" to them from too far away
 0000633 [DarkRadiant]
Shader System
minoracknowledged08/04/2008If a texture is removed from the mod (giving "shader not found"), the surfaces lose their scale and position settings
 00006261[The Dark Mod]
Design/Coding
minornew04/04/2008Climbing on ladder takes up too much space, player needs a larger "hatch" to climb up through than he ought to.
 0000623 [DarkRadiant]
Map Editing
normalconfirmed01/04/2008Offset for automatic decal patches
 0000608 [DarkRadiant]
GUI
tweakacknowledged18/03/2008Revisit: remove colored overlay from selected brush?
 00006041[DarkRadiant]
Renderer
featureacknowledged18/03/2008Gamma/Brightness adjustment for render window
 0000605 [DarkRadiant]
General
normalacknowledged18/03/2008Cycle cap texture weirdness
 0000602 [DarkRadiant]
Map Editing
minorconfirmed17/03/2008Create decal patches for non-rectangular surfaces
 0000600 [The Dark Mod]
Models
normalnew13/03/2008Make tables a standard height, so animations can be adjusted for it
 0000598 [DarkRadiant]
Map Editing
normalacknowledged12/03/2008Selecting "Patch" - "More cylinders" - "Very Dense Cylinder" gives lopsided desity
 00005943[DarkRadiant]
Map Editing
majoracknowledged04/03/2008Destruction of brush data for unknown classname?
 0000591 [DarkRadiant]
GUI
featureacknowledged03/03/2008Add player clip option to model viewer
 0000590 [DarkRadiant]
Selection System
tweakconfirmed03/03/2008Would like to add filters for "Portal Sky" and "No Draw Solid". Also, would like a "favourites" setting, and an "Inverse"
 0000589 [DarkRadiant]
Map Editing
featureacknowledged03/03/2008Functionality to aid in precise brush shaping based on texture
 0000593 [DarkRadiant]
Map Editing
featureconfirmed03/03/2008Request - Texture tool - rotate and scale tools
 0000588 [The Dark Mod]
Coding
normalassigned (tels)27/02/2008Physics objects should play SFX when broken
 00005452[The Dark Mod]
AI
tweaknew04/02/2008Prevent AI from hitting each other with projectiles
 0000558 [The Dark Mod]
Coding
featureacknowledged28/01/2008Add ability to toggle creeping
 0000540 [The Dark Mod]
Coding
minornew22/01/2008Add entity scriptfunctions for getting/setting animation rates
 0000524 [The Dark Mod]
Models
normalnew14/01/2008Mismatch between collision models and visual model
 0000476 [DarkRadiant]
Saving and loading
featureconfirmed30/12/2007Verify entities, materials and links on map load
 0000473 [The Dark Mod]
Physics
featureassigned (tels)24/12/2007Add bind_strength property, forces stronger than it make the bind break up
 00004471[DarkRadiant]
Models
featureacknowledged10/12/2007Model viewer does not give a scale or sense of size
 0000426 [DarkRadiant]
General
minorconfirmed10/11/2007Suggest same origin clone manager tool
 0000418 [DarkRadiant]
Design/Coding
minorconfirmed09/11/2007Choosing Act/Deact of Stims and Responses by Index rather than Type
 0000410 [DarkRadiant]
GUI
minorconfirmed04/11/2007Grey-out menu entries that are not applicable
 0000408 [DarkRadiant]
Models
featureacknowledged03/11/2007Add an "default orientation" value to models for display in the model chooser
 00003894[DarkRadiant]
Map Editing
minoracknowledged24/10/2007Find and replace textures ignores texture alignment
 00002986[DarkRadiant]
GUI
minorfeedback (greebo)21/10/2007No precise control of background image offset
 0000380 [DarkRadiant]
Design/Coding
trivialacknowledged21/10/2007Distinguish base textures from map-loaded textures
 00003692[The Dark Mod]
Models
minornew15/10/2007Tree model problems
 00003591[DarkRadiant]
Renderer
featureconfirmed06/10/2007Adjustable display gamma
 0000348 [DarkRadiant]
Design/Coding
minoracknowledged18/09/2007MDI disruption of UI - minimized main window during model browser load
  00003491[DarkRadiant]
GUI
trivialconfirmed18/09/2007Hotkey/menu item to open browsers
 00003352[DarkRadiant]
Map Editing
featureconfirmed17/09/2007flip entities would be useful and consolidate term with mirror
  00000673[DarkRadiant]
Map Editing
featuresuspended21/06/2007Patch Splitting
 0000322 [The Dark Mod]
Feature proposal
featurenew19/06/2007Loading zones
 0000303 [DarkRadiant]
GUI
featureacknowledged23/05/2007Texture Window optionally sorting the shaders by name
 00002896[DarkRadiant]
GUI
minorconfirmed07/05/2007ESC to close dialogs with Cancel
 0000271 [The Dark Mod]
Coding
minorconfirmed24/04/2007Light Clipmodel Contents maybe overwritten ("nonsolid" keyword not working)
 0000252 [The Dark Mod]
Mapping
featureconfirmed02/04/2007trigger_effect entity to trigger response effects.
 00000212[DarkRadiant]
Map Editing
featureconfirmed23/03/2007Parenting or grouping
  00002191[DarkRadiant]
Renderer
minoracknowledged20/03/2007Realtime shadow mode?
 0000188 [DarkRadiant]
Map Editing
featureacknowledged10/03/2007Mission: Create PK4 Feature
 00001081[DarkRadiant]
Renderer
minorconfirmed12/02/2007Ambients don't light sides facing away
 00001091[DarkRadiant]
GUI
featureacknowledged12/02/2007Include deselect in Undo?
 0000052 [The Dark Mod]
Coding
minornew27/01/2007Player can keep AI at bay with held objects
 0000047 [The Dark Mod]
Coding
minornew26/01/2007Lightgem Level Affected By Particles