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Viewing Issues( 1 - 763 ) |
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| | P | ID | # | Category | Severity | Status | Updated | Summary |
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| |  | 0003011 | 5 | [The Dark Mod] Physics | normal | resolved (grayman) | 07/02/2012 | Frobbing an item does not activate physics for touching contacts |
| |  | 0002978 | 1 | [The Dark Mod] Coding | normal | resolved (grayman) | 07/02/2012 | Landing on diagonal surface makes no sound |
| |  | 0003005 | 1 | [The Dark Mod] AI | normal | resolved (grayman) | 05/02/2012 | Elevators broken by nearby visportals |
| |  | 0003001 | 1 | [The Dark Mod] Coding | normal | resolved (grayman) | 05/02/2012 | Player cannot knock movables objects off edges |
| |  | 0003010 | 3 | [The Dark Mod] Coding | normal | resolved (grayman) | 05/02/2012 | Add sounds to player mantle |
| |  | 0003012 | | [The Dark Mod] Coding | feature | new | 05/02/2012 | Make FM readmes, titles and More Info translate |
| |  | 0002779 | 3 | [The Dark Mod] GUI | normal | assigned (tels) | 05/02/2012 | Translate the menu and HUD into different languages |
| |  | 0003006 | 1 | [The Dark Mod] Sound System | minor | resolved (tels) | 05/02/2012 | Missing sound shaders |
| |  | 0003009 | | [The Dark Mod] AI | normal | new | 04/02/2012 | Blocking AI in chair traps them in place |
| |  | 0003008 | 1 | [The Dark Mod] AI | feature | assigned (grayman) | 04/02/2012 | Door suspicion pathnode |
| |  | 0002965 | 3 | [DarkRadiant] Map Editing | normal | new | 04/02/2012 | clone selected brush making invalid plane |
| |  | 0000578 | | [The Dark Mod] Design/Coding | normal | assigned (grayman) | 04/02/2012 | falling on a lowering platform doesn't properly subtract the relative velocity, so you get more hurt than you should |
| |  | 0003007 | 1 | [DarkRadiant] Design/Coding | crash | new | 04/02/2012 | Entity > Classname > Choose entity class *Segmentation Fault* XreaL |
| |  | 0003004 | 1 | [The Dark Mod] AI | normal | resolved (grayman) | 03/02/2012 | Rare issue with AI getting stuck at doors |
| |  | 0003003 | | [DarkRadiant] Design/Coding | normal | resolved (greebo) | 03/02/2012 | Crash at shutdown after inserting prefab |
| |  | 0003002 | 1 | [The Dark Mod] Coding | normal | assigned (greebo) | 02/02/2012 | Screenshot causing crash? |
| |  | 0002251 | 10 | [DarkRadiant] Design/Coding | normal | confirmed (greebo) | 02/02/2012 | DR 1.3.1: Any items dragged snap back to original location |
| |  | 0002132 | 5 | [DarkRadiant] GUI | feature | acknowledged | 02/02/2012 | 3D grid feature |
| |  | 0002733 | | [DarkRadiant] Map Editing | normal | acknowledged | 02/02/2012 | DR renames entities by putting a number 2 on the end. |
| |  | 0002402 | 1 | [DarkRadiant] GUI | normal | new | 02/02/2012 | Camera view gets stuck on axis rotate |
| |  | 0003000 | | [DarkRadiant] General | normal | acknowledged | 01/02/2012 | Darkradiant fails to build against newer boost library. |
| |  | 0002997 | 4 | [The Dark Mod] Saving/Loading | major | assigned (taaaki) | 01/02/2012 | SVN TDM (1.08) not saving games properly |
| |  | 0002587 | 1 | [The Dark Mod] Sound | normal | resolved (Springheel) | 30/01/2012 | Go through Amita's sounds |
| |  | 0002999 | | [The Dark Mod] Coding | minor | new | 28/01/2012 | Review blood/bleeding code |
| |  | 0001512 | 1 | [The Dark Mod] Coding | tweak | new | 28/01/2012 | Blood decal disappears after dropping body |
| |  | 0002991 | 1 | [The Dark Mod] TDM Launcher | crash | new | 27/01/2012 | Trouble getting the Dark Mod to run from Steam |
| |  | 0002998 | | [The Dark Mod] Coding | normal | assigned (grayman) | 27/01/2012 | Weapon issue after a cinematic |
| |  | 0002677 | 4 | [The Dark Mod] Coding | normal | assigned (grayman) | 27/01/2012 | Weapon behaviour interrupted |
| |  | 0002994 | 1 | [The Dark Mod] Script/Def | normal | resolved (angua) | 27/01/2012 | Using inventory items on world entities with used_action_script: inventory item always flashes red |
| |  | 0002996 | 1 | [DarkRadiant] General | normal | acknowledged | 26/01/2012 | GameManager adds duplicates VFS search dirs |
| |  | 0002971 | 3 | [DarkRadiant] General | feature | assigned (dersaidin) | 26/01/2012 | Support for pk3dir/pk4dir |
| |  | 0002992 | 3 | [The Dark Mod] Map Editing | normal | new | 25/01/2012 | Prefab cupboards include atdm:target_set_frobable brushes that start out allowing frobbing |
| |  | 0002905 | 12 | [The Dark Mod] Coding | normal | resolved (grayman) | 24/01/2012 | AI comment about lights out on map start |
| |  | 0002950 | 1 | [The Dark Mod] Sound | normal | resolved (Springheel) | 24/01/2012 | Do death cries propogate? |
| |  | 0002995 | | [The Dark Mod] Design/Coding | minor | new | 24/01/2012 | Inconsistent handling when inventory item is used on world entity: script function started each frame when button is held |
| |  | 0002993 | | [The Dark Mod] Design/Coding | normal | new | 24/01/2012 | Removing an inventory item can invalidate cursor, resulting in crash |
| |  | 0002983 | | [The Dark Mod] Coding | minor | resolved (Serpentine) | 22/01/2012 | Allow the the game window to be minimized easily |
| |  | 0001784 | 2 | [The Dark Mod] Sound | normal | resolved (Springheel) | 22/01/2012 | Find decent metal armour impact sound |
| |  | 0002990 | 1 | [The Dark Mod] Coding | minor | resolved (tels) | 22/01/2012 | Fix load and rendering of character 0xFF |
| |  | 0002092 | 3 | [The Dark Mod] Models | tweak | assigned (Serpentine) | 21/01/2012 | fireplace_wooden1.ase problems |
| |  | 0002988 | 1 | [The Dark Mod] Graphics | minor | resolved (tels) | 21/01/2012 | Remove fonts with size 6 and 8 |
| |  | 0002989 | | [The Dark Mod] Coding | feature | new | 21/01/2012 | Add UnregisterFont() |
| |  | 0002778 | 9 | [The Dark Mod] GUI | normal | assigned (tels) | 21/01/2012 | Add support for Umlauts like 'Ä' in the fonts |
| |  | 0002987 | | [DarkRadiant] General | normal | resolved (greebo) | 19/01/2012 | Perform MediaBrowser population code in separate thread |
| |  | 0002938 | 2 | [DarkRadiant] Selection System | normal | resolved (greebo) | 19/01/2012 | Arrows for manipulating objects not working in Camview |
| |  | 0002456 | 5 | [The Dark Mod] Coding | feature | acknowledged (Serpentine) | 19/01/2012 | Make TDM friendly with ATI Catalyst AI |
| |  | 0000763 | 3 | [The Dark Mod] Graphics | minor | acknowledged | 18/01/2012 | Some objects need brighter 'froblight' |
| |  | 0002687 | 2 | [The Dark Mod] Textures | normal | resolved (Serpentine) | 17/01/2012 | Missing textures for tdm_sack_oats |
| |  | 0001399 | | [The Dark Mod] Textures | minor | assigned (Serpentine) | 17/01/2012 | Moth particle |
| |  | 0002984 | 1 | [The Dark Mod] Coding | normal | resolved (Serpentine) | 17/01/2012 | Remove the limitations on task switching from Win XP |
| |  | 0002982 | 1 | [The Dark Mod] Graphics | normal | resolved (greebo) | 17/01/2012 | jpeg's used in material stages result in artifacts |
| |  | 0002986 | | [The Dark Mod] Design/Coding | normal | resolved (greebo) | 17/01/2012 | Don't copy the gamex86 module to the mission folders |
| |  | 0002985 | | [DarkRadiant] Map Editing | normal | assigned (greebo) | 17/01/2012 | Incorporate map compilers into DarkRadiant? |
| |  | 0002953 | 3 | [The Dark Mod] Coding | feature | assigned (tels) | 17/01/2012 | Add material-specific bounce sounds to ragdolls |
| |  | 0002981 | | [The Dark Mod] Coding | normal | resolved (greebo) | 16/01/2012 | Upgrade PugiXML library to 1.0 |
| |  | 0002824 | 1 | [The Dark Mod] Graphics | minor | resolved (Serpentine) | 16/01/2012 | Moonbeams are too faint |
| |  | 0002979 | | [The Dark Mod] AI | feature | assigned (grayman) | 15/01/2012 | Allow AI to remove a moveable obstacle in their path |
| |  | 0002961 | | [The Dark Mod] Sound | normal | resolved (Springheel) | 14/01/2012 | Go through bow sounds |
| |  | 0002977 | | [The Dark Mod] Animation | normal | assigned (Springheel) | 14/01/2012 | Create animation for clearing obstacles from path |
| |  | 0002969 | 1 | [DarkRadiant] Renderer | major | assigned (orbweaver) | 13/01/2012 | Lights do not render if certain func_static objects are in view |
| |  | 0002970 | | [DarkRadiant] Design/Coding | normal | resolved (greebo) | 13/01/2012 | VS2010 build missing tools/msvc2010/properties/ftgl.props |
| |  | 0002976 | | [The Dark Mod] Coding | normal | resolved (greebo) | 13/01/2012 | Crash in Training Mission when triggering Message GUIs |
| |  | 0002695 | 1 | [The Dark Mod] AI | major | resolved (grayman) | 13/01/2012 | AIs can not correctly handle certain doors |
| |  | 0002940 | | [The Dark Mod] Animation | normal | resolved (Springheel) | 12/01/2012 | Check new animations against torch-carriers |
| |  | 0002975 | 1 | [The Dark Mod] Physics | minor | assigned (grayman) | 12/01/2012 | Objects in forcefield move way too fast (player moves as expected) |
| |  | 0002974 | | [The Dark Mod] Models | minor | new | 11/01/2012 | irongatesegment.ase inverted normals |
| |  | 0002688 | 1 | [The Dark Mod] AI | normal | assigned (grayman) | 11/01/2012 | AI walk in a circle |
| |  | 0002959 | 2 | [The Dark Mod] AI | normal | resolved (grayman) | 10/01/2012 | Let AI investigate a low-lighting shouldBeClosed door if they handle it |
| |  | 0002973 | 1 | [The Dark Mod] Design/Coding | normal | resolved (greebo) | 10/01/2012 | Fix uninitialised pointers returned by CollisionModelManager::Translate() |
| |  | 0002972 | | [The Dark Mod] Design/Coding | normal | resolved (greebo) | 10/01/2012 | Remove Sourcehook |
| |  | 0002954 | 1 | [DarkRadiant] General | minor | resolved (orbweaver) | 08/01/2012 | Crash on exit after switching window layout |
| |  | 0001709 | | [DarkRadiant] GUI | normal | assigned (orbweaver) | 08/01/2012 | Show light_radius on 'other' entities |
| |  | 0000994 | 1 | [DarkRadiant] Map Editing | feature | assigned (orbweaver) | 08/01/2012 | Show attached (light) entities |
| |  | 0002968 | | [The Dark Mod] Coding | normal | new | 07/01/2012 | Carrying Heavy Objects should limit run speed |
| |  | 0002967 | | [The Dark Mod] Coding | normal | new | 07/01/2012 | Movable Impact sounds don't always play |
| |  | 0002445 | 5 | [The Dark Mod] GUI | minor | assigned (tels) | 06/01/2012 | Load Screen options need rearranging |
| |  | 0002964 | | [The Dark Mod] AI | normal | new | 06/01/2012 | Combat: Enemy AI get stuck after hitting each other once |
| |  | 0001824 | | [The Dark Mod] AI | major | assigned (Ishtvan) | 06/01/2012 | Unarmed combat broken |
| |  | 0002966 | | [The Dark Mod] Coding | normal | new | 06/01/2012 | Get rid of hardcoded ~/doom3 path on Linux |
| |  | 0002963 | | [The Dark Mod] Design/Coding | normal | resolved (greebo) | 05/01/2012 | Simplify mission PK4 setup |
| |  | 0002962 | | [The Dark Mod] TDM Launcher | normal | resolved (greebo) | 04/01/2012 | Move tdmlauncher functionality into the game engine |
| |  | 0002948 | 1 | [The Dark Mod] AI | major | resolved (grayman) | 02/01/2012 | AI death or KO can block door use |
| |  | 0002958 | 5 | [The Dark Mod] AI | normal | suspended (Springheel) | 01/01/2012 | Zombies bashing doors? |
| |  | 0002960 | 1 | [The Dark Mod] GUI | minor | assigned (tels) | 01/01/2012 | Add Mason font and translate the huge GUI headlines |
| |  | 0002956 | 1 | [The Dark Mod] GUI | feature | resolved (tels) | 01/01/2012 | Add a condensed Carleton font |
| |  | 0002606 | 1 | [The Dark Mod] Animation | feature | assigned (Springheel) | 31/12/2011 | Add random projectiles to AI |
| |  | 0002957 | | [The Dark Mod] TDM Updater | normal | new | 30/12/2011 | Include readme.txt file in Updater ZIP file? |
| |  | 0002955 | 1 | [The Dark Mod] Animation | crash | new | 30/12/2011 | Save during card-playing can corrupt the savegame |
| |  | 0002843 | 1 | [The Dark Mod] Coding | major | assigned (tels) | 29/12/2011 | Support for language-dependend image or sound assets |
| |  | 0002952 | 2 | [DarkRadiant] Design/Coding | minor | resolved (greebo) | 29/12/2011 | Can't move or resize brushes |
| |  | 0002936 | | [The Dark Mod] Coding | normal | resolved (greebo) | 29/12/2011 | Merge the GPL'd D3 sources with the TDM codebase |
| |  | 0002951 | | [DarkRadiant] GUI | normal | resolved (greebo) | 28/12/2011 | Grid text is not rendered |
| |  | 0002945 | 1 | [DarkRadiant] Design/Coding | normal | resolved (greebo) | 28/12/2011 | Upgrade Win32/Win64 GTKmm bindings to a more recent version |
| |  | 0002949 | | [The Dark Mod] AI | normal | assigned (Springheel) | 28/12/2011 | Check Arx Chicken Model |
| |  | 0002946 | 1 | [The Dark Mod] AI | normal | assigned (Springheel) | 27/12/2011 | Give all AI a "taking fire" soundshader |
| |  | 0002947 | 2 | [The Dark Mod] Coding | crash | new | 25/12/2011 | Savefile triggers reproducible crash |
| |  | 0002933 | 1 | [The Dark Mod] GUI | feature | resolved (grayman) | 20/12/2011 | Add ability to select player start points to mission briefing |
| |  | 0002920 | 2 | [The Dark Mod] Coding | normal | assigned (grayman) | 13/12/2011 | Warned AI do not play walk_alerted walk |
| |  | 0002927 | 4 | [The Dark Mod] AI | normal | new | 09/12/2011 | Make sure warned AI are considered "alert" for pathnodes |
| |  | 0002944 | 2 | [The Dark Mod] Saving/Loading | crash | new | 06/12/2011 | Training mission crashes |
| |  | 0002942 | | [DarkRadiant] GUI | normal | acknowledged | 06/12/2011 | Minimizing Console window minimizes Dark Radiant |
| |  | 0002943 | 1 | [The Dark Mod] Design/Coding | normal | resolved (grayman) | 04/12/2011 | Some electric lights casting unwanted shadows from their models |
| |  | 0002941 | 1 | [DarkRadiant] Renderer | normal | acknowledged | 02/12/2011 | Rendering order is wrong when the web texture is involved. |
| |  | 0002937 | 13 | [DarkRadiant] Map Editing | normal | resolved (greebo) | 01/12/2011 | Clipping a worldspawn brush in layer A will make the new clipped brush disappear if the preferred layer is not visible |
| |  | 0002939 | | [DarkRadiant] Renderer | normal | confirmed | 01/12/2011 | Strange render artefacts in model viewer |
| |  | 0002537 | 7 | [The Dark Mod] Animation | normal | resolved (Springheel) | 27/11/2011 | Test Noisycricket's new combat animations |
| |  | 0002798 | 2 | [The Dark Mod] Animation | normal | resolved (Springheel) | 27/11/2011 | Unarmed AI sometimes used armed search animation |
| |  | 0002522 | 2 | [The Dark Mod] Def / Setup | normal | resolved (Springheel) | 27/11/2011 | Adjust damage for different weapons |
| |  | 0002921 | 1 | [The Dark Mod] Coding | normal | assigned (grayman) | 25/11/2011 | AI using "blood" bark when spotting corpse. |
| |  | 0002427 | 4 | [The Dark Mod] Coding | normal | assigned | 22/11/2011 | Broken SIMD Support on Linux |
| |  | 0001148 | 9 | [The Dark Mod] Script/Def | normal | resolved (tels) | 22/11/2011 | add entity defs for static light fixtures like oil lamps |
| |  | 0002795 | 4 | [The Dark Mod] GUI | normal | resolved (tels) | 22/11/2011 | Add russian fonts |
| |  | 0002935 | | [The Dark Mod] Physics | minor | new | 22/11/2011 | Mines tossed onto a thin func_static can have a physics problem |
| |  | 0002934 | 1 | [The Dark Mod] Design/Coding | normal | resolved (grayman) | 22/11/2011 | The ATTACK key is being ignored when lockpicking an armed mine |
| |  | 0002910 | 1 | [The Dark Mod] AI | normal | new | 21/11/2011 | Unused vocal barks -- Opponent out of reach |
| |  | 0002561 | 6 | [The Dark Mod] Coding | normal | new | 21/11/2011 | AI responding to alerts from far across map |
| |  | 0002220 | 3 | [The Dark Mod] Coding | normal | resolved | 20/11/2011 | AI_USE key for suspicious object |
| |  | 0002924 | 3 | [The Dark Mod] AI | normal | new | 20/11/2011 | AI react too fast to missing objects |
| |  | 0002916 | | [The Dark Mod] Sound | normal | resolved (Springheel) | 20/11/2011 | Create shader for reaction to warnings |
| |  | 0002888 | 1 | [The Dark Mod] GUI | minor | resolved (tels) | 20/11/2011 | "Back" and "Objectives" in the briefing screen are bitmaps |
| |  | 0002931 | 5 | [The Dark Mod] AI | normal | resolved (grayman) | 19/11/2011 | Revenant bleeds |
| |  | 0002816 | 2 | [The Dark Mod] AI | normal | new | 19/11/2011 | AI are not alerted if you throw things at them |
| |  | 0002932 | | [The Dark Mod] AI | normal | assigned (grayman) | 19/11/2011 | Running AI or AI chasing an enemy should open doors more quickly. |
| |  | 0002581 | 5 | [The Dark Mod] AI | normal | feedback | 19/11/2011 | AI cannot see lit enemies until quite close |
| |  | 0002809 | 1 | [The Dark Mod] Def / Setup | normal | new | 19/11/2011 | Revenant can be blackjacked? |
| |  | 0002724 | 2 | [The Dark Mod] AI | normal | feedback | 19/11/2011 | AI wields sword after relaxing from seeing a KO'd comrade |
| |  | 0002068 | 4 | [The Dark Mod] AI | normal | feedback | 19/11/2011 | AI not sharing alerts with nearby allies |
| |  | 0002799 | | [The Dark Mod] Coding | normal | resolved (Springheel) | 19/11/2011 | Run animation looks very bad in combat |
| |  | 0002930 | 1 | [The Dark Mod] AI | normal | resolved (grayman) | 17/11/2011 | AI knockouts aren't behaving as expected when AI have weapons drawn |
| |  | 0002928 | 1 | [The Dark Mod] AI | normal | resolved (grayman) | 17/11/2011 | AI might kneel too far from where we expect them to |
| |  | 0002919 | 1 | [The Dark Mod] AI | normal | assigned (Springheel) | 17/11/2011 | Forger missing shadowmesh |
| |  | 0002903 | 2 | [The Dark Mod] AI | normal | resolved (grayman) | 16/11/2011 | The distance check added for warnings in 1.07 leads to alerts being spread too wide |
| |  | 0002926 | | [The Dark Mod] Coding | normal | new | 14/11/2011 | Changed l10n files need a new PK4 download |
| |  | 0002846 | 1 | [The Dark Mod] Coding | normal | resolved (greebo) | 14/11/2011 | Download fmname_l10n.pk4 |
| |  | 0002703 | 3 | [The Dark Mod] GUI | feature | suspended | 14/11/2011 | Need a way to scale the GUI |
| |  | 0002917 | 2 | [The Dark Mod] Coding | normal | new | 14/11/2011 | AI alerted by objects they drop |
| |  | 0002918 | 2 | [The Dark Mod] Coding | normal | new | 14/11/2011 | AI giving casual greetings while alert |
| |  | 0002925 | | [The Dark Mod] AI | normal | assigned (grayman) | 14/11/2011 | AI should look at target when warning |
| |  | 0002923 | | [The Dark Mod] Coding | normal | assigned (grayman) | 14/11/2011 | AI should respond when warned about intruder/corpse etc |
| |  | 0002922 | | [The Dark Mod] Coding | normal | assigned (grayman) | 14/11/2011 | AI give arrow more attention than corpse |
| |  | 0002915 | | [DarkRadiant] Models | minor | confirmed | 13/11/2011 | Flickering of MD5 models inside the 3d camera view and ortho viewports |
| |  | 0002909 | 4 | [The Dark Mod] Coding | normal | assigned (grayman) | 11/11/2011 | AI Warnings -- don't alert friends already searching |
| |  | 0002912 | | [The Dark Mod] Animation | normal | assigned (Springheel) | 10/11/2011 | Hands on Hips animation |
| |  | 0002911 | 1 | [The Dark Mod] Coding | normal | resolved (greebo) | 09/11/2011 | When adding rotating cogs to multistate movers the cogs sometime rotate in the wrong direction |
| |  | 0002847 | 4 | [The Dark Mod] TDM Updater | normal | acknowledged | 08/11/2011 | TDM 1.06 Updater & Launchers fails in Mac OSX 10.5.8 on a G5 PowerPC |
| |  | 0002906 | 4 | [The Dark Mod] Coding | normal | resolved (grayman) | 07/11/2011 | Arrows sometimes spawn explosion decal without exploding mine |
| |  | 0002907 | 1 | [The Dark Mod] Coding | normal | resolved (grayman) | 07/11/2011 | AI not alerted by mine soundprop |
| |  | 0002908 | 1 | [The Dark Mod] AI | normal | resolved (grayman) | 07/11/2011 | AI killed by player-tossed mines don't know they were killed by the player |
| |  | 0002794 | 1 | [The Dark Mod] Coding | normal | resolved (grayman) | 06/11/2011 | Mines show decal when shot with water arrow |
| |  | 0002904 | | [The Dark Mod] TDM Launcher | normal | resolved (greebo) | 06/11/2011 | Steam: FM does not stay installed and Saved games don't run |
| |  | 0002902 | 1 | [The Dark Mod] AI | major | resolved (grayman) | 05/11/2011 | TDM 1.07 hangs near the beginning of Let Sleeping Thieves Lie |
| |  | 0002901 | | [The Dark Mod] Map Editing | tweak | new | 05/11/2011 | player lantern is too strong in dynamic ambient lighting |
| |  | 0002900 | 1 | [The Dark Mod] Def / Setup | major | resolved (grayman) | 03/11/2011 | Carried torches go out at map start |
| |  | 0002894 | 1 | [DarkRadiant] Map Editing | normal | resolved (greebo) | 03/11/2011 | Delete Node + Delete Layer + Undo leaves node in invalid layer ID |
| |  | 0002898 | 1 | [DarkRadiant] Map Editing | normal | resolved (greebo) | 02/11/2011 | DR pre8: objects are assigned to one layer, but their origins are shown in a different layer when highlighted |
| |  | 0002759 | | [DarkRadiant] Map Editing | normal | resolved (greebo) | 02/11/2011 | Func_statics created in a non-default layer with the default layer hidden are created in the default layer |
| |  | 0002899 | | [DarkRadiant] Saving and loading | normal | resolved (greebo) | 02/11/2011 | When degenerate brushes are present in the scene, layer information corruption can occur on next map load |
| |  | 0002793 | | [The Dark Mod] Graphics | normal | new | 02/11/2011 | Add translators to the credits |
| |  | 0001981 | 6 | [The Dark Mod] Models | normal | new | 30/10/2011 | Decrease size and profile of moss clumps? |
| |  | 0002600 | 8 | [The Dark Mod] AI | normal | feedback (Springheel) | 30/10/2011 | AI don't care arrow is sticking out of them |
| |  | 0002565 | 1 | [The Dark Mod] Animation | normal | new | 30/10/2011 | Block Key with Blackjack animation needs work |
| |  | 0002509 | 1 | [The Dark Mod] Animation | normal | new | 30/10/2011 | blackjack idle |
| |  | 0002832 | 1 | [The Dark Mod] Sound | normal | suspended | 30/10/2011 | Downgrade vocal encoding? |
| |  | 0002770 | | [The Dark Mod] Animation | normal | assigned (Springheel) | 30/10/2011 | Create specialized relighting animations |
| |  | 0002752 | 1 | [The Dark Mod] AI | normal | acknowledged | 30/10/2011 | Changing AIs from neutral to enemies during game does not work unless the AIs bump into each other. |
| |  | 0002813 | | [The Dark Mod] GUI | normal | assigned (tels) | 30/10/2011 | Make mission loading tips part of TDM and translatable |
| |  | 0000617 | | [DarkRadiant] Design/Coding | normal | resolved (greebo) | 29/10/2011 | Always-on active layer and related functionality |
| |  | 0002887 | 8 | [The Dark Mod] GUI | normal | resolved (grayman) | 29/10/2011 | Stealth Score Level-5 bust ("being seen") isn't countable for the stats GUI because of incrementing "cascade" |
| |  | 0002896 | | [DarkRadiant] Map Editing | normal | resolved (greebo) | 29/10/2011 | DR pre8: imported prefabs can have their parts put into different layers |
| |  | 0002897 | | [The Dark Mod] Script/Def | minor | new | 28/10/2011 | add addImpulse() script event |
| |  | 0002895 | 1 | [DarkRadiant] Design/Coding | normal | resolved (greebo) | 28/10/2011 | EntityClassManager module is using a lot of memory |
| |  | 0002874 | 1 | [The Dark Mod] Coding | minor | resolved (greebo) | 26/10/2011 | Changing language during mission while reading |
| |  | 0002850 | | [The Dark Mod] GUI | feature | resolved (greebo) | 25/10/2011 | Campaign Distinction on In-Game Downloader |
| |  | 0001447 | 5 | [The Dark Mod] Coding | trivial | resolved (tels) | 24/10/2011 | Toggle compass command doesn't toggle |
| |  | 0002106 | | [The Dark Mod] Coding | normal | new | 24/10/2011 | Rope Deployment Broken at Certain Arrow/Surface Angles |
| |  | 0000611 | 5 | [The Dark Mod] Physics | normal | feedback (Mortem Desino) | 24/10/2011 | Ropes sometimes deploy rigidly straight out of surfaces instead of ragdolling |
| |  | 0002893 | 1 | [The Dark Mod] Mapping | minor | resolved (tels) | 24/10/2011 | zones w/ dynamic ambient lighting disabled still carry settings from other zones |
| |  | 0002892 | 1 | [The Dark Mod] Graphics | normal | resolved (tels) | 23/10/2011 | Crash to desktop on Alberics Curse |
| |  | 0002889 | | [The Dark Mod] Animation | normal | resolved (Springheel) | 22/10/2011 | Wench legs clip during alert walk |
| |  | 0002891 | | [The Dark Mod] Animation | normal | assigned (Springheel) | 22/10/2011 | Need appropriate weapon_idle |
| |  | 0002890 | | [The Dark Mod] Animation | normal | assigned (Springheel) | 22/10/2011 | Walk_cautious_ready unused |
| |  | 0002439 | 12 | [The Dark Mod] Textures | minor | resolved (tels) | 21/10/2011 | Convert TGA files to DDS |
| |  | 0002788 | 5 | [The Dark Mod] Def / Setup | feature | resolved (tels) | 21/10/2011 | Add more premade key entries (possible with new models/skins) |
| |  | 0002879 | 2 | [The Dark Mod] Saving/Loading | normal | resolved (greebo) | 21/10/2011 | Loading a final save crashes TDM to the main menu. |
| |  | 0002880 | 2 | [The Dark Mod] Saving/Loading | minor | resolved (tels) | 21/10/2011 | GUI files make Training Mission crash on load |
| |  | 0002840 | 3 | [The Dark Mod] Saving/Loading | normal | resolved (grayman) | 21/10/2011 | AI Ragdolls moved and distorted on map load |
| |  | 0002859 | 4 | [The Dark Mod] AI | normal | resolved (grayman) | 18/10/2011 | If an AI opens a door marked ShouldBeClosed, he becomes suspicious |
| |  | 0002338 | 3 | [The Dark Mod] Coding | normal | resolved (grayman) | 18/10/2011 | Expand m_LastTouchedBy to Movers (doors, elevators) |
| |  | 0002801 | 2 | [The Dark Mod] Coding | normal | resolved (grayman) | 18/10/2011 | AI play "weapon" bark when shot by arrow |
| |  | 0002787 | 2 | [The Dark Mod] Feature proposal | normal | resolved (grayman) | 18/10/2011 | Complete Vine Arrow |
| |  | 0001965 | 1 | [The Dark Mod] GUI | minor | resolved (demagogue) | 17/10/2011 | Make stealth score more meaningful |
| |  | 0002885 | 6 | [The Dark Mod] AI | normal | assigned (grayman) | 16/10/2011 | Fire arrows continue to send visual stims to AI after impact |
| |  | 0002884 | | [DarkRadiant] Map Editing | normal | resolved (greebo) | 15/10/2011 | In .darkradiant files, some nodes might be assigned to non-existent layers |
| |  | 0002883 | | [The Dark Mod] AI | feature | assigned (grayman) | 14/10/2011 | Searching AI should coordinate their efforts |
| |  | 0001624 | 1 | [The Dark Mod] AI | normal | assigned (angua) | 14/10/2011 | AI should notice objects being out of place |
| |  | 0000435 | 1 | [The Dark Mod] Script/Def | major | confirmed | 14/10/2011 | Maps with custom scripts fail when loaded from savegame |
| |  | 0002882 | | [DarkRadiant] General | minor | acknowledged | 13/10/2011 | DR pre8: at startup, the screen is painted before pane contents are cleared |
| |  | 0002872 | 1 | [The Dark Mod] Coding | normal | resolved (grayman) | 11/10/2011 | AI should Notice Ropes |
| |  | 0002881 | | [DarkRadiant] General | normal | acknowledged | 09/10/2011 | Texture pane isn't initialized when a new map is started |
| |  | 0002873 | | [The Dark Mod] Sound | normal | resolved (Springheel) | 08/10/2011 | Missing vocal shaders |
| |  | 0001327 | 2 | [The Dark Mod] Coding | normal | resolved (grayman) | 07/10/2011 | CProjectileResult remains indefinitely |
| |  | 0002877 | 2 | [The Dark Mod] Saving/Loading | crash | resolved (grayman) | 07/10/2011 | Games saved when a sliding door is open can crash TDM |
| |  | 0002871 | 1 | [The Dark Mod] General | major | feedback | 06/10/2011 | Spawned Ai keys float in mid-air when dropped by player, |
| |  | 0002876 | 1 | [DarkRadiant] Saving and loading | normal | resolved (greebo) | 06/10/2011 | Slow code sections in map parsing code |
| |  | 0002875 | | [The Dark Mod] GUI | normal | assigned (tels) | 05/10/2011 | Changing language during FM does not change open books/scrolls |
| |  | 0002796 | 3 | [The Dark Mod] Coding | normal | resolved (tels) | 01/10/2011 | Non-ASCII GUI choices don't work |
| |  | 0002844 | 3 | [The Dark Mod] Coding | normal | resolved (tels) | 01/10/2011 | Finish I18N.pl |
| |  | 0002866 | 1 | [The Dark Mod] AI | normal | resolved (grayman) | 29/09/2011 | AI don't close "shouldBeClosed" doors after searching near them |
| |  | 0002494 | 6 | [DarkRadiant] Design/Coding | normal | resolved (Fidcal) | 29/09/2011 | New entities not going into expected layer |
| |  | 0002602 | 5 | [DarkRadiant] Design/Coding | normal | resolved (greebo) | 28/09/2011 | Fedora libboost_system-mt linker error |
| |  | 0002831 | 2 | [DarkRadiant] Map Editing | feature | resolved (greebo) | 25/09/2011 | Filtering the Entity List |
| |  | 0002869 | | [DarkRadiant] Design/Coding | normal | resolved (greebo) | 23/09/2011 | Upgrade to Boost 1.47 |
| |  | 0002772 | 1 | [The Dark Mod] Coding | tweak | resolved (tels) | 23/09/2011 | Code uses mindplaces.com |
| |  | 0002868 | | [DarkRadiant] Map Editing | normal | resolved (greebo) | 23/09/2011 | Selecting items in a layer also selects hidden ones |
| |  | 0002867 | | [DarkRadiant] General | feature | confirmed | 22/09/2011 | "Search in files" functionality |
| |  | 0002849 | 1 | [DarkRadiant] Map Editing | feature | resolved (greebo) | 22/09/2011 | Please add "Filter All" and "Filter None" to Filter options |
| |  | 0002819 | 7 | [DarkRadiant] Map Editing | normal | resolved (greebo) | 21/09/2011 | Brushes, patches, entities, etc. change layers on their own |
| |  | 0002802 | 3 | [The Dark Mod] GUI | normal | resolved (tels) | 20/09/2011 | Bitmap "texts" cannot be translated |
| |  | 0002864 | | [DarkRadiant] Map Editing | normal | resolved (greebo) | 20/09/2011 | Entities with models in their def ("eclassmodels") are created in the Default layer |
| |  | 0002865 | | [DarkRadiant] Saving and loading | normal | resolved (greebo) | 20/09/2011 | No backup of the .darkradiant file is created |
| |  | 0002853 | 11 | [The Dark Mod] AI | normal | resolved (grayman) | 16/09/2011 | A fully-lit absence marker might not be seen by a passing AI |
| |  | 0002862 | 1 | [The Dark Mod] AI | normal | resolved (grayman) | 16/09/2011 | Doors no longer need to send visual stims if they aren't marked shouldBeClosed |
| |  | 0002860 | 1 | [The Dark Mod] AI | normal | resolved (grayman) | 16/09/2011 | When a lootable painting is stolen, AI can't see the absence marker |
| |  | 0002861 | 1 | [The Dark Mod] AI | normal | resolved (grayman) | 16/09/2011 | Sliding doors marked shouldBeClosed might not alert nearby AI |
| |  | 0002858 | | [DarkRadiant] Design/Coding | normal | resolved (greebo) | 11/09/2011 | Support for multiple scenegraphs |
| |  | 0002856 | | [DarkRadiant] GUI | feature | resolved (greebo) | 11/09/2011 | Particle Previewer Auto-Loop Mode |
| |  | 0002857 | | [DarkRadiant] GUI | normal | resolved (greebo) | 11/09/2011 | Partice Editor Input Fields not properly keeping direct input |
| |  | 0002855 | | [DarkRadiant] Models | normal | resolved (greebo) | 10/09/2011 | MD5 Animation Preview |
| |  | 0002854 | 1 | [The Dark Mod] Script/Def | normal | resolved (greebo) | 09/09/2011 | Add ability to include custom mission script files in tdm_main.script |
| |  | 0002851 | 3 | [The Dark Mod] AI | minor | resolved (tels) | 07/09/2011 | Remove AlertAI() and GetAlertEntity() |
| |  | 0002812 | 1 | [The Dark Mod] Coding | normal | resolved (tels) | 03/09/2011 | Character 0xFF does not work in fonts |
| |  | 0002852 | 1 | [The Dark Mod] Coding | normal | resolved (tels) | 02/09/2011 | fix GUI command handling with args in HandleMainMenuCommands() |
| |  | 0002841 | 1 | [The Dark Mod] AI | normal | assigned (grayman) | 01/09/2011 | AI have problems with double doors marked "shouldBeClosed" |
| |  | 0002215 | 3 | [DarkRadiant] Design/Coding | crash | resolved | 28/08/2011 | Startup configuration dialog crashes DR when the InstallPath registry key is absent (manual DOOM 3 install) |
| |  | 0002754 | 3 | [DarkRadiant] Map Editing | normal | resolved (greebo) | 24/08/2011 | Clipped brush parts always go into default layer |
| |  | 0002544 | | [DarkRadiant] Design/Coding | normal | resolved (greebo) | 24/08/2011 | Brush::buildBRep() performs ColourScheme Manager lookups |
| |  | 0001863 | | [DarkRadiant] Design/Coding | normal | resolved (greebo) | 24/08/2011 | Slow Registry and ColourScheme lookups in Light render methods |
| |  | 0002325 | 2 | [DarkRadiant] Map Editing | feature | resolved (greebo) | 24/08/2011 | Generate color picker for "ambient_light" property |
| |  | 0002848 | | [DarkRadiant] Map Editing | normal | resolved (greebo) | 24/08/2011 | Add support for editor_color directives |
| |  | 0002406 | 4 | [DarkRadiant] General | major | feedback | 24/08/2011 | make install fails with: |
| |  | 0002318 | 3 | [DarkRadiant] Renderer | normal | resolved (greebo) | 24/08/2011 | Transparent Decal texture invisable when selected |
| |  | 0000203 | | [DarkRadiant] Renderer | minor | resolved (greebo) | 24/08/2011 | Translucent textures not visible when selected |
| |  | 0002137 | 17 | [DarkRadiant] Models | normal | confirmed | 23/08/2011 | picomodel md2 texture coords broken |
| |  | 0002845 | | [DarkRadiant] Design/Coding | normal | new | 21/08/2011 | Support #str_XXXXX templates |
| |  | 0002797 | 1 | [The Dark Mod] Coding | normal | resolved (tels) | 20/08/2011 | Add support for FM specific translations |
| |  | 0001864 | 1 | [DarkRadiant] Design/Coding | normal | resolved (greebo) | 19/08/2011 | Streamline model and skin handling for entities |
| |  | 0000678 | 1 | [The Dark Mod] Coding | normal | new | 15/08/2011 | Need more cvars for controlling head bob settings |
| |  | 0002775 | 1 | [The Dark Mod] Coding | normal | new | 15/08/2011 | Use Random Trace system to simulate partial cover |
| |  | 0002835 | 1 | [The Dark Mod] AI | normal | new | 15/08/2011 | Need angles/offsets per attachment joint |
| |  | 0002839 | | [DarkRadiant] Renderer | normal | resolved (greebo) | 14/08/2011 | Add support for stage-specific texture matrices |
| |  | 0002838 | | [DarkRadiant] Renderer | normal | resolved (greebo) | 14/08/2011 | Add real-time render mode to camera view |
| |  | 0002837 | | [DarkRadiant] Shader System | normal | resolved (greebo) | 14/08/2011 | Add support for expressions in materials |
| |  | 0002836 | | [DarkRadiant] Shader System | normal | resolved (greebo) | 14/08/2011 | Many shader keywords not recognised by the parser |
| |  | 0002834 | 1 | [The Dark Mod] Coding | normal | new | 12/08/2011 | TDM crashes at startup when /proc files vanish |
| |  | 0002826 | 1 | [The Dark Mod] Coding | normal | resolved (tels) | 12/08/2011 | LOD inventory entities sometimes re-appear |
| |  | 0002833 | 1 | [The Dark Mod] Coding | normal | resolved (tels) | 07/08/2011 | --delay not working on tdmlauncher |
| |  | 0002811 | 1 | [The Dark Mod] Coding | normal | resolved (tels) | 06/08/2011 | Font loading does not fall back to English |
| |  | 0002815 | 2 | [The Dark Mod] Coding | minor | resolved (tels) | 06/08/2011 | Support FM short descriptions in other languages |
| |  | 0002817 | 1 | [The Dark Mod] Coding | major | resolved (tels) | 06/08/2011 | sys_lang only allows a fixed set of languages |
| |  | 0002820 | 3 | [The Dark Mod] Coding | normal | resolved (grayman) | 06/08/2011 | Unnecessary event posting during map startup can lead to overrunning the event queue |
| |  | 0002830 | 2 | [DarkRadiant] Map Editing | feature | resolved | 02/08/2011 | Spawnarg Filter Type |
| |  | 0002648 | | [DarkRadiant] GUI | feature | resolved (greebo) | 02/08/2011 | Add the ability to filter on entity spawnargs |
| |  | 0000297 | | [DarkRadiant] GUI | minor | acknowledged | 31/07/2011 | Background image resizes on resize of viewport |
| |  | 0002828 | 1 | [DarkRadiant] Scripting | feature | resolved (greebo) | 31/07/2011 | ASE export could skip caulk |
| |  | 0002763 | | [DarkRadiant] Design/Coding | major | resolved (greebo) | 31/07/2011 | Spawnarg names getting cutoff |
| |  | 0002760 | | [DarkRadiant] Scripting | normal | resolved (greebo) | 31/07/2011 | Add ModelDefVisitor interface |
| |  | 0002755 | | [DarkRadiant] Map Editing | feature | resolved (greebo) | 31/07/2011 | Add "Select elements using this shader" option to MapInfoDialog > Shader Info. |
| |  | 0002745 | 1 | [DarkRadiant] Design/Coding | normal | resolved (greebo) | 31/07/2011 | Compilation error in g++ 4.5.2 |
| |  | 0002742 | 3 | [DarkRadiant] Map Editing | normal | resolved (greebo) | 31/07/2011 | Multi select - select backgrond items. |
| |  | 0002741 | | [DarkRadiant] GUI | feature | resolved (greebo) | 31/07/2011 | Add support for Objective Conditions to Objectives Editor plugin |
| |  | 0002738 | | [DarkRadiant] Map Editing | normal | resolved (greebo) | 31/07/2011 | Placing a background image in grid window is broken. |
| |  | 0002149 | | [DarkRadiant] GUI | feature | resolved (greebo) | 31/07/2011 | Entity Inspector to show Primitive # for selected Brush/Patch |
| |  | 0002829 | | [The Dark Mod] AI | normal | new | 30/07/2011 | Flashbombs should reduce AI hearing as well. |
| |  | 0002094 | 3 | [The Dark Mod] Models | feature | resolved (tels) | 29/07/2011 | Need a model of a heap of ash, coals and some small wood pieces. |
| |  | 0002433 | 1 | [The Dark Mod] Sound System | normal | new | 29/07/2011 | Jump sounds do not play on slanted surfaces |
| |  | 0002827 | | [DarkRadiant] Scripting | feature | new | 28/07/2011 | ASE export could join primitives with same shader |
| |  | 0002825 | 1 | [The Dark Mod] Graphics | minor | resolved (tels) | 28/07/2011 | Carleton Bold is missing its size 12 DDS |
| |  | 0002652 | 2 | [The Dark Mod] Coding | normal | resolved | 28/07/2011 | Fallen lights are marked "should be on" |
| |  | 0002823 | 2 | [The Dark Mod] Coding | minor | resolved (grayman) | 27/07/2011 | Light holders (candles, etc.) marked "extinguished" spawn lit |
| |  | 0000006 | 1 | [DarkRadiant] GUI | feature | resolved (greebo) | 27/07/2011 | Particle editor |
| |  | 0002822 | 1 | [The Dark Mod] Def / Setup | normal | resolved (tels) | 24/07/2011 | Fireplaces have their light embedded in the floor |
| |  | 0002336 | 4 | [DarkRadiant] Map Editing | normal | new | 24/07/2011 | Decal issue (grime corners) - see-through effect. when behind another patch |
| |  | 0002821 | | [DarkRadiant] Map Editing | normal | new | 24/07/2011 | Copy & paste from brush 2 patch: borked! |
| |  | 0002818 | | [The Dark Mod] AI | normal | new | 21/07/2011 | Horse is KO'd by strike to the back |
| |  | 0002699 | 2 | [The Dark Mod] Animation | normal | assigned (Springheel) | 21/07/2011 | Make proper eating/drinking animations |
| |  | 0000354 | 2 | [The Dark Mod] Design/Coding | minor | new | 20/07/2011 | Add min/max magnitude to responses system |
| |  | 0001213 | | [The Dark Mod] Sound | normal | new | 19/07/2011 | need new flat rock sound |
| |  | 0000764 | | [The Dark Mod] Sound | tweak | acknowledged | 19/07/2011 | Plank sound too "thin" sounding. |
| |  | 0000663 | | [The Dark Mod] Sound | minor | new | 19/07/2011 | Some objects could have quieter impact sounds |
| |  | 0002806 | 1 | [The Dark Mod] Textures | minor | resolved (tels) | 19/07/2011 | hanging_horizontal_leaves has no alpha |
| |  | 0000028 | 3 | [The Dark Mod] AI | minor | new | 19/07/2011 | FOV Cones (and Thus Sight?) In Strange Places |
| |  | 0001726 | 2 | [The Dark Mod] GUI | minor | acknowledged | 19/07/2011 | Stop fade of all menu entries at once / at a click |
| |  | 0002454 | | [The Dark Mod] GUI | feature | assigned (tels) | 19/07/2011 | Implement CC (closed captions, subtitles) |
| |  | 0001332 | 2 | [The Dark Mod] Coding | minor | resolved (tels) | 19/07/2011 | New candles (test/candles.map) not reacting to gas |
| |  | 0002804 | 1 | [The Dark Mod] Coding | normal | resolved (tels) | 17/07/2011 | Keys ("rusty key" etc) do no twork with chest in italian |
| |  | 0002777 | 1 | [The Dark Mod] AI | minor | resolved (tels) | 17/07/2011 | Try to remove ai_character.script |
| |  | 0002448 | | [The Dark Mod] AI | normal | resolved (Springheel) | 15/07/2011 | Add new female head |
| |  | 0002803 | 1 | [The Dark Mod] Coding | normal | resolved (tels) | 15/07/2011 | Restarting TDM fails with boost error on linux |
| |  | 0002807 | 1 | [The Dark Mod] GUI | normal | new | 15/07/2011 | Random GUI quotes not showing during load |
| |  | 0002810 | | [The Dark Mod] Coding | minor | new | 15/07/2011 | idCommon::VPrintf truncates messages to 4094 bytes |
| |  | 0002808 | 1 | [The Dark Mod] Def / Setup | normal | resolved (tels) | 15/07/2011 | Electric lights |
| |  | 0002682 | 1 | [The Dark Mod] Saving/Loading | major | new | 12/07/2011 | savegame names with dots overwrite each other |
| |  | 0002805 | 2 | [The Dark Mod] Coding | feature | resolved (stgatilov) | 11/07/2011 | Screenshot image format |
| |  | 0002800 | | [The Dark Mod] Animation | normal | resolved (Springheel) | 09/07/2011 | Need combat animations for torch-carriers |
| |  | 0002771 | | [The Dark Mod] Animation | normal | resolved (Springheel) | 06/07/2011 | Wench legs clip |
| |  | 0002761 | | [The Dark Mod] AI | normal | resolved (Springheel) | 06/07/2011 | Add slippers to wench |
| |  | 0002422 | 2 | [The Dark Mod] AI | normal | assigned (grayman) | 06/07/2011 | AI goes to lower floor when searching |
| |  | 0002791 | 1 | [The Dark Mod] AI | normal | resolved (Springheel) | 05/07/2011 | Check Revenant Materials |
| |  | 0002790 | | [The Dark Mod] Mapping | minor | new | 01/07/2011 | Map "Beleagured Fence" contains def/tdm_shopitems.def |
| |  | 0002792 | | [The Dark Mod] Def / Setup | normal | assigned (Springheel) | 30/06/2011 | Create pre-made difficulty settings |
| |  | 0002783 | 5 | [The Dark Mod] Coding | normal | resolved (tels) | 23/06/2011 | Support translated HUD (weapon names, inventory groups), shopitems, messages etc. |
| |  | 0002789 | | [The Dark Mod] Models | feature | new | 23/06/2011 | Make moveable flask break on impact (just like wine bottles) |
| |  | 0002782 | 2 | [The Dark Mod] GUI | normal | resolved (tels) | 23/06/2011 | Add a way to switch the language in the menu |
| |  | 0000478 | 3 | [The Dark Mod] Models | minor | new | 23/06/2011 | Extinguish candle flames on contact, make them wave in X/Y instead of Z |
| |  | 0002784 | | [The Dark Mod] Coding | normal | new | 22/06/2011 | Moss patches need work |
| |  | 0001090 | 2 | [The Dark Mod] Tweaking | trivial | confirmed | 22/06/2011 | Moss Arrows "Hurt" Player after losing hp |
| |  | 0001042 | 3 | [The Dark Mod] Physics | normal | assigned (Mortem Desino) | 22/06/2011 | Moss arrow spawns for too long |
| |  | 0002183 | 3 | [The Dark Mod] AI | normal | resolved | 21/06/2011 | Spiders shoulderable |
| |  | 0002786 | | [The Dark Mod] Def / Setup | normal | new | 21/06/2011 | Need use_to_carry spawnarg or some such method. |
| |  | 0000519 | 1 | [The Dark Mod] AI | normal | confirmed | 21/06/2011 | AI needs "wait for resource" lock (aka: work together) |
| |  | 0002478 | 3 | [The Dark Mod] Coding | normal | resolved (grayman) | 19/06/2011 | Adjustments to mines |
| |  | 0001496 | 2 | [The Dark Mod] Feature proposal | minor | resolved (grayman) | 19/06/2011 | Unlocking of armed mines |
| |  | 0002728 | 1 | [The Dark Mod] AI | normal | resolved (grayman) | 19/06/2011 | Rats interfering with AI movement |
| |  | 0002698 | 2 | [The Dark Mod] Coding | minor | resolved (tels) | 19/06/2011 | Slim down strings/english.lang |
| |  | 0002781 | 1 | [The Dark Mod] Coding | normal | resolved (tels) | 19/06/2011 | Autogenerate english.lang etc. from strings/all.lang |
| |  | 0002776 | 1 | [The Dark Mod] TDM Updater | normal | resolved (greebo) | 15/06/2011 | TDM Updater sometimes fails to update itself |
| |  | 0002603 | 13 | [The Dark Mod] AI | normal | resolved (grayman) | 15/06/2011 | AI do not play "notice_lights" bark |
| |  | 0002774 | 1 | [The Dark Mod] Coding | normal | resolved (greebo) | 13/06/2011 | Restart Mission crashes after saving and dying when a weapon is drawn |
| |  | 0002773 | 1 | [The Dark Mod] Coding | crash | resolved (grayman) | 13/06/2011 | Restart Mission can lead to a crash |
| |  | 0000570 | 2 | [The Dark Mod] Physics | normal | resolved (tels) | 13/06/2011 | Add a small random spin to objects thrown with the grabber |
| |  | 0002769 | 1 | [The Dark Mod] AI | normal | assigned (grayman) | 12/06/2011 | Spider on a lift has a problem with a goal to walk to |
| |  | 0002722 | 1 | [The Dark Mod] SEED | normal | resolved (tels) | 12/06/2011 | SEED: trace ends at bottom of SEED entity |
| |  | 0002768 | | [The Dark Mod] Coding | normal | resolved (stgatilov) | 03/06/2011 | More portable lightgem - getting rid of named pipe / shared memory |
| |  | 0002767 | | [The Dark Mod] Coding | feature | resolved (stgatilov) | 02/06/2011 | Savegame Compression |
| |  | 0002247 | 9 | [The Dark Mod] Animation | normal | assigned (Springheel) | 01/06/2011 | Facial Animations |
| |  | 0002766 | | [The Dark Mod] AI | normal | new | 29/05/2011 | AI giving "to combat" bark, then immediately "Lost player" bark |
| |  | 0002620 | | [The Dark Mod] Sound | normal | resolved (Springheel) | 27/05/2011 | Add alarm bark |
| |  | 0002765 | 1 | [The Dark Mod] Coding | normal | new | 27/05/2011 | rotate bug where lever is already rotated at certain angle |
| |  | 0000541 | 2 | [The Dark Mod] AI | feature | resolved (grayman) | 24/05/2011 | AI should turn on lights while searching nearby |
| |  | 0002764 | | [The Dark Mod] SEED | normal | assigned (tels) | 24/05/2011 | SEED: Fails to compute bounds for scaled duplicates |
| |  | 0002762 | | [The Dark Mod] AI | normal | resolved (greebo) | 22/05/2011 | New path_corner type: "Follow this Actor" |
| |  | 0002518 | 1 | [The Dark Mod] Design/Coding | normal | resolved (greebo) | 19/05/2011 | Mac OS X Support |
| |  | 0002756 | | [The Dark Mod] Textures | normal | resolved (Springheel) | 16/05/2011 | Engineer head has issue |
| |  | 0002758 | | [The Dark Mod] GUI | normal | acknowledged | 16/05/2011 | Arms detach from body on pause |
| |  | 0002757 | 2 | [The Dark Mod] GUI | normal | resolved (greebo) | 15/05/2011 | Downloaded missions don't appear until full restart |
| |  | 0002753 | | [DarkRadiant] Models | minor | acknowledged | 11/05/2011 | not using some keywords of ase model |
| |  | 0002750 | | [The Dark Mod] GUI | normal | resolved (greebo) | 09/05/2011 | In-Game Downloader stops when switching pages |
| |  | 0002751 | | [The Dark Mod] GUI | normal | resolved (greebo) | 09/05/2011 | Stale download progress info when requeing downloads |
| |  | 0002748 | | [The Dark Mod] AI | normal | resolved (Springheel) | 08/05/2011 | Add lighting animations to female characters |
| |  | 0002624 | 2 | [The Dark Mod] AI | normal | new | 08/05/2011 | Buggy AI prop lantern |
| |  | 0002133 | | [The Dark Mod] GUI | normal | resolved (Springheel) | 07/05/2011 | Add random tips to loading screen |
| |  | 0002449 | | [The Dark Mod] AI | normal | resolved (Springheel) | 07/05/2011 | Torch-carriers need pain modification |
| |  | 0002457 | | [The Dark Mod] Animation | normal | resolved (Springheel) | 07/05/2011 | special search animations for torch-bearers |
| |  | 0002636 | | [The Dark Mod] Def / Setup | normal | resolved (Springheel) | 07/05/2011 | Fire arrow explosion |
| |  | 0002749 | | [The Dark Mod] Models | normal | assigned (Springheel) | 07/05/2011 | Create pirate headgear |
| |  | 0001623 | 1 | [The Dark Mod] AI | normal | resolved (grayman) | 07/05/2011 | AI don't notice lights going out in front of them |
| |  | 0000518 | 1 | [The Dark Mod] AI | normal | acknowledged | 07/05/2011 | AI needs to operate buttons/levers |
| |  | 0002744 | 3 | [The Dark Mod] Coding | normal | resolved (greebo) | 06/05/2011 | Still getting "Cannot find attachment X to destroy" error |
| |  | 0002747 | | [The Dark Mod] Coding | normal | resolved (greebo) | 02/05/2011 | Crashes after a "Doom 3 Blue Window" type of game shutdown |
| |  | 0002746 | | [The Dark Mod] GUI | normal | resolved (greebo) | 02/05/2011 | Add "Wait until Ready" GUI to be displayed when the mission is about to start |
| |  | 0001201 | 9 | [The Dark Mod] GUI | normal | new | 29/04/2011 | readables world gui text invisible in fast ambient light |
| |  | 0002259 | | [The Dark Mod] Coding | normal | acknowledged | 29/04/2011 | Animation state/transition code |
| |  | 0001929 | 3 | [The Dark Mod] Coding | normal | suspended (New Horizon) | 29/04/2011 | AI KO cone not working |
| |  | 0002743 | 2 | [DarkRadiant] Map Editing | normal | new | 28/04/2011 | DR - Right click to move in Ortho view, right click menu keeps popping up 50% of the time. |
| |  | 0002675 | | [DarkRadiant] Design/Coding | normal | resolved (greebo) | 22/04/2011 | auto-decal does not deselect failed surfaces |
| |  | 0002737 | 1 | [DarkRadiant] Renderer | normal | resolved (greebo) | 22/04/2011 | After starting DR in Lighting Mode, switching back to Textured mode crashes the app (debug build) |
| |  | 0002736 | | [DarkRadiant] Scripting | normal | resolved (greebo) | 22/04/2011 | Exported .ase horizontal surface unlit by directional light. |
| |  | 0002735 | | [DarkRadiant] GUI | crash | resolved (greebo) | 22/04/2011 | DR crashes upon exit when floating layout is used |
| |  | 0002709 | | [DarkRadiant] Map Editing | minor | resolved (greebo) | 22/04/2011 | Hidden models are visible but not selectible after the Reload models command |
| |  | 0002729 | 3 | [DarkRadiant] Map Editing | crash | resolved (greebo) | 22/04/2011 | "Make Visportal" crashes the editor when visportals are filtered. |
| |  | 0002547 | 1 | [The Dark Mod] Script/Def | normal | new | 12/04/2011 | Stim Response for lights need updating |
| |  | 0002726 | | [DarkRadiant] General | normal | resolved (greebo) | 11/04/2011 | Brushes invisible in prefab viewer |
| |  | 0002727 | | [DarkRadiant] Map Editing | major | acknowledged | 11/04/2011 | Worldspawn brushes do not inherit selected shader information |
| |  | 0002725 | 1 | [The Dark Mod] TDM Launcher | feature | new | 08/04/2011 | TDMlauncher does not accept the command line argument that should point it to another executable |
| |  | 0002246 | 4 | [The Dark Mod] AI | feature | acknowledged | 07/04/2011 | Continuing interrupted conversations |
| |  | 0002720 | | [DarkRadiant] Objectives | normal | resolved (greebo) | 04/04/2011 | Objectives Editor doesn't retain difficulty 2 mission success logic |
| |  | 0002718 | | [DarkRadiant] GUI | normal | resolved (greebo) | 02/04/2011 | At grid 4, when you zoom in, but beyond a certain point the grid disappears |
| |  | 0002719 | | [DarkRadiant] GUI | normal | resolved (greebo) | 02/04/2011 | Some grid lines skipped in OrthoView |
| |  | 0002713 | 1 | [DarkRadiant] Design/Coding | tweak | resolved (greebo) | 30/03/2011 | matrix4_reflection_for_plane45 tmp matrix is unused |
| |  | 0002710 | 1 | [DarkRadiant] Renderer | normal | resolved (greebo) | 30/03/2011 | Entity origins missing/not rendered |
| |  | 0002714 | | [The Dark Mod] Sound | normal | assigned (Springheel) | 28/03/2011 | Add specialized footsteps |
| |  | 0002707 | | [The Dark Mod] AI | normal | assigned (grayman) | 24/03/2011 | Movestack changes in the fix for 0002706 should be added to the elevator handling and interaction tasks |
| |  | 0002696 | 5 | [DarkRadiant] General | trivial | resolved (snk) | 22/03/2011 | mapdoom3 plugin: incorrect order in Makefile.am |
| |  | 0002705 | | [The Dark Mod] Def / Setup | normal | new | 22/03/2011 | Particles from arrow explosions sometimes invisible |
| |  | 0002697 | 1 | [DarkRadiant] Translation | minor | resolved (greebo) | 21/03/2011 | German translation contains wrong number of parameters |
| |  | 0002702 | | [The Dark Mod] GUI | normal | new | 21/03/2011 | HUD font sometimes defaults to tiny font |
| |  | 0002701 | | [The Dark Mod] AI | normal | assigned (grayman) | 21/03/2011 | AI chasing the player sometimes forget about fighting |
| |  | 0002678 | 3 | [The Dark Mod] Physics | major | new | 15/03/2011 | nodraw skinned surfaces are still active for collision detection |
| |  | 0002686 | 1 | [The Dark Mod] AI | normal | assigned (grayman) | 14/03/2011 | Card players don't always drop cards when gassed |
| |  | 0002597 | | [The Dark Mod] SEED | feature | assigned (tels) | 14/03/2011 | Modelgenerator needs ability to add one model to another one |
| |  | 0002614 | | [The Dark Mod] SEED | normal | assigned (tels) | 14/03/2011 | SEED: trace to floor entities need work |
| |  | 0002590 | 2 | [The Dark Mod] SEED | minor | assigned (tels) | 14/03/2011 | SEED: make seed_watch_brethren work |
| |  | 0002576 | | [The Dark Mod] SEED | normal | assigned (tels) | 14/03/2011 | SEED: Handling of entities with bound children |
| |  | 0002575 | | [The Dark Mod] SEED | normal | assigned (tels) | 14/03/2011 | SEED: Handling of entities with attachments |
| |  | 0002618 | | [The Dark Mod] SEED | feature | assigned (tels) | 14/03/2011 | SEED: Implement sphere, circle or box distributions |
| |  | 0002617 | | [The Dark Mod] SEED | feature | assigned (tels) | 14/03/2011 | SEED: allow rotating the 2D plane where entities are spawned |
| |  | 0002609 | 1 | [The Dark Mod] SEED | major | assigned (tels) | 14/03/2011 | SEED: Entities stick into each other |
| |  | 0002622 | | [The Dark Mod] SEED | feature | assigned (tels) | 14/03/2011 | SEED: add seed_combine_distance |
| |  | 0002642 | 2 | [The Dark Mod] Coding | feature | assigned (tels) | 14/03/2011 | Add multiple particles to func_emitter |
| |  | 0002599 | 1 | [The Dark Mod] SEED | tweak | assigned (tels) | 14/03/2011 | SEED: Optimize AddClassFromEntity() to not require entity |
| |  | 0000563 | 2 | [The Dark Mod] Coding | feature | acknowledged | 14/03/2011 | Add ability to turn off shadow-casting for distant lights (optimization) |
| |  | 0002630 | 1 | [The Dark Mod] Coding | normal | assigned (tels) | 13/03/2011 | lod_bias does not take entity size into account |
| |  | 0002629 | | [The Dark Mod] Coding | normal | assigned (tels) | 13/03/2011 | hide_distance does not take entity size into account |
| |  | 0002689 | | [The Dark Mod] Coding | normal | new | 13/03/2011 | Add ability to trigger stims repeatedly |
| |  | 0002354 | 1 | [The Dark Mod] Coding | feature | suspended | 13/03/2011 | Add a way to control local ambient lights depending on nearby lights |
| |  | 0001547 | 3 | [The Dark Mod] Coding | normal | suspended | 13/03/2011 | Many inherited properties not shown due to missing editor_var fields |
| |  | 0001697 | 3 | [The Dark Mod] AI | major | new | 09/03/2011 | AI errors when alerted by melee damage |
| |  | 0002228 | 6 | [The Dark Mod] Coding | crash | assigned (grayman) | 08/03/2011 | Water arrow + lantern bot = crash |
| |  | 0000568 | 3 | [The Dark Mod] Physics | normal | new | 08/03/2011 | High force embeds scrolls into wall |
| |  | 0002681 | | [The Dark Mod] Coding | crash | new | 07/03/2011 | assertion when loading Heart under Debug builds |
| |  | 0001872 | 1 | [The Dark Mod] Sound | normal | new | 07/03/2011 | In-game sounds continue into "death" and "mission complete" videos |
| |  | 0000526 | 1 | [The Dark Mod] Models | tweak | acknowledged (Serpentine) | 07/03/2011 | Some materials have incorrect surface types |
| |  | 0000547 | | [The Dark Mod] Physics | normal | new | 07/03/2011 | Force of impact can damage a bind relation |
| |  | 0002056 | 6 | [The Dark Mod] AI | normal | acknowledged | 07/03/2011 | Sleeping AIs do not wake when triggered |
| |  | 0000498 | | [The Dark Mod] Script/Def | normal | new | 07/03/2011 | inherit from func_static with spawnclass "IdMoveable" breaks |
| |  | 0002679 | | [The Dark Mod] Models | minor | new | 07/03/2011 | models/darkmod/misc/clipmodels/serving_dish_covered_cm.lwo has bad or missing uv data |
| |  | 0002266 | 3 | [The Dark Mod] Coding | normal | acknowledged | 06/03/2011 | target_endlevel causes a TDM crash |
| |  | 0002296 | 3 | [The Dark Mod] AI | normal | assigned (grayman) | 05/03/2011 | Zombies close doors and have no opening animation |
| |  | 0002671 | | [The Dark Mod] Coding | feature | assigned (grayman) | 04/03/2011 | Need new door-closing spawnargs for AI and doors. |
| |  | 0002360 | | [The Dark Mod] Map Editing | normal | new | 04/03/2011 | Torchlight doesn't fit in cagelamp |
| |  | 0002333 | 1 | [The Dark Mod] AI | normal | new | 04/03/2011 | Path change script for AI |
| |  | 0002348 | | [The Dark Mod] GUI | minor | new | 04/03/2011 | Inventory pickup message is too short, cannot be easily lengthened - new spawnarg needed |
| |  | 0002181 | | [The Dark Mod] Coding | normal | new | 04/03/2011 | separate head-turning values for AI that are sitting |
| |  | 0002329 | | [The Dark Mod] Coding | minor | new | 04/03/2011 | If user edits currentfm.txt under Linux it blocks install. |
| |  | 0002608 | 1 | [The Dark Mod] SEED | feature | assigned (tels) | 04/03/2011 | SEED: Random rotation and image maps |
| |  | 0002307 | 2 | [The Dark Mod] AI | major | new | 03/03/2011 | Ai 'fighting' locked doors - AI don't un-alert |
| |  | 0002665 | | [The Dark Mod] Models | normal | new | 01/03/2011 | Add rotation animation for Nosslaks globe |
| |  | 0002542 | 1 | [The Dark Mod] AI | normal | suspended (Springheel) | 27/02/2011 | Mage legs come through robe |
| |  | 0002645 | 1 | [The Dark Mod] AI | normal | assigned (grayman) | 26/02/2011 | Gas arrows can, in rare cases, impart an impulse to an AI that throws it a good distance. |
| |  | 0000035 | 4 | [DarkRadiant] Renderer | major | assigned (orbweaver) | 24/02/2011 | Renderer performance is slow |
| |  | 0000682 | 1 | [DarkRadiant] Map Editing | feature | acknowledged | 24/02/2011 | Randomly and procedurally generated terrain using patches/brushes. |
| |  | 0002644 | 1 | [DarkRadiant] GUI | crash | feedback | 22/02/2011 | Darkradiant crash when add new entity |
| |  | 0002521 | 2 | [The Dark Mod] Def / Setup | normal | assigned (Springheel) | 22/02/2011 | Movable objects making fx when colliding...interesting option |
| |  | 0001140 | 3 | [The Dark Mod] AI | normal | assigned (angua) | 22/02/2011 | Skip/stutter of walking animation for patrolling guard upon State change / alert level change |
| |  | 0002615 | 2 | [The Dark Mod] Script/Def | normal | new | 21/02/2011 | Need script even providing a relative rotation |
| |  | 0002303 | 1 | [DarkRadiant] Design/Coding | feature | acknowledged | 13/02/2011 | Measurement tools, distance and perhaps angle |
| |  | 0002627 | | [The Dark Mod] SEED | major | assigned (tels) | 11/02/2011 | SEED: double targets get used only once |
| |  | 0002626 | | [The Dark Mod] GUI | feature | new | 10/02/2011 | Add mouse-over help for menu entries |
| |  | 0002583 | 4 | [The Dark Mod] AI | major | new | 07/02/2011 | AI enemies stop attacking each other |
| |  | 0002616 | 2 | [The Dark Mod] Models | normal | assigned (Springheel) | 07/02/2011 | FTP Assets |
| |  | 0002527 | 1 | [The Dark Mod] AI | normal | suspended (Springheel) | 06/02/2011 | Give weapons to archers |
| |  | 0002607 | 1 | [The Dark Mod] SEED | normal | assigned (tels) | 05/02/2011 | SEED: More documentation |
| |  | 0002584 | 2 | [The Dark Mod] Def / Setup | normal | assigned (tels) | 01/02/2011 | Finish entities used by SEED |
| | | 0002585 | | [The Dark Mod] Coding | normal | new | 28/01/2011 | notarget fails on archers unless they lose sight |
| |  | 0002383 | 2 | [The Dark Mod] AI | normal | new | 27/01/2011 | AI do not attack spider or crawling werebeast. |
| |  | 0002085 | 2 | [The Dark Mod] AI | major | assigned (grayman) | 27/01/2011 | Player rushes at AI with attack held down, AI forgets to draw sword, melees ineffectively with empty hands |
| |  | 0002562 | 1 | [The Dark Mod] AI | normal | new | 23/01/2011 | AI path around func_statics |
| |  | 0002564 | | [The Dark Mod] Script/Def | feature | new | 22/01/2011 | add "toggleTargets" to tdm_light_holder script object |
| |  | 0002559 | | [The Dark Mod] Def / Setup | feature | assigned (tels) | 22/01/2011 | Add an explodable mushroom |
| |  | 0001435 | 2 | [The Dark Mod] Physics | major | new | 21/01/2011 | Leaned player clipmodel not correct |
| |  | 0002554 | 1 | [The Dark Mod] Animation | normal | new | 21/01/2011 | Alerted archer animation is missing an arrow |
| |  | 0002553 | | [The Dark Mod] Objectives | normal | assigned (Fidcal) | 19/01/2011 | component boolean OR fails. Do test map |
| |  | 0002550 | | [The Dark Mod] Models | normal | assigned (Springheel) | 17/01/2011 | Bottle models |
| |  | 0002549 | | [The Dark Mod] Models | normal | assigned (Springheel) | 17/01/2011 | Fix Bookshelf textures |
| |  | 0002517 | | [The Dark Mod] Coding | normal | new | 12/01/2011 | Adding Question component to AI Greetings |
| |  | 0002540 | | [The Dark Mod] Sound | minor | new | 12/01/2011 | AI-foodsteps on Func-statics |
| |  | 0002539 | | [The Dark Mod] Sound | normal | new | 12/01/2011 | false Movement-sound-shader - ai_wood_footsteps |
| |  | 0002535 | | [The Dark Mod] AI | normal | assigned (Springheel) | 11/01/2011 | Make stationary sentinel |
| |  | 0002533 | 1 | [The Dark Mod] AI | normal | new | 11/01/2011 | Archers run into player at melee range |
| |  | 0002530 | | [The Dark Mod] Models | normal | assigned (Springheel) | 10/01/2011 | Add bottoms to trees |
| |  | 0002508 | | [The Dark Mod] GUI | normal | acknowledged | 29/12/2010 | cycle inventory categories and within a current category option |
| |  | 0002507 | | [The Dark Mod] Textures | normal | assigned (Springheel) | 28/12/2010 | Create proper shaders for D3 textures |
| |  | 0002504 | | [The Dark Mod] Coding | normal | new | 27/12/2010 | Add animations to Greeting Code |
| |  | 0002479 | 2 | [The Dark Mod] AI | normal | feedback (Springheel) | 26/12/2010 | Slow down zombie door-opening |
| |  | 0002491 | 2 | [The Dark Mod] Coding | normal | assigned (greebo) | 21/12/2010 | Consider method for mappers to change entity properties in-game |
| |  | 0002485 | | [The Dark Mod] Sound | normal | acknowledged (Springheel) | 17/12/2010 | Foot tapping too loud |
| |  | 0002487 | | [The Dark Mod] Animation | normal | assigned (Springheel) | 17/12/2010 | Finish writing animation |
| |  | 0002484 | 2 | [The Dark Mod] AI | normal | assigned (Springheel) | 17/12/2010 | Spider ragdoll still floating |
| |  | 0002481 | | [The Dark Mod] Feature proposal | minor | assigned (grayman) | 12/12/2010 | After the Objectives screen, a message should be displayed while the shop is being set up for display |
| |  | 0002431 | | [The Dark Mod] AI | normal | new | 11/12/2010 | Feature Reqest: Cower Behaviour needs to be added |
| |  | 0001860 | 2 | [The Dark Mod] AI | major | feedback | 11/12/2010 | AI sometimes don't attack |
| |  | 0002470 | | [The Dark Mod] Sound | normal | new | 11/12/2010 | NoisyCricket's Sound files |
| |  | 0002466 | | [The Dark Mod] Coding | normal | new | 08/12/2010 | Extend "Sitting" code to alternate AI animations |
| |  | 0002410 | 1 | [The Dark Mod] AI | normal | new | 07/12/2010 | Blood stains only affect face |
| |  | 0002437 | 1 | [The Dark Mod] Animation | normal | assigned (Springheel) | 07/12/2010 | Spider mesh needs to be centered on joints |
| |  | 0002429 | 2 | [The Dark Mod] Coding | normal | new | 06/12/2010 | Small AI (rat and small spider) cannot be hit by melee weapons |
| |  | 0002442 | 5 | [The Dark Mod] Animation | normal | acknowledged | 04/12/2010 | sleeping atdm:ai_undead_zombie stands upright |
| |  | 0002447 | | [The Dark Mod] AI | normal | assigned (Springheel) | 30/11/2010 | Use beggar as base to create clothed zombie |
| |  | 0002444 | | [The Dark Mod] GUI | minor | new | 28/11/2010 | Amount of moss arrows show up on map start |
| |  | 0002058 | 3 | [The Dark Mod] Coding | minor | new | 28/11/2010 | Sleeping zombies immune to damage |
| |  | 0002411 | | [The Dark Mod] AI | normal | assigned (Springheel) | 28/11/2010 | Smaller spider needs adjusted AF? |
| |  | 0002423 | 1 | [The Dark Mod] AI | normal | assigned (grayman) | 27/11/2010 | Archers ignore enemy when there are interesting sounds |
| |  | 0002159 | 5 | [The Dark Mod] AI | normal | acknowledged | 27/11/2010 | Sleepers play standing pain animation |
| |  | 0002398 | | [The Dark Mod] Coding | feature | assigned (tels) | 27/11/2010 | Add "foreach" to triggers to expand 'call' spawnarg. |
| |  | 0002400 | 1 | [The Dark Mod] AI | normal | new | 27/11/2010 | Multiple-AI animations and barks can become synchronized |
| |  | 0002416 | 1 | [The Dark Mod] AI | major | new | 26/11/2010 | Sleeping AI can fall through the ground when they wake up |
| |  | 0002435 | | [The Dark Mod] Models | normal | assigned (Springheel) | 24/11/2010 | Townsfolk head looks odd when eyes closed. |
| |  | 0000230 | 8 | [DarkRadiant] Map Editing | minor | feedback | 23/11/2010 | Rotation of multi-ent objects problematic |
| |  | 0002434 | | [The Dark Mod] Sound System | minor | new | 22/11/2010 | Jump sound does not occur if jump is interrupted |
| |  | 0002428 | | [DarkRadiant] Selection System | normal | new | 19/11/2010 | Feature: Weld vertices and Soft Selection |
| |  | 0001459 | 2 | [The Dark Mod] Distribution | normal | new | 19/11/2010 | Include external sources in authors or license or credits text file |
| |  | 0001487 | 1 | [The Dark Mod] AI | normal | new | 10/11/2010 | AI paths into very deep water |
| |  | 0002419 | | [The Dark Mod] Physics | normal | new | 06/11/2010 | Dismounting a horse often results in clipping into horse and being stuck |
| |  | 0002418 | | [The Dark Mod] Physics | major | new | 06/11/2010 | Riding horse underwater or back out bypasses water transitions |
| |  | 0002235 | 1 | [The Dark Mod] AI | normal | assigned (Springheel) | 04/11/2010 | Can't walk underneath spider during ceiling hang |
| |  | 0002382 | 1 | [The Dark Mod] AI | normal | new | 30/10/2010 | Characters can walk through wench |
| |  | 0002297 | 2 | [The Dark Mod] Graphics | normal | new | 26/10/2010 | Sidedness of material sticks to skin |
| |  | 0002302 | 1 | [The Dark Mod] Coding | normal | assigned (tels) | 25/10/2010 | make idStaticEntity damagable and remove idDamagable |
| |  | 0002334 | | [The Dark Mod] Script/Def | normal | assigned (tels) | 25/10/2010 | remove info_tdm_areadata |
| |  | 0002245 | 6 | [The Dark Mod] AI | normal | acknowledged (grayman) | 25/10/2010 | AI striking player transfers pain to player's teammate |
| |  | 0002347 | 2 | [The Dark Mod] AI | feature | assigned (tels) | 25/10/2010 | Add AI malus/bonus depending on location/surroundings |
| |  | 0002393 | | [The Dark Mod] Coding | normal | assigned (tels) | 25/10/2010 | Buttons/Levers frobbed to not relay the activator to their targets |
| |  | 0001486 | 3 | [The Dark Mod] Physics | major | new | 25/10/2010 | Player Collides With Frob Box on Arrow Attachments |
| |  | 0002374 | 2 | [The Dark Mod] AI | normal | new | 22/10/2010 | Horse - player can walk through the dead horse |
| |  | 0002373 | 1 | [The Dark Mod] AI | normal | new | 21/10/2010 | Horse - frobbing dead horse runs idle animations on ears |
| |  | 0002365 | 1 | [The Dark Mod] AI | major | new | 21/10/2010 | Horse - rotating in alert mode |
| |  | 0002368 | 1 | [The Dark Mod] AI | major | new | 21/10/2010 | Horse - head penetrates through things |
| |  | 0002403 | | [The Dark Mod] Physics | minor | new | 18/10/2010 | Making ammo arrows dance |
| |  | 0002401 | | [The Dark Mod] Coding | minor | assigned (grayman) | 15/10/2010 | Multiple shops aren't processed correctly |
| |  | 0002395 | | [The Dark Mod] Feature proposal | feature | new | 10/10/2010 | Using the weight of the player and various other objects to attack a guard. |
| |  | 0002381 | 4 | [DarkRadiant] GUI | feature | acknowledged | 08/10/2010 | Fast/slow camera movement switch |
| |  | 0001627 | 1 | [The Dark Mod] AI | normal | assigned (tels) | 05/10/2010 | Events triggered when AI reaches certain alert level |
| |  | 0002332 | 3 | [DarkRadiant] General | normal | new | 02/10/2010 | MapImporter for Quake2 (Patch attached, Help needed) |
| |  | 0002372 | | [The Dark Mod] AI | major | new | 23/09/2010 | Horse (rideable only) - player clipping into geometry |
| |  | 0002371 | | [The Dark Mod] AI | major | new | 23/09/2010 | Horse (rideable only) - frobbing two or more horses at the same time |
| |  | 0002370 | | [The Dark Mod] AI | major | new | 23/09/2010 | Horse (rideable only) - starting with delay |
| |  | 0002366 | | [The Dark Mod] AI | major | new | 23/09/2010 | Horse - IK system |
| |  | 0002364 | | [The Dark Mod] AI | minor | new | 23/09/2010 | Horse - "could not find animation" |
| |  | 0002340 | 1 | [DarkRadiant] General | normal | acknowledged | 28/08/2010 | Saving XData definitions only works within one session of the Readable Editor |
| |  | 0002350 | | [DarkRadiant] Map Editing | normal | new | 27/08/2010 | BlendLight (shadow) textures don't show |
| |  | 0000695 | 1 | [The Dark Mod] Coding | normal | new | 31/07/2010 | Swim sounds -- some needed, some needing removing |
| |  | 0002331 | | [The Dark Mod] Tweaking | tweak | new | 31/07/2010 | no water-splash-sound when Skeleton falls into water |
| |  | 0001744 | 2 | [The Dark Mod] GUI | minor | new | 31/07/2010 | Method for controlling readable brightness |
| |  | 0002316 | 2 | [The Dark Mod] Design/Coding | tweak | new | 31/07/2010 | tdm_door_control - WIP |
| |  | 0002323 | 1 | [The Dark Mod] Sound | normal | new | 26/07/2010 | Problem with sound on menu: sometimes it stops and/or play with delay resuming a mission from menu |
| |  | 0002317 | | [DarkRadiant] GUI | normal | new | 21/07/2010 | Selection set improvements |
| |  | 0002304 | 3 | [DarkRadiant] GUI | normal | new | 20/07/2010 | Texture Tool often loses window settings |
| |  | 0002312 | | [The Dark Mod] Sound | normal | new | 17/07/2010 | Proper (and varied) door sounds for open and close process |
| |  | 0002298 | 4 | [DarkRadiant] Models | normal | new | 10/07/2010 | OBJ model support |
| |  | 0002168 | | [DarkRadiant] Design/Coding | normal | acknowledged | 25/06/2010 | XData classes need to be redesigned |
| |  | 0002206 | 3 | [DarkRadiant] GUI | normal | feedback (SneaksieDave) | 20/06/2010 | Non-maximized layout size forgotten |
| |  | 0002272 | | [DarkRadiant] Map Editing | normal | acknowledged | 20/06/2010 | Prevent Texture Tool "face jump" on rescaling textures |
| |  | 0002271 | | [DarkRadiant] Map Editing | feature | acknowledged | 20/06/2010 | Ability to modify only one brush in Texture Tool at a time from Surface Inspector |
| |  | 0002273 | | [The Dark Mod] Tweaking | tweak | new | 19/06/2010 | Need to increase speed of player while running with shouldered body. |
| |  | 0002240 | | [The Dark Mod] AI | normal | new | 03/06/2010 | Need new AF for spiders |
| |  | 0002239 | | [The Dark Mod] Models | normal | assigned (Springheel) | 03/06/2010 | Make small statues |
| |  | 0002227 | | [The Dark Mod] Coding | normal | new | 26/05/2010 | Starting idle spawnarg |
| |  | 0002223 | | [DarkRadiant] Map Editing | feature | confirmed | 24/05/2010 | Special tool to clip into equal parts (viewport-dependent) |
| |  | 0002214 | | [The Dark Mod] Coding | normal | new | 16/05/2010 | Strange floating bow after alerting archer |
| |  | 0002212 | | [The Dark Mod] Sound | normal | new | 13/05/2010 | Footfall sound effects aren't affected by EAX settings |
| |  | 0002163 | 1 | [The Dark Mod] Animation | normal | assigned (Springheel) | 30/04/2010 | Make non-breathing sleep for revenant |
| |  | 0002193 | | [The Dark Mod] Models | minor | new | 30/04/2010 | Thug model wrong head shadow |
| |  | 0001940 | 3 | [DarkRadiant] Models | minor | feedback | 22/04/2010 | Hard to delete entities with missing models (e.g., through "j" menu) |
| |  | 0002189 | | [The Dark Mod] Coding | normal | assigned (Fidcal) | 09/04/2010 | atdm:target_setobjective_visibility checking itself |
| |  | 0001991 | 4 | [The Dark Mod] GUI | minor | acknowledged | 26/03/2010 | TDM loose every pre-existent system settings for Gamma and Mouse sensibility on exit - Under Linux |
| |  | 0001893 | 1 | [The Dark Mod] Physics | normal | new | 23/03/2010 | Player can use candles to push AI around |
| |  | 0002165 | | [The Dark Mod] AI | normal | assigned (Springheel) | 08/03/2010 | Elite guard shadowmesh has gap |
| |  | 0002164 | | [DarkRadiant] Renderer | feature | new | 08/03/2010 | gtk thumbnailer for map previews |
| |  | 0002055 | 1 | [The Dark Mod] Animation | normal | feedback | 01/03/2010 | Alternate zombie's FOV cone is messed up |
| |  | 0002143 | | [The Dark Mod] Models | normal | assigned (Springheel) | 13/02/2010 | elite helmet face grill not blocking swords |
| |  | 0002136 | | [The Dark Mod] AI | normal | new | 05/02/2010 | AI getting stuck in loop after minor alert |
| |  | 0001395 | | [The Dark Mod] AI | major | new | 05/02/2010 | Minimum reaction time for searching alert |
| |  | 0002124 | | [The Dark Mod] AI | normal | new | 31/01/2010 | Arrows bouncing off AI armor bypass no_alerts spawnarg |
| |  | 0002121 | | [The Dark Mod] Sound | normal | new | 28/01/2010 | One problem footstep sound for crouching on stone |
| |  | 0002108 | | [The Dark Mod] Sound | normal | new | 16/01/2010 | Squeak in crouch-running in shallow water footstep sound |
| |  | 0002107 | | [The Dark Mod] Sound | normal | new | 16/01/2010 | Click in crouch-running grass footstep |
| |  | 0001891 | 1 | [The Dark Mod] AI | normal | new | 11/01/2010 | Ai suspicious door patrol/ re-alerted while closing |
| |  | 0002100 | | [The Dark Mod] Physics | normal | feedback | 09/01/2010 | Floating things in water, grabbed by swimming player go flying |
| |  | 0002090 | 1 | [The Dark Mod] Coding | feature | suspended (tels) | 07/01/2010 | Add a cvar converting moving/flickering lights into static (unmoving) lights ones |
| |  | 0002077 | 1 | [DarkRadiant] GUI | minor | acknowledged | 04/01/2010 | Unable to ctrl-click multi-add properties at top of list |
| |  | 0002079 | | [The Dark Mod] Tweaking | normal | new | 03/01/2010 | Player lantern to far from body, intersects world |
| |  | 0002073 | 2 | [The Dark Mod] AI | normal | new | 01/01/2010 | Rats do not avoid fire or other strong light sources |
| |  | 0000141 | 5 | [DarkRadiant] GUI | tweak | suspended | 31/12/2009 | File dialog Name sorting is case sensitive |
| |  | 0002066 | | [DarkRadiant] Renderer | normal | confirmed | 29/12/2009 | Inefficient render methods in model nodes |
| |  | 0000699 | | [DarkRadiant] Design/Coding | normal | confirmed | 27/12/2009 | Consolidate Entity Class Hierarchy |
| |  | 0001137 | 1 | [DarkRadiant] Selection System | minor | feedback | 26/12/2009 | a func static can have some brushes in different layers, can lead to odd behavior |
| |  | 0002000 | | [DarkRadiant] Map Editing | feature | acknowledged | 23/12/2009 | Texture Tool: Treat as One |
| |  | 0002044 | | [DarkRadiant] Design/Coding | normal | confirmed | 19/12/2009 | Review Module Dependencies |
| |  | 0002014 | 1 | [The Dark Mod] Sound | normal | assigned (New Horizon) | 13/12/2009 | Player sound effect for dumping body needs trimming |
| | | 0002010 | 1 | [DarkRadiant] General | feature | acknowledged | 20/11/2009 | OBJ Import? |
| |  | 0002019 | | [DarkRadiant] General | normal | new | 18/11/2009 | Skin Chooser on by default |
| |  | 0002011 | 4 | [DarkRadiant] GUI | feature | new | 03/11/2009 | Launch associated editor for definitions from context menu |
| |  | 0001975 | 6 | [The Dark Mod] GUI | minor | feedback | 30/10/2009 | [LINUX] - DoomConfig.cfg synchronization does not fully work. |
| |  | 0001997 | 1 | [The Dark Mod] AI | normal | new | 29/10/2009 | AI sometimes stare intently in one direction |
| |  | 0001988 | | [The Dark Mod] Sound | tweak | acknowledged | 29/10/2009 | Ragdolls do not play splash sounds when hitting water. |
| |  | 0001985 | | [The Dark Mod] Tweaking | normal | acknowledged | 29/10/2009 | Unbind ALT from strafe modifier |
| |  | 0001913 | 1 | [The Dark Mod] Design/Coding | crash | acknowledged | 29/10/2009 | Crash occurs upon frob opening a duplicated door that has been rotated and also shares a reference to a shared handle |
| |  | 0002001 | | [DarkRadiant] Map Editing | feature | new | 28/10/2009 | Entity List - sort by # |
| |  | 0000084 | 4 | [DarkRadiant] GUI | minor | confirmed | 23/10/2009 | Wireframe from behind patches |
| |  | 0000061 | 1 | [DarkRadiant] Renderer | minor | assigned (orbweaver) | 12/10/2009 | Choice of model render modes |
| |  | 0000315 | 2 | [DarkRadiant] Shader System | feature | confirmed | 12/10/2009 | Proper support for shader stages |
| | | 0001947 | 1 | [The Dark Mod] Feature proposal | feature | assigned (Mortem Desino) | 02/10/2009 | Fireflies |
| |  | 0001951 | 2 | [The Dark Mod] Animation | normal | acknowledged | 28/09/2009 | Idle animation resetting |
| |  | 0001956 | | [The Dark Mod] Sound | normal | new | 27/09/2009 | With EAX enabled, sounds from manipulating some chests occurs in only left or right channel. |
| |  | 0001942 | | [The Dark Mod] AI | normal | new | 11/09/2009 | AI alerting each other if they accidentally kick a moveable. |
| |  | 0001941 | | [The Dark Mod] Physics | normal | assigned (Ishtvan) | 11/09/2009 | Grabbing objects and centering to view... more gently |
| |  | 0001938 | | [The Dark Mod] Coding | normal | new | 09/09/2009 | Collision Sounds can spawn search point outside of map |
| |  | 0001933 | | [The Dark Mod] AI | normal | new | 29/08/2009 | Test ragdolls breakdance at game start |
| |  | 0001932 | | [The Dark Mod] Tweaking | normal | new | 28/08/2009 | Gameplay balance between shouldering and dragging of bodies |
| |  | 0001928 | | [The Dark Mod] AI | normal | new | 26/08/2009 | Sleepers can become alert while asleep |
| |  | 0001923 | | [DarkRadiant] Map Editing | normal | new | 21/08/2009 | Minimal support of def_attach-able relationships |
| |  | 0001909 | 2 | [DarkRadiant] GUI | normal | acknowledged | 18/08/2009 | Open dialog boxes hide behind floating windows after the user presses the Alt+Tab command in order to return to DarkRadiant |
| |  | 0001738 | | [The Dark Mod] AI | major | assigned (Ishtvan) | 07/08/2009 | AI check for melee range does not take leaned players into account |
| |  | 0001771 | 2 | [The Dark Mod] AI | normal | assigned (angua) | 07/08/2009 | Need minimum time (or some control method) between barks of different alert levels |
| |  | 0001796 | 2 | [The Dark Mod] AI | normal | assigned (Ishtvan) | 07/08/2009 | AI switch states before melee animation finishes, leave stale melee clipmodels |
| |  | 0001882 | | [The Dark Mod] Script/Def | normal | assigned (tels) | 07/08/2009 | Edible food needs updating |
| |  | 0001517 | 2 | [The Dark Mod] Script/Def | normal | assigned | 06/08/2009 | Make rotary control entity def for at least one of the valve models |
| |  | 0001495 | 2 | [The Dark Mod] Textures | normal | confirmed | 06/08/2009 | Splash is too bright (white) |
| |  | 0001874 | | [The Dark Mod] AI | normal | new | 30/07/2009 | Sleeping AI - clipping and gravity issues |
| |  | 0001868 | | [The Dark Mod] Sound | normal | new | 26/07/2009 | Soundprop sound needed for windows shattering |
| |  | 0001854 | 1 | [The Dark Mod] Coding | normal | feedback | 22/07/2009 | Incorrect animation name causes D3 crash |
| |  | 0001820 | 2 | [DarkRadiant] Map Editing | normal | feedback | 13/07/2009 | Texture lock unfriendliness for vertex dragging |
| |  | 0001663 | 2 | [The Dark Mod] GUI | normal | feedback | 12/07/2009 | Shop not cleared between map loads |
| |  | 0001837 | 7 | [The Dark Mod] Physics | normal | feedback | 06/07/2009 | New skeleton ragdoll head not moving |
| |  | 0001426 | 2 | [The Dark Mod] Physics | normal | assigned (Ishtvan) | 04/07/2009 | Grabber: Improper rotation to face player on 2-entity candles |
| |  | 0001832 | | [The Dark Mod] Coding | normal | assigned (Ishtvan) | 27/06/2009 | Binding things to ragdoll code needs spawnarg to toggle physical behavior |
| |  | 0001797 | 1 | [The Dark Mod] Coding | normal | new | 15/06/2009 | Bow attack cancel on damage not always working |
| |  | 0001821 | | [The Dark Mod] Coding | normal | new | 12/06/2009 | Entities bound to inventory moveables are left in world |
| |  | 0001812 | | [The Dark Mod] Coding | normal | new | 06/06/2009 | Width of player bounding box / footstep locations |
| |  | 0000384 | 2 | [DarkRadiant] Map Editing | minor | confirmed | 29/05/2009 | Dragged entity loses angle field |
| |  | 0001800 | 1 | [The Dark Mod] AI | major | new | 27/05/2009 | AI sound too soft arrows/swords hitting walls nearby |
| |  | 0001061 | 1 | [The Dark Mod] Tweaking | normal | confirmed | 27/05/2009 | tweak AI volume of arrow hit sounds |
| |  | 0001746 | 2 | [The Dark Mod] Physics | normal | confirmed | 19/05/2009 | Climbing physics should use crouched player bounding box |
| |  | 0001754 | 1 | [The Dark Mod] Coding | normal | confirmed | 09/05/2009 | Weapon Damage and Reach should be tied to model |
| |  | 0001768 | | [DarkRadiant] Map Editing | minor | acknowledged | 03/05/2009 | You can use the CSG Subtract to remove door entities created from brushes. |
| |  | 0001767 | 1 | [The Dark Mod] GUI | normal | acknowledged | 29/04/2009 | Multi-page game maps |
| |  | 0001756 | 2 | [DarkRadiant] General | feature | acknowledged | 16/04/2009 | Layers Suggestions |
| | | 0001742 | | [DarkRadiant] GUI | feature | acknowledged | 10/04/2009 | Wireframe display mode for filtered objects |
| |  | 0000698 | 2 | [DarkRadiant] Map Editing | feature | acknowledged | 10/04/2009 | "Floor" option for models and func_statics |
| |  | 0001728 | | [The Dark Mod] Textures | normal | assigned (Springheel) | 01/04/2009 | Need an altered glass texture or decal for when glass has been moss-arrowed |
| |  | 0001731 | | [The Dark Mod] Coding | normal | new | 31/03/2009 | head_joint vs. head_jointname |
| |  | 0001727 | | [The Dark Mod] Coding | normal | new | 29/03/2009 | Stim/Response: Large responding objects can fail to respond if hit with radius-stim too far from their origin. |
| |  | 0001718 | | [The Dark Mod] AI | normal | assigned (angua) | 27/03/2009 | Problems with BJing sleeping AI |
| |  | 0001719 | | [The Dark Mod] AI | normal | assigned (angua) | 27/03/2009 | Problem when AI sees player while lying down |
| |  | 0001634 | | [The Dark Mod] Physics | normal | confirmed | 27/03/2009 | Impulse not working on ragdolls |
| |  | 0001303 | 1 | [The Dark Mod] Sound | normal | new | 26/03/2009 | Some moveable collision sounds very loud |
| |  | 0001702 | 3 | [DarkRadiant] General | normal | acknowledged | 23/03/2009 | If darkradiant cannot access user directory create configuration files in the root folder instead |
| |  | 0001689 | | [The Dark Mod] AI | normal | new | 15/03/2009 | Weapon attachment parsing should only happen when weapon is drawn |
| |  | 0001661 | 1 | [The Dark Mod] Coding | crash | feedback (Ishtvan) | 08/03/2009 | Crash when restarting a mission after death (inventory-related) |
| | | 0001672 | | [The Dark Mod] GUI | normal | assigned (tels) | 03/03/2009 | Show multiple documentation entries as a list per entity |
| |  | 0001640 | | [The Dark Mod] Coding | normal | new | 26/01/2009 | Swimming should be slower when carrying junk objects |
| |  | 0000579 | | [The Dark Mod] Models | tweak | acknowledged | 18/01/2009 | I would like to test/try ropes with more bones, 50% more or double the amount |
| |  | 0001619 | | [DarkRadiant] Map Editing | feature | confirmed | 10/01/2009 | Perform geometry CRC check for layer file before importing them? |
| |  | 0001611 | | [The Dark Mod] GUI | minor | new | 03/01/2009 | Keyboard bindings sometimes not remembered in settings menu |
| |  | 0001609 | | [The Dark Mod] Physics | feature | assigned (Ishtvan) | 03/01/2009 | Grabber: Handling Heavy Objects |
| |  | 0001453 | 2 | [The Dark Mod] Physics | normal | feedback (Ishtvan) | 02/01/2009 | Grabber: rotation is backward on Z axis - right should be clockwise, left should be counterclckwz |
| |  | 0000333 | | [DarkRadiant] GUI | minor | acknowledged | 30/12/2008 | Suggest relative aligned texture copy |
| |  | 0000546 | 1 | [DarkRadiant] GUI | feature | suspended | 30/12/2008 | Starting Doom3 with apropriate parameters to compile(or testmap) the opened map |
| |  | 0001127 | | [The Dark Mod] Objectives | feature | confirmed | 15/12/2008 | Objectives: Implement "AI found item out of place" Objective |
| |  | 0001423 | 5 | [The Dark Mod] Coding | major | feedback (angua) | 12/12/2008 | Silent rapid travel by bunny hopping exploit |
| |  | 0001528 | | [The Dark Mod] Physics | normal | new | 18/11/2008 | rope arrow: attachement too high after jumping |
| | | 0001526 | | [The Dark Mod] Coding | trivial | new | 18/11/2008 | Arrow models in editor rotated from game |
| |  | 0001513 | | [The Dark Mod] Coding | normal | new | 15/11/2008 | AI Need Defensive Charge |
| |  | 0001509 | | [The Dark Mod] Sound | tweak | new | 15/11/2008 | Volume of sound shaders needs to be adjusted |
| |  | 0001493 | | [DarkRadiant] GUI | feature | acknowledged | 15/11/2008 | Option for filtered brushes as wireframe |
| |  | 0001162 | | [The Dark Mod] Physics | normal | acknowledged | 09/11/2008 | Water density needs tweaking |
| |  | 0000894 | | [The Dark Mod] Feature proposal | normal | confirmed | 06/11/2008 | Add map editing setup instructions & DR setup |
| |  | 0001476 | | [The Dark Mod] AI | normal | assigned (angua) | 31/10/2008 | AI should become supicious when the door suddenly starts moving while they are handling it |
| |  | 0001218 | | [The Dark Mod] GUI | normal | new | 24/10/2008 | indicate next/prev weapon/item can also move held objects farther/closer? |
| |  | 0000709 | 1 | [The Dark Mod] Sound | normal | confirmed | 24/10/2008 | atdm:moveable_washboard missing sounds |
| |  | 0001251 | | [The Dark Mod] Sound | normal | new | 24/10/2008 | fly buzzing sound not looping very well |
| |  | 0001255 | | [The Dark Mod] Script/Def | normal | new | 24/10/2008 | Hourglass too bright |
| |  | 0000272 | 1 | [DarkRadiant] Renderer | major | confirmed | 18/10/2008 | Rendering of projected lights is not correct |
| |  | 0001438 | | [The Dark Mod] Physics | normal | assigned (Ishtvan) | 16/10/2008 | Grabber: Can manipulate at infinite distance if object is not stuck |
| |  | 0001433 | | [The Dark Mod] AI | feature | new | 15/10/2008 | AI should take cover from guessed attack position even if they can't see player |
| |  | 0001430 | | [The Dark Mod] AI | normal | new | 15/10/2008 | AI having trouble finding player by sound? |
| |  | 0001419 | | [The Dark Mod] Physics | normal | assigned (Ishtvan) | 14/10/2008 | Melee strike can start on other side of solids when player leans |
| |  | 0001329 | 2 | [The Dark Mod] AI | normal | new | 14/10/2008 | AI weapons sometimes don't drop from hand on ragdoll |
| |  | 0001391 | | [The Dark Mod] Physics | normal | new | 11/10/2008 | Melee attack can hit moveables on other side of solid object |
| |  | 0001326 | | [The Dark Mod] Coding | normal | new | 06/10/2008 | Possible Bug With idEntity::GetTeamChildren |
| |  | 0001313 | | [The Dark Mod] Sound | normal | new | 06/10/2008 | Page turning is deafening |
| |  | 0001311 | | [The Dark Mod] GUI | normal | new | 05/10/2008 | Need scrollbars for mission description text |
| |  | 0001304 | | [The Dark Mod] Models | normal | new | 05/10/2008 | Collision model of large tome has holes in it(?) |
| |  | 0001293 | | [The Dark Mod] Models | tweak | new | 05/10/2008 | Add a burnt top to torches |
| |  | 0001279 | | [The Dark Mod] Sound | normal | new | 03/10/2008 | Need extreme alert sound (possibly specific to SL) |
| |  | 0001277 | | [The Dark Mod] AI | minor | new | 03/10/2008 | Alternate flee destinations? |
| |  | 0001189 | | [The Dark Mod] Coding | normal | acknowledged | 29/09/2008 | Normal frob action from key + unrelated or unlocked door |
| |  | 0001184 | | [The Dark Mod] Mapping | feature | new | 28/09/2008 | Glass doors - spawnarg to disable portal closing |
| |  | 0001188 | | [The Dark Mod] Mapping | feature | new | 28/09/2008 | Target entity for easy changing of AI sound loss on portals |
| |  | 0001186 | | [The Dark Mod] Physics | normal | assigned (Ishtvan) | 27/09/2008 | Grabber: Object occasionally starts moving in jumps when tracking player view |
| |  | 0001185 | | [The Dark Mod] Physics | minor | assigned (Ishtvan) | 27/09/2008 | Grabber: Desired Rotation can Snap Back to 360 - Desired Rotation |
| |  | 0001174 | | [The Dark Mod] Coding | minor | new | 24/09/2008 | Pick up animation for lifting a body |
| |  | 0000821 | 4 | [The Dark Mod] Models | tweak | confirmed | 24/09/2008 | Try adding flame sprite to lamps |
| |  | 0001157 | 1 | [DarkRadiant] Design/Coding | normal | assigned (greebo) | 24/09/2008 | Redesign ReferenceCache and Map Resource handling |
| |  | 0001099 | | [The Dark Mod] AI | minor | assigned (Ishtvan) | 22/09/2008 | Blackjacking sometimes results in uninitialised joint |
| |  | 0001141 | | [The Dark Mod] AI | normal | new | 19/09/2008 | Support entering combat without seeing player |
| |  | 0001117 | | [The Dark Mod] Physics | normal | new | 15/09/2008 | Attached weapon occasionally causing minor AF instability (twitching) |
| |  | 0001116 | | [The Dark Mod] Sound | feature | new | 15/09/2008 | Need Sound for Failed Item Drop |
| |  | 0001104 | | [The Dark Mod] AI | normal | confirmed | 12/09/2008 | Gas arrows leak through glass and doors |
| |  | 0001088 | | [The Dark Mod] AI | feature | new | 07/09/2008 | AI's Weapon Solidity Behavior |
| |  | 0001076 | | [The Dark Mod] Coding | trivial | new | 06/09/2008 | Maximum carry-able mass property |
| |  | 0001084 | | [The Dark Mod] Coding | normal | new | 05/09/2008 | Grabber doesn't allow frobbing after held item is removed |
| |  | 0001073 | | [The Dark Mod] Physics | normal | new | 03/09/2008 | Butcher Knife & Kitchen Knife Levitating |
| |  | 0001081 | | [The Dark Mod] Physics | major | assigned (Ishtvan) | 03/09/2008 | Grabber: Repeated collision sounds when sliding |
| |  | 0001080 | | [The Dark Mod] Physics | major | assigned (Ishtvan) | 03/09/2008 | Grabber: Cannot Slide Objects Colliding in 2 Planes |
| |  | 0001079 | | [The Dark Mod] Physics | normal | assigned (Ishtvan) | 03/09/2008 | Grabber: Sliding Along Surface Causes Blurring/Jittering of Object |
| |  | 0001077 | | [The Dark Mod] Coding | minor | new | 03/09/2008 | want "Leaning" to not get stuck on wall, to slide along a bit (like objects slide) if need be |
| |  | 0001074 | | [The Dark Mod] Physics | normal | new | 03/09/2008 | Collision box issues with new pushing method |
| |  | 0001064 | | [The Dark Mod] AI | feature | new | 30/08/2008 | Build head AF body from spawnargs on the head entity |
| |  | 0001059 | 1 | [The Dark Mod] Sound | crash | assigned (Ishtvan) | 30/08/2008 | Melee Strike Near AI Can Lead to Soundprop Crash |
| |  | 0001046 | | [DarkRadiant] Selection System | feature | acknowledged | 25/08/2008 | Request: Coloration of Brushes |
| |  | 0001038 | | [DarkRadiant] Map Editing | feature | acknowledged | 25/08/2008 | EAX Audio Settings Editor (EFX File) |
| |  | 0001037 | | [The Dark Mod] Tweaking | normal | new | 21/08/2008 | Player Mantles Underwater |
| |  | 0001010 | | [The Dark Mod] Physics | minor | new | 15/08/2008 | Physics bug when taking moveables out of water |
| |  | 0000984 | | [The Dark Mod] Feature proposal | normal | confirmed | 10/07/2008 | Try 'lock-onto' highlighted frob target |
| |  | 0000679 | 2 | [The Dark Mod] Coding | normal | feedback | 09/07/2008 | Player cannot walk up bevelled step |
| |  | 0000658 | 1 | [The Dark Mod] Coding | normal | feedback (SneaksieDave) | 06/07/2008 | Highlight sharing with binders? |
| |  | 0000048 | 1 | [The Dark Mod] Coding | major | acknowledged | 29/06/2008 | Stim Response through walls |
| |  | 0000849 | | [The Dark Mod] Feature proposal | normal | acknowledged | 14/06/2008 | Modify readable gui to raise body start if no title. |
| |  | 0000850 | | [The Dark Mod] Coding | minor | new | 12/06/2008 | Arrow should fire randomly when hit by kick force |
| |  | 0000827 | 1 | [The Dark Mod] AI | minor | new | 12/06/2008 | Can invert AI blinking cycle |
| |  | 0000833 | | [The Dark Mod] Feature proposal | feature | confirmed | 09/06/2008 | Add mapvars options for extra variations |
| |  | 0000830 | | [The Dark Mod] Graphics | normal | assigned (Dram) | 09/06/2008 | Propose new sky textures with city skyline |
| |  | 0000805 | | [The Dark Mod] AI | normal | new | 03/06/2008 | Spider Queen needs a walk animation |
| |  | 0000800 | | [The Dark Mod] Coding | normal | new | 03/06/2008 | Player reflection should be disabled when in water |
| |  | 0000027 | 1 | [The Dark Mod] Models | minor | new | 02/06/2008 | AI Shadows appear cut off randomly |
| |  | 0000692 | | [DarkRadiant] GUI | minor | acknowledged | 27/05/2008 | Find and Replace - seek to material |
| |  | 0000538 | 1 | [The Dark Mod] Coding | feature | new | 26/05/2008 | Display warnings when certain crucial cvars are at non-recommended values |
| |  | 0000674 | | [The Dark Mod] AI | minor | new | 13/05/2008 | killMonsters occasionally results in console error |
| |  | 0000665 | 1 | [The Dark Mod] Physics | normal | new | 04/05/2008 | Moveables stacked on top of eachother begin to levitate up |
| |  | 0000362 | 2 | [The Dark Mod] Mapping | minor | feedback | 04/05/2008 | Water does not slow down arrows |
| |  | 0000652 | | [The Dark Mod] Coding | normal | acknowledged | 23/04/2008 | Mantle results in noclip through wall corner. |
| |  | 0000628 | | [The Dark Mod] Design/Coding | tweak | confirmed | 18/04/2008 | When swimming, the player can swim too high up on top of (out of) the water |
| |  | 0000642 | | [The Dark Mod] Tweaking | normal | confirmed | 16/04/2008 | Frob distance is set too high on many objects |
| |  | 0000637 | | [DarkRadiant] GUI | feature | confirmed | 10/04/2008 | Window menu item: listing of all active windows |
| |  | 0000625 | 1 | [The Dark Mod] Design/Coding | minor | new | 08/04/2008 | Under water, ladders "suck you in" to them from too far away |
| |  | 0000633 | | [DarkRadiant] Shader System | minor | acknowledged | 08/04/2008 | If a texture is removed from the mod (giving "shader not found"), the surfaces lose their scale and position settings |
| |  | 0000626 | 1 | [The Dark Mod] Design/Coding | minor | new | 04/04/2008 | Climbing on ladder takes up too much space, player needs a larger "hatch" to climb up through than he ought to. |
| |  | 0000623 | | [DarkRadiant] Map Editing | normal | confirmed | 01/04/2008 | Offset for automatic decal patches |
| |  | 0000608 | | [DarkRadiant] GUI | tweak | acknowledged | 18/03/2008 | Revisit: remove colored overlay from selected brush? |
| |  | 0000604 | 1 | [DarkRadiant] Renderer | feature | acknowledged | 18/03/2008 | Gamma/Brightness adjustment for render window |
| |  | 0000605 | | [DarkRadiant] General | normal | acknowledged | 18/03/2008 | Cycle cap texture weirdness |
| |  | 0000602 | | [DarkRadiant] Map Editing | minor | confirmed | 17/03/2008 | Create decal patches for non-rectangular surfaces |
| |  | 0000600 | | [The Dark Mod] Models | normal | new | 13/03/2008 | Make tables a standard height, so animations can be adjusted for it |
| |  | 0000598 | | [DarkRadiant] Map Editing | normal | acknowledged | 12/03/2008 | Selecting "Patch" - "More cylinders" - "Very Dense Cylinder" gives lopsided desity |
| |  | 0000594 | 3 | [DarkRadiant] Map Editing | major | acknowledged | 04/03/2008 | Destruction of brush data for unknown classname? |
| |  | 0000591 | | [DarkRadiant] GUI | feature | acknowledged | 03/03/2008 | Add player clip option to model viewer |
| |  | 0000590 | | [DarkRadiant] Selection System | tweak | confirmed | 03/03/2008 | Would like to add filters for "Portal Sky" and "No Draw Solid". Also, would like a "favourites" setting, and an "Inverse" |
| |  | 0000589 | | [DarkRadiant] Map Editing | feature | acknowledged | 03/03/2008 | Functionality to aid in precise brush shaping based on texture |
| |  | 0000593 | | [DarkRadiant] Map Editing | feature | confirmed | 03/03/2008 | Request - Texture tool - rotate and scale tools |
| |  | 0000588 | | [The Dark Mod] Coding | normal | assigned (tels) | 27/02/2008 | Physics objects should play SFX when broken |
| |  | 0000545 | 2 | [The Dark Mod] AI | tweak | new | 04/02/2008 | Prevent AI from hitting each other with projectiles |
| |  | 0000558 | | [The Dark Mod] Coding | feature | acknowledged | 28/01/2008 | Add ability to toggle creeping |
| |  | 0000540 | | [The Dark Mod] Coding | minor | new | 22/01/2008 | Add entity scriptfunctions for getting/setting animation rates |
| |  | 0000524 | | [The Dark Mod] Models | normal | new | 14/01/2008 | Mismatch between collision models and visual model |
| |  | 0000476 | | [DarkRadiant] Saving and loading | feature | confirmed | 30/12/2007 | Verify entities, materials and links on map load |
| |  | 0000473 | | [The Dark Mod] Physics | feature | assigned (tels) | 24/12/2007 | Add bind_strength property, forces stronger than it make the bind break up |
| |  | 0000447 | 1 | [DarkRadiant] Models | feature | acknowledged | 10/12/2007 | Model viewer does not give a scale or sense of size |
| |  | 0000426 | | [DarkRadiant] General | minor | confirmed | 10/11/2007 | Suggest same origin clone manager tool |
| |  | 0000418 | | [DarkRadiant] Design/Coding | minor | confirmed | 09/11/2007 | Choosing Act/Deact of Stims and Responses by Index rather than Type |
| |  | 0000410 | | [DarkRadiant] GUI | minor | confirmed | 04/11/2007 | Grey-out menu entries that are not applicable |
| |  | 0000408 | | [DarkRadiant] Models | feature | acknowledged | 03/11/2007 | Add an "default orientation" value to models for display in the model chooser |
| |  | 0000389 | 4 | [DarkRadiant] Map Editing | minor | acknowledged | 24/10/2007 | Find and replace textures ignores texture alignment |
| |  | 0000298 | 6 | [DarkRadiant] GUI | minor | feedback (greebo) | 21/10/2007 | No precise control of background image offset |
| |  | 0000380 | | [DarkRadiant] Design/Coding | trivial | acknowledged | 21/10/2007 | Distinguish base textures from map-loaded textures |
| |  | 0000369 | 2 | [The Dark Mod] Models | minor | new | 15/10/2007 | Tree model problems |
| |  | 0000359 | 1 | [DarkRadiant] Renderer | feature | confirmed | 06/10/2007 | Adjustable display gamma |
| |  | 0000348 | | [DarkRadiant] Design/Coding | minor | acknowledged | 18/09/2007 | MDI disruption of UI - minimized main window during model browser load |
| | | 0000349 | 1 | [DarkRadiant] GUI | trivial | confirmed | 18/09/2007 | Hotkey/menu item to open browsers |
| |  | 0000335 | 2 | [DarkRadiant] Map Editing | feature | confirmed | 17/09/2007 | flip entities would be useful and consolidate term with mirror |
| | | 0000067 | 3 | [DarkRadiant] Map Editing | feature | suspended | 21/06/2007 | Patch Splitting |
| |  | 0000322 | | [The Dark Mod] Feature proposal | feature | new | 19/06/2007 | Loading zones |
| |  | 0000303 | | [DarkRadiant] GUI | feature | acknowledged | 23/05/2007 | Texture Window optionally sorting the shaders by name |
| |  | 0000289 | 6 | [DarkRadiant] GUI | minor | confirmed | 07/05/2007 | ESC to close dialogs with Cancel |
| |  | 0000271 | | [The Dark Mod] Coding | minor | confirmed | 24/04/2007 | Light Clipmodel Contents maybe overwritten ("nonsolid" keyword not working) |
| |  | 0000252 | | [The Dark Mod] Mapping | feature | confirmed | 02/04/2007 | trigger_effect entity to trigger response effects. |
| |  | 0000021 | 2 | [DarkRadiant] Map Editing | feature | confirmed | 23/03/2007 | Parenting or grouping |
| | | 0000219 | 1 | [DarkRadiant] Renderer | minor | acknowledged | 20/03/2007 | Realtime shadow mode? |
| |  | 0000188 | | [DarkRadiant] Map Editing | feature | acknowledged | 10/03/2007 | Mission: Create PK4 Feature |
| |  | 0000108 | 1 | [DarkRadiant] Renderer | minor | confirmed | 12/02/2007 | Ambients don't light sides facing away |
| |  | 0000109 | 1 | [DarkRadiant] GUI | feature | acknowledged | 12/02/2007 | Include deselect in Undo? |
| |  | 0000052 | | [The Dark Mod] Coding | minor | new | 27/01/2007 | Player can keep AI at bay with held objects |
| |  | 0000047 | | [The Dark Mod] Coding | minor | new | 26/01/2007 | Lightgem Level Affected By Particles |