Id,Project,Reporter,Assigned To,Priority,Severity,Reproducibility,Product Version,Category,Date Submitted,OS,OS Version,Platform,View Status,Updated,Summary,Status,Resolution,Fixed in Version 0003011,The Dark Mod,tels,grayman,normal,normal,always,TDM 1.07,Physics,05/02/2012,,,,public,07/02/2012,Frobbing an item does not activate physics for touching contacts,resolved,fixed,TDM 1.08 0002978,The Dark Mod,Springheel,grayman,normal,normal,always,TDM 1.07,Coding,14/01/2012,,,,public,07/02/2012,Landing on diagonal surface makes no sound,resolved,fixed,TDM 1.08 0003005,The Dark Mod,grayman,grayman,normal,normal,always,TDM 1.07,AI,03/02/2012,,,,public,05/02/2012,Elevators broken by nearby visportals,resolved,fixed,TDM 1.08 0003001,The Dark Mod,Springheel,grayman,normal,normal,have not tried,TDM 1.07,Coding,02/02/2012,,,,public,05/02/2012,Player cannot knock movables objects off edges,resolved,fixed,TDM 1.08 0003010,The Dark Mod,Springheel,grayman,normal,normal,always,TDM 1.07,Coding,05/02/2012,,,,public,05/02/2012,Add sounds to player mantle,resolved,fixed,TDM 1.08 0003012,The Dark Mod,tels,,normal,feature,have not tried,,Coding,05/02/2012,,,,public,05/02/2012,"Make FM readmes, titles and More Info translate",new,open, 0002779,The Dark Mod,tels,tels,normal,normal,N/A,TDM 1.06,GUI,19/06/2011,,,,public,05/02/2012,Translate the menu and HUD into different languages,assigned,open, 0003006,The Dark Mod,bikerdude,tels,normal,minor,always,TDM 1.07,Sound System,03/02/2012,,,,public,05/02/2012,Missing sound shaders,resolved,fixed,TDM 1.08 0003009,The Dark Mod,Springheel,,normal,normal,have not tried,TDM 1.08,AI,04/02/2012,,,,public,04/02/2012,Blocking AI in chair traps them in place,new,open, 0003008,The Dark Mod,sotha_sil,grayman,normal,feature,N/A,TDM 1.07,AI,04/02/2012,,,,public,04/02/2012,Door suspicion pathnode,assigned,open, 0002965,DarkRadiant,hypov8,,normal,normal,always,1.7.0,Map Editing,06/01/2012,windows,7 x64,,public,04/02/2012,clone selected brush making invalid plane,new,open, 0000578,The Dark Mod,Komag,grayman,normal,normal,always,0.9.5,Design/Coding,15/02/2008,,,,public,04/02/2012,"falling on a lowering platform doesn't properly subtract the relative velocity, so you get more hurt than you should",assigned,open, 0003007,DarkRadiant,bofh80,,normal,crash,always,1.7.0,Design/Coding,04/02/2012,LMDE XFCE linux (debain testing),3.0.0-1-amd64,64bit,public,04/02/2012,Entity > Classname > Choose entity class *Segmentation Fault* XreaL,new,open, 0003004,The Dark Mod,grayman,grayman,normal,normal,sometimes,TDM 1.07,AI,03/02/2012,,,,public,03/02/2012,Rare issue with AI getting stuck at doors,resolved,fixed,TDM 1.08 0003003,DarkRadiant,greebo,greebo,normal,normal,have not tried,1.7.0,Design/Coding,03/02/2012,,,,public,03/02/2012,Crash at shutdown after inserting prefab,resolved,fixed,1.8.0 0003002,The Dark Mod,Springheel,greebo,normal,normal,have not tried,TDM 1.08,Coding,02/02/2012,,,,public,02/02/2012,Screenshot causing crash?,assigned,open, 0002251,DarkRadiant,bikerdude,greebo,normal,normal,always,1.3.2,Design/Coding,09/06/2010,Windows 7 x86,,Qx9650/HD5870,public,02/02/2012,DR 1.3.1: Any items dragged snap back to original location,confirmed,reopened,1.4.0 0002132,DarkRadiant,bikerdude,,normal,feature,N/A,1.3.2,GUI,03/02/2010,,,,public,02/02/2012,3D grid feature,acknowledged,open, 0002733,DarkRadiant,bikerdude,,normal,normal,always,1.7.0,Map Editing,18/04/2011,Windows,7 sp1,Win64,public,02/02/2012,DR renames entities by putting a number 2 on the end.,acknowledged,open, 0002402,DarkRadiant,bikerdude,,normal,normal,always,1.4.0,GUI,15/10/2010,Windows,XP,Win32,public,02/02/2012,Camera view gets stuck on axis rotate,new,open, 0003000,DarkRadiant,Dashiva,,normal,normal,always,1.7.0,General,31/01/2012,Arch Linux,Rolling,Linux,public,01/02/2012,Darkradiant fails to build against newer boost library.,acknowledged,open, 0002997,The Dark Mod,grayman,taaaki,normal,major,always,TDM 1.08,Saving/Loading,27/01/2012,,,,public,01/02/2012,SVN TDM (1.08) not saving games properly,assigned,open, 0002587,The Dark Mod,Springheel,Springheel,normal,normal,have not tried,,Sound,28/01/2011,,,,public,30/01/2012,Go through Amita's sounds,resolved,fixed,TDM 1.08 0002999,The Dark Mod,tels,,normal,minor,N/A,TDM 1.07,Coding,28/01/2012,,,,public,28/01/2012,Review blood/bleeding code,new,open, 0001512,The Dark Mod,Springheel,,normal,tweak,have not tried,,Coding,15/11/2008,,,,public,28/01/2012,Blood decal disappears after dropping body,new,open, 0002991,The Dark Mod,canaccij,,high,crash,N/A,TDM 1.07,TDM Launcher,22/01/2012,Windows XP,2002,PC,public,27/01/2012,Trouble getting the Dark Mod to run from Steam,new,open, 0002998,The Dark Mod,grayman,grayman,normal,normal,always,TDM 1.08,Coding,27/01/2012,,,,public,27/01/2012,Weapon issue after a cinematic,assigned,open, 0002677,The Dark Mod,Springheel,grayman,normal,normal,random,TDM 1.03,Coding,06/03/2011,,,,public,27/01/2012,Weapon behaviour interrupted,assigned,open, 0002994,The Dark Mod,angua,angua,normal,normal,have not tried,TDM 1.07,Script/Def,24/01/2012,,,,public,27/01/2012,Using inventory items on world entities with used_action_script: inventory item always flashes red,resolved,fixed, 0002996,DarkRadiant,dersaidin,,normal,normal,always,,General,25/01/2012,,,,public,26/01/2012,GameManager adds duplicates VFS search dirs,acknowledged,open, 0002971,DarkRadiant,dersaidin,dersaidin,normal,feature,N/A,,General,08/01/2012,,,,public,26/01/2012,Support for pk3dir/pk4dir,assigned,open, 0002992,The Dark Mod,grayman,,normal,normal,always,TDM 1.07,Map Editing,23/01/2012,,,,public,25/01/2012,Prefab cupboards include atdm:target_set_frobable brushes that start out allowing frobbing,new,open, 0002905,The Dark Mod,Springheel,grayman,normal,normal,always,TDM 1.07,Coding,06/11/2011,,,,public,24/01/2012,AI comment about lights out on map start,resolved,fixed,TDM 1.08 0002950,The Dark Mod,Springheel,Springheel,normal,normal,have not tried,,Sound,28/12/2011,,,,public,24/01/2012,Do death cries propogate?,resolved,fixed,TDM 1.08 0002995,The Dark Mod,angua,,low,minor,have not tried,,Design/Coding,24/01/2012,,,,public,24/01/2012,Inconsistent handling when inventory item is used on world entity: script function started each frame when button is held,new,open, 0002993,The Dark Mod,angua,,normal,normal,have not tried,TDM 1.07,Design/Coding,24/01/2012,,,,public,24/01/2012,"Removing an inventory item can invalidate cursor, resulting in crash",new,open, 0002983,The Dark Mod,Serpentine,Serpentine,normal,minor,have not tried,TDM 1.07,Coding,16/01/2012,,,,public,22/01/2012,Allow the the game window to be minimized easily,resolved,fixed,TDM 1.08 0001784,The Dark Mod,Springheel,Springheel,normal,normal,have not tried,TDM 1.07,Sound,07/05/2009,,,,public,22/01/2012,Find decent metal armour impact sound,resolved,fixed,TDM 1.08 0002990,The Dark Mod,tels,tels,normal,minor,always,TDM 1.08,Coding,21/01/2012,,,,public,22/01/2012,Fix load and rendering of character 0xFF,resolved,fixed,TDM 1.08 0002092,The Dark Mod,tels,Serpentine,low,tweak,N/A,TDM 1.07,Models,07/01/2010,,,,public,21/01/2012,fireplace_wooden1.ase problems,assigned,reopened, 0002988,The Dark Mod,tels,tels,normal,minor,N/A,TDM 1.07,Graphics,21/01/2012,,,,public,21/01/2012,Remove fonts with size 6 and 8,resolved,fixed,TDM 1.08 0002989,The Dark Mod,tels,,normal,feature,N/A,TDM 1.07,Coding,21/01/2012,,,,public,21/01/2012,Add UnregisterFont(),new,open, 0002778,The Dark Mod,tels,tels,normal,normal,N/A,TDM 1.06,GUI,19/06/2011,,,,public,21/01/2012,Add support for Umlauts like 'Ä' in the fonts,assigned,open, 0002987,DarkRadiant,greebo,greebo,normal,normal,have not tried,1.7.0,General,19/01/2012,,,,public,19/01/2012,Perform MediaBrowser population code in separate thread,resolved,fixed,1.8.0 0002938,DarkRadiant,TomJ,greebo,normal,normal,always,1.7.0,Selection System,27/11/2011,Windows,7 Profess 64-bit,PC,public,19/01/2012,Arrows for manipulating objects not working in Camview,resolved,fixed,1.8.0 0002456,The Dark Mod,tels,Serpentine,normal,feature,N/A,,Coding,04/12/2010,,,,public,19/01/2012,Make TDM friendly with ATI Catalyst AI,acknowledged,open, 0000763,The Dark Mod,Springheel,,low,minor,always,,Graphics,02/06/2008,,,,public,18/01/2012,Some objects need brighter 'froblight',acknowledged,open, 0002687,The Dark Mod,tels,Serpentine,normal,normal,N/A,TDM 1.04,Textures,10/03/2011,,,,public,17/01/2012,Missing textures for tdm_sack_oats,resolved,fixed, 0001399,The Dark Mod,SneaksieDave,Serpentine,normal,minor,N/A,,Textures,12/10/2008,,,,public,17/01/2012,Moth particle,assigned,open, 0002984,The Dark Mod,Serpentine,Serpentine,normal,normal,always,TDM 1.08,Coding,16/01/2012,,,,public,17/01/2012,Remove the limitations on task switching from Win XP,resolved,fixed,TDM 1.08 0002982,The Dark Mod,Serpentine,greebo,normal,normal,always,TDM 1.08,Graphics,16/01/2012,,,,public,17/01/2012,jpeg's used in material stages result in artifacts,resolved,fixed,TDM 1.08 0002986,The Dark Mod,greebo,greebo,normal,normal,have not tried,TDM 1.07,Design/Coding,17/01/2012,,,,public,17/01/2012,Don't copy the gamex86 module to the mission folders,resolved,fixed,TDM 1.08 0002985,DarkRadiant,greebo,greebo,normal,normal,have not tried,1.7.0,Map Editing,17/01/2012,,,,public,17/01/2012,Incorporate map compilers into DarkRadiant?,assigned,open, 0002953,The Dark Mod,Springheel,tels,normal,feature,always,TDM 1.07,Coding,29/12/2011,,,,public,17/01/2012,Add material-specific bounce sounds to ragdolls,assigned,open, 0002981,The Dark Mod,greebo,greebo,normal,normal,have not tried,TDM 1.07,Coding,16/01/2012,,,,public,16/01/2012,Upgrade PugiXML library to 1.0,resolved,fixed,TDM 1.08 0002824,The Dark Mod,Serpentine,Serpentine,low,minor,always,TDM 1.06,Graphics,28/07/2011,,,,public,16/01/2012,Moonbeams are too faint,resolved,fixed,TDM 1.07 0002979,The Dark Mod,grayman,grayman,normal,feature,always,TDM 1.07,AI,15/01/2012,,,,public,15/01/2012,Allow AI to remove a moveable obstacle in their path,assigned,open, 0002961,The Dark Mod,Springheel,Springheel,normal,normal,have not tried,TDM 1.07,Sound,01/01/2012,,,,public,14/01/2012,Go through bow sounds,resolved,fixed,TDM 1.08 0002977,The Dark Mod,Springheel,Springheel,normal,normal,have not tried,,Animation,14/01/2012,,,,public,14/01/2012,Create animation for clearing obstacles from path,assigned,open, 0002969,DarkRadiant,orbweaver,orbweaver,high,major,always,,Renderer,08/01/2012,Linux,Kubuntu 11.10,AMD64,public,13/01/2012,Lights do not render if certain func_static objects are in view,assigned,open, 0002970,DarkRadiant,dersaidin,greebo,normal,normal,always,1.8.0,Design/Coding,08/01/2012,,,,public,13/01/2012,VS2010 build missing tools/msvc2010/properties/ftgl.props,resolved,fixed,1.8.0 0002976,The Dark Mod,greebo,greebo,normal,normal,have not tried,TDM 1.07,Coding,13/01/2012,,,,public,13/01/2012,Crash in Training Mission when triggering Message GUIs,resolved,fixed,TDM 1.08 0002695,The Dark Mod,grayman,grayman,normal,major,always,TDM 1.05,AI,19/03/2011,Windows,XP,Win32,public,13/01/2012,AIs can not correctly handle certain doors,resolved,fixed,TDM 1.08 0002940,The Dark Mod,Springheel,Springheel,normal,normal,have not tried,,Animation,02/12/2011,,,,public,12/01/2012,Check new animations against torch-carriers,resolved,fixed,TDM 1.08 0002975,The Dark Mod,LordSavage,grayman,normal,minor,always,TDM 1.07,Physics,12/01/2012,All,All,All,public,12/01/2012,Objects in forcefield move way too fast (player moves as expected),assigned,open, 0002974,The Dark Mod,angua,,low,minor,always,TDM 1.07,Models,11/01/2012,,,,public,11/01/2012,irongatesegment.ase inverted normals,new,open, 0002688,The Dark Mod,grayman,grayman,normal,normal,random,TDM 1.04,AI,11/03/2011,Windows,XP,Win32,public,11/01/2012,AI walk in a circle,assigned,open, 0002959,The Dark Mod,grayman,grayman,normal,normal,always,TDM 1.07,AI,31/12/2011,,,,public,10/01/2012,Let AI investigate a low-lighting shouldBeClosed door if they handle it,resolved,fixed, 0002973,The Dark Mod,greebo,greebo,normal,normal,have not tried,TDM 1.07,Design/Coding,10/01/2012,,,,public,10/01/2012,Fix uninitialised pointers returned by CollisionModelManager::Translate(),resolved,fixed,TDM 1.08 0002972,The Dark Mod,greebo,greebo,normal,normal,have not tried,TDM 1.07,Design/Coding,08/01/2012,,,,public,10/01/2012,Remove Sourcehook,resolved,fixed,TDM 1.08 0002954,DarkRadiant,orbweaver,orbweaver,normal,minor,always,1.8.0,General,29/12/2011,Linux,Kubuntu 11.10,Linux,public,08/01/2012,Crash on exit after switching window layout,resolved,fixed, 0001709,DarkRadiant,SneaksieDave,orbweaver,low,normal,N/A,0.9.12,GUI,23/03/2009,,,,public,08/01/2012,Show light_radius on 'other' entities,assigned,open, 0000994,DarkRadiant,tels,orbweaver,normal,feature,N/A,,Map Editing,22/07/2008,,,,public,08/01/2012,Show attached (light) entities,assigned,open, 0002968,The Dark Mod,Springheel,,normal,normal,have not tried,TDM 1.07,Coding,07/01/2012,,,,public,07/01/2012,Carrying Heavy Objects should limit run speed,new,open, 0002967,The Dark Mod,Springheel,,normal,normal,sometimes,TDM 1.07,Coding,07/01/2012,,,,public,07/01/2012,Movable Impact sounds don't always play,new,open, 0002445,The Dark Mod,Springheel,tels,normal,minor,have not tried,TDM 1.06,GUI,28/11/2010,,,,public,06/01/2012,Load Screen options need rearranging,assigned,open, 0002964,The Dark Mod,Springheel,,normal,normal,sometimes,TDM 1.06,AI,03/01/2012,,,,public,06/01/2012,Combat: Enemy AI get stuck after hitting each other once,new,open, 0001824,The Dark Mod,Ishtvan,Ishtvan,high,major,always,,AI,17/06/2009,,,,public,06/01/2012,Unarmed combat broken,assigned,open, 0002966,The Dark Mod,tels,,normal,normal,N/A,TDM 1.07,Coding,06/01/2012,,,,public,06/01/2012,Get rid of hardcoded ~/doom3 path on Linux,new,open, 0002963,The Dark Mod,greebo,greebo,normal,normal,have not tried,TDM 1.07,Design/Coding,01/01/2012,,,,public,05/01/2012,Simplify mission PK4 setup,resolved,fixed,TDM 1.08 0002962,The Dark Mod,greebo,greebo,normal,normal,have not tried,TDM 1.07,TDM Launcher,01/01/2012,,,,public,04/01/2012,Move tdmlauncher functionality into the game engine,resolved,fixed,TDM 1.08 0002948,The Dark Mod,grayman,grayman,normal,major,always,TDM 1.07,AI,25/12/2011,,,,public,02/01/2012,AI death or KO can block door use,resolved,fixed, 0002958,The Dark Mod,Springheel,Springheel,normal,normal,have not tried,TDM 1.07,AI,30/12/2011,,,,public,01/01/2012,Zombies bashing doors?,suspended,open, 0002960,The Dark Mod,tels,tels,normal,minor,N/A,TDM 1.07,GUI,01/01/2012,,,,public,01/01/2012,Add Mason font and translate the huge GUI headlines,assigned,open, 0002956,The Dark Mod,tels,tels,normal,feature,N/A,TDM 1.07,GUI,29/12/2011,,,,public,01/01/2012,Add a condensed Carleton font,resolved,fixed,TDM 1.08 0002606,The Dark Mod,Springheel,Springheel,normal,feature,have not tried,,Animation,03/02/2011,,,,public,31/12/2011,Add random projectiles to AI,assigned,open, 0002957,The Dark Mod,greebo,,normal,normal,have not tried,TDM 1.07,TDM Updater,30/12/2011,,,,public,30/12/2011,Include readme.txt file in Updater ZIP file?,new,open, 0002955,The Dark Mod,tels,,normal,crash,sometimes,,Animation,29/12/2011,,,,public,30/12/2011,Save during card-playing can corrupt the savegame,new,open, 0002843,The Dark Mod,tels,tels,normal,major,N/A,TDM 1.06,Coding,20/08/2011,,,,public,29/12/2011,Support for language-dependend image or sound assets,assigned,open, 0002952,DarkRadiant,snk,greebo,normal,minor,always,1.7.0,Design/Coding,28/12/2011,Debian GNU/Linux,squeeze,amd64,public,29/12/2011,Can't move or resize brushes,resolved,fixed,1.8.0 0002936,The Dark Mod,greebo,greebo,normal,normal,have not tried,SVN,Coding,24/11/2011,,,,public,29/12/2011,Merge the GPL'd D3 sources with the TDM codebase,resolved,fixed,TDM 1.08 0002951,DarkRadiant,greebo,greebo,normal,normal,have not tried,1.7.0,GUI,28/12/2011,,,,public,28/12/2011,Grid text is not rendered,resolved,fixed,1.8.0 0002945,DarkRadiant,greebo,greebo,normal,normal,have not tried,1.7.0,Design/Coding,06/12/2011,,,Windows,public,28/12/2011,Upgrade Win32/Win64 GTKmm bindings to a more recent version,resolved,fixed,1.8.0 0002949,The Dark Mod,Springheel,Springheel,normal,normal,have not tried,,AI,28/12/2011,,,,public,28/12/2011,Check Arx Chicken Model,assigned,open, 0002946,The Dark Mod,Springheel,Springheel,normal,normal,have not tried,,AI,16/12/2011,,,,public,27/12/2011,"Give all AI a ""taking fire"" soundshader",assigned,open, 0002947,The Dark Mod,sfuerst,,normal,crash,always,TDM 1.07,Coding,25/12/2011,,,,public,25/12/2011,Savefile triggers reproducible crash,new,open, 0002933,The Dark Mod,grayman,grayman,normal,feature,N/A,TDM 1.06,GUI,20/11/2011,,,,public,20/12/2011,Add ability to select player start points to mission briefing,resolved,fixed,TDM 1.08 0002920,The Dark Mod,Springheel,grayman,normal,normal,have not tried,TDM 1.07,Coding,14/11/2011,,,,public,13/12/2011,Warned AI do not play walk_alerted walk,assigned,open, 0002927,The Dark Mod,Springheel,,normal,normal,have not tried,TDM 1.07,AI,16/11/2011,,,,public,09/12/2011,"Make sure warned AI are considered ""alert"" for pathnodes",new,open, 0002944,The Dark Mod,imaginaryboy,,normal,crash,always,TDM 1.07,Saving/Loading,05/12/2011,Linux,Ubuntu 10.04.3 L,x86_64,public,06/12/2011,Training mission crashes,new,open, 0002942,DarkRadiant,AluminumHaste,,normal,normal,always,1.7.0,GUI,03/12/2011,Win7,64bit,Windows,public,06/12/2011,Minimizing Console window minimizes Dark Radiant,acknowledged,open, 0002943,The Dark Mod,grayman,grayman,normal,normal,always,TDM 1.07,Design/Coding,04/12/2011,,,,public,04/12/2011,Some electric lights casting unwanted shadows from their models,resolved,fixed,TDM 1.08 0002941,DarkRadiant,grayman,,normal,normal,always,1.7.0,Renderer,02/12/2011,,,,public,02/12/2011,Rendering order is wrong when the web texture is involved.,acknowledged,open, 0002937,DarkRadiant,grayman,greebo,normal,normal,have not tried,1.7.0,Map Editing,24/11/2011,,,,public,01/12/2011,Clipping a worldspawn brush in layer A will make the new clipped brush disappear if the preferred layer is not visible,resolved,reopened,1.7.0 0002939,DarkRadiant,Springheel,,normal,normal,have not tried,1.7.0,Renderer,30/11/2011,,,,public,01/12/2011,Strange render artefacts in model viewer,confirmed,open, 0002537,The Dark Mod,Springheel,Springheel,normal,normal,have not tried,TDM 1.06,Animation,12/01/2011,,,,public,27/11/2011,Test Noisycricket's new combat animations,resolved,fixed,TDM 1.07 0002798,The Dark Mod,Springheel,Springheel,normal,normal,have not tried,TDM 1.07,Animation,07/07/2011,,,,public,27/11/2011,Unarmed AI sometimes used armed search animation,resolved,open,TDM 1.07 0002522,The Dark Mod,Springheel,Springheel,normal,normal,have not tried,,Def / Setup,09/01/2011,,,,public,27/11/2011,Adjust damage for different weapons,resolved,open,TDM 1.07 0002921,The Dark Mod,Springheel,grayman,normal,normal,always,TDM 1.07,Coding,14/11/2011,,,,public,25/11/2011,"AI using ""blood"" bark when spotting corpse.",assigned,open, 0002427,The Dark Mod,tels,,normal,normal,always,TDM 1.02,Coding,19/11/2010,,,,public,22/11/2011,Broken SIMD Support on Linux,assigned,won't fix, 0001148,The Dark Mod,tels,tels,normal,normal,N/A,,Script/Def,19/09/2008,,,,public,22/11/2011,add entity defs for static light fixtures like oil lamps,resolved,fixed, 0002795,The Dark Mod,tels,tels,normal,normal,N/A,TDM 1.06,GUI,04/07/2011,,,,public,22/11/2011,Add russian fonts,resolved,fixed,TDM 1.07 0002935,The Dark Mod,grayman,,low,minor,always,TDM 1.07,Physics,22/11/2011,,,,public,22/11/2011,Mines tossed onto a thin func_static can have a physics problem,new,open, 0002934,The Dark Mod,grayman,grayman,normal,normal,always,TDM 1.07,Design/Coding,22/11/2011,,,,public,22/11/2011,The ATTACK key is being ignored when lockpicking an armed mine,resolved,fixed,TDM 1.07 0002910,The Dark Mod,Springheel,,normal,normal,have not tried,,AI,08/11/2011,,,,public,21/11/2011,Unused vocal barks -- Opponent out of reach,new,open, 0002561,The Dark Mod,Springheel,,normal,normal,have not tried,,Coding,22/01/2011,,,,public,21/11/2011,AI responding to alerts from far across map,new,open, 0002220,The Dark Mod,Springheel,,normal,normal,have not tried,,Coding,21/05/2010,,,,public,20/11/2011,AI_USE key for suspicious object,resolved,open,TDM 1.07 0002924,The Dark Mod,Springheel,,normal,normal,always,TDM 1.07,AI,14/11/2011,,,,public,20/11/2011,AI react too fast to missing objects,new,open, 0002916,The Dark Mod,Springheel,Springheel,normal,normal,have not tried,SVN,Sound,13/11/2011,,,,public,20/11/2011,Create shader for reaction to warnings,resolved,fixed,TDM 1.07 0002888,The Dark Mod,tels,tels,normal,minor,have not tried,SVN,GUI,21/10/2011,,,,public,20/11/2011,"""Back"" and ""Objectives"" in the briefing screen are bitmaps",resolved,fixed,TDM 1.07 0002931,The Dark Mod,tels,grayman,normal,normal,have not tried,TDM 1.07,AI,18/11/2011,,,,public,19/11/2011,Revenant bleeds,resolved,fixed, 0002816,The Dark Mod,tels,,normal,normal,always,TDM 1.06,AI,17/07/2011,,,,public,19/11/2011,AI are not alerted if you throw things at them,new,open, 0002932,The Dark Mod,grayman,grayman,normal,normal,always,TDM 1.06,AI,19/11/2011,,,,public,19/11/2011,Running AI or AI chasing an enemy should open doors more quickly.,assigned,open, 0002581,The Dark Mod,Springheel,,normal,normal,have not tried,,AI,26/01/2011,,,,public,19/11/2011,AI cannot see lit enemies until quite close,feedback,open, 0002809,The Dark Mod,Springheel,,normal,normal,have not tried,TDM 1.06,Def / Setup,12/07/2011,,,,public,19/11/2011,Revenant can be blackjacked?,new,open, 0002724,The Dark Mod,sotha_sil,,normal,normal,always,TDM 1.05,AI,07/04/2011,Windows,XP,Win32,public,19/11/2011,AI wields sword after relaxing from seeing a KO'd comrade,feedback,open, 0002068,The Dark Mod,Springheel,,normal,normal,have not tried,,AI,30/12/2009,,,,public,19/11/2011,AI not sharing alerts with nearby allies,feedback,open, 0002799,The Dark Mod,Springheel,Springheel,normal,normal,have not tried,TDM 1.07,Coding,07/07/2011,,,,public,19/11/2011,Run animation looks very bad in combat,resolved,fixed, 0002930,The Dark Mod,grayman,grayman,normal,normal,random,TDM 1.06,AI,16/11/2011,,,,public,17/11/2011,AI knockouts aren't behaving as expected when AI have weapons drawn,resolved,fixed,TDM 1.07 0002928,The Dark Mod,grayman,grayman,normal,normal,sometimes,TDM 1.06,AI,16/11/2011,,,,public,17/11/2011,AI might kneel too far from where we expect them to,resolved,fixed,TDM 1.07 0002919,The Dark Mod,Springheel,Springheel,normal,normal,have not tried,TDM 1.07,AI,13/11/2011,,,,public,17/11/2011,Forger missing shadowmesh,assigned,open, 0002903,The Dark Mod,grayman,grayman,normal,normal,always,TDM 1.07,AI,05/11/2011,,,,public,16/11/2011,The distance check added for warnings in 1.07 leads to alerts being spread too wide,resolved,fixed,TDM 1.07 0002926,The Dark Mod,tels,,normal,normal,always,TDM 1.07,Coding,14/11/2011,,,,public,14/11/2011,Changed l10n files need a new PK4 download,new,open, 0002846,The Dark Mod,tels,greebo,normal,normal,N/A,TDM 1.06,Coding,21/08/2011,,,,public,14/11/2011,Download fmname_l10n.pk4,resolved,fixed,TDM 1.07 0002703,The Dark Mod,tels,,normal,feature,N/A,TDM 1.05,GUI,21/03/2011,,,,public,14/11/2011,Need a way to scale the GUI,suspended,open, 0002917,The Dark Mod,Springheel,,normal,normal,have not tried,TDM 1.07,Coding,13/11/2011,,,,public,14/11/2011,AI alerted by objects they drop,new,open, 0002918,The Dark Mod,Springheel,,normal,normal,have not tried,TDM 1.07,Coding,13/11/2011,,,,public,14/11/2011,AI giving casual greetings while alert,new,open, 0002925,The Dark Mod,Springheel,grayman,normal,normal,have not tried,TDM 1.07,AI,14/11/2011,,,,public,14/11/2011,AI should look at target when warning,assigned,open, 0002923,The Dark Mod,Springheel,grayman,normal,normal,have not tried,TDM 1.07,Coding,14/11/2011,,,,public,14/11/2011,AI should respond when warned about intruder/corpse etc,assigned,open, 0002922,The Dark Mod,Springheel,grayman,normal,normal,have not tried,TDM 1.07,Coding,14/11/2011,,,,public,14/11/2011,AI give arrow more attention than corpse,assigned,open, 0002915,DarkRadiant,RPGista,,low,minor,always,,Models,13/11/2011,Vista,SP2,Windows,public,13/11/2011,Flickering of MD5 models inside the 3d camera view and ortho viewports,confirmed,open, 0002909,The Dark Mod,Springheel,grayman,normal,normal,have not tried,TDM 1.07,Coding,08/11/2011,,,,public,11/11/2011,AI Warnings -- don't alert friends already searching,assigned,open, 0002912,The Dark Mod,Springheel,Springheel,normal,normal,have not tried,TDM 1.07,Animation,10/11/2011,,,,public,10/11/2011,Hands on Hips animation,assigned,open, 0002911,The Dark Mod,greebo,greebo,normal,normal,have not tried,TDM 1.06,Coding,09/11/2011,,,,public,09/11/2011,When adding rotating cogs to multistate movers the cogs sometime rotate in the wrong direction,resolved,fixed,TDM 1.07 0002847,The Dark Mod,BringBackXP,,normal,normal,always,,TDM Updater,24/08/2011,Leopard,10.5.8,Mac,public,08/11/2011,TDM 1.06 Updater & Launchers fails in Mac OSX 10.5.8 on a G5 PowerPC,acknowledged,open, 0002906,The Dark Mod,Springheel,grayman,normal,normal,sometimes,TDM 1.07,Coding,06/11/2011,,,,public,07/11/2011,Arrows sometimes spawn explosion decal without exploding mine,resolved,fixed,TDM 1.07 0002907,The Dark Mod,Springheel,grayman,normal,normal,always,TDM 1.07,Coding,06/11/2011,,,,public,07/11/2011,AI not alerted by mine soundprop,resolved,fixed,TDM 1.07 0002908,The Dark Mod,grayman,grayman,normal,normal,always,TDM 1.07,AI,06/11/2011,,,,public,07/11/2011,AI killed by player-tossed mines don't know they were killed by the player,resolved,fixed,TDM 1.07 0002794,The Dark Mod,tels,grayman,normal,normal,always,TDM 1.06,Coding,01/07/2011,,,,public,06/11/2011,Mines show decal when shot with water arrow,resolved,fixed,TDM 1.07 0002904,The Dark Mod,greebo,greebo,normal,normal,have not tried,TDM 1.06,TDM Launcher,06/11/2011,,,,public,06/11/2011,Steam: FM does not stay installed and Saved games don't run,resolved,fixed,TDM 1.07 0002902,The Dark Mod,grayman,grayman,urgent,major,always,TDM 1.07,AI,05/11/2011,,,,public,05/11/2011,TDM 1.07 hangs near the beginning of Let Sleeping Thieves Lie,resolved,fixed,TDM 1.07 0002901,The Dark Mod,ungoliant,,low,tweak,always,TDM 1.06,Map Editing,05/11/2011,Windows XP,SP3,x86,public,05/11/2011,player lantern is too strong in dynamic ambient lighting,new,open, 0002900,The Dark Mod,grayman,grayman,normal,major,always,SVN,Def / Setup,03/11/2011,,,,public,03/11/2011,Carried torches go out at map start,resolved,fixed,TDM 1.07 0002894,DarkRadiant,greebo,greebo,normal,normal,have not tried,1.6.1,Map Editing,27/10/2011,,,,public,03/11/2011,Delete Node + Delete Layer + Undo leaves node in invalid layer ID,resolved,fixed,1.7.0 0002898,DarkRadiant,grayman,greebo,normal,normal,always,1.7.0,Map Editing,01/11/2011,,,,public,02/11/2011,"DR pre8: objects are assigned to one layer, but their origins are shown in a different layer when highlighted",resolved,duplicate,1.7.0 0002759,DarkRadiant,Fidcal,greebo,normal,normal,have not tried,1.6.1,Map Editing,17/05/2011,,,,public,02/11/2011,Func_statics created in a non-default layer with the default layer hidden are created in the default layer,resolved,fixed,1.7.0 0002899,DarkRadiant,greebo,greebo,normal,normal,have not tried,1.6.1,Saving and loading,02/11/2011,,,,public,02/11/2011,"When degenerate brushes are present in the scene, layer information corruption can occur on next map load",resolved,fixed,1.7.0 0002793,The Dark Mod,tels,,normal,normal,N/A,TDM 1.06,Graphics,01/07/2011,,,,public,02/11/2011,Add translators to the credits,new,open, 0001981,The Dark Mod,SneaksieDave,,normal,normal,N/A,TDM 1.00,Models,20/10/2009,,,,public,30/10/2011,Decrease size and profile of moss clumps?,new,open, 0002600,The Dark Mod,Springheel,Springheel,normal,normal,have not tried,,AI,01/02/2011,,,,public,30/10/2011,AI don't care arrow is sticking out of them,feedback,open, 0002565,The Dark Mod,grayman,,normal,normal,always,SVN,Animation,22/01/2011,Windows,XP,Win32,public,30/10/2011,Block Key with Blackjack animation needs work,new,open, 0002509,The Dark Mod,Springheel,,normal,normal,have not tried,,Animation,31/12/2010,,,,public,30/10/2011,blackjack idle,new,open, 0002832,The Dark Mod,Springheel,,normal,normal,have not tried,TDM 1.06,Sound,05/08/2011,,,,public,30/10/2011,Downgrade vocal encoding?,suspended,open, 0002770,The Dark Mod,Springheel,Springheel,normal,normal,have not tried,TDM 1.06,Animation,05/06/2011,,,,public,30/10/2011,Create specialized relighting animations,assigned,open, 0002752,The Dark Mod,joma,,normal,normal,always,TDM 1.05,AI,10/05/2011,Windows ,XP SP3,Intel Centrino Duo 32 bits,public,30/10/2011,Changing AIs from neutral to enemies during game does not work unless the AIs bump into each other.,acknowledged,open, 0002813,The Dark Mod,tels,tels,normal,normal,have not tried,TDM 1.06,GUI,15/07/2011,,,,public,30/10/2011,Make mission loading tips part of TDM and translatable,assigned,open, 0000617,DarkRadiant,SneaksieDave,greebo,normal,normal,N/A,0.9.5,Design/Coding,24/03/2008,,,,public,29/10/2011,Always-on active layer and related functionality,resolved,fixed,1.7.0 0002887,The Dark Mod,demagogue,grayman,normal,normal,always,TDM 1.06,GUI,17/10/2011,,,,public,29/10/2011,"Stealth Score Level-5 bust (""being seen"") isn't countable for the stats GUI because of incrementing ""cascade""",resolved,fixed,TDM 1.07 0002896,DarkRadiant,grayman,greebo,normal,normal,always,1.6.1,Map Editing,27/10/2011,,,,public,29/10/2011,DR pre8: imported prefabs can have their parts put into different layers,resolved,fixed,1.7.0 0002897,The Dark Mod,bikerdude,,low,minor,N/A,TDM 1.06,Script/Def,27/10/2011,,,,public,28/10/2011,add addImpulse() script event,new,open, 0002895,DarkRadiant,greebo,greebo,normal,normal,have not tried,1.6.1,Design/Coding,27/10/2011,,,,public,28/10/2011,EntityClassManager module is using a lot of memory,resolved,fixed,1.7.0 0002874,The Dark Mod,tels,greebo,normal,minor,sometimes,TDM 1.06,Coding,05/10/2011,,,,public,26/10/2011,Changing language during mission while reading,resolved,fixed,TDM 1.07 0002850,The Dark Mod,jaxa,greebo,normal,feature,N/A,TDM 1.06,GUI,27/08/2011,,,,public,25/10/2011,Campaign Distinction on In-Game Downloader,resolved,fixed,TDM 1.07 0001447,The Dark Mod,SneaksieDave,tels,low,trivial,N/A,SVN,Coding,19/10/2008,,,,public,24/10/2011,Toggle compass command doesn't toggle,resolved,fixed,TDM 1.07 0002106,The Dark Mod,Ishtvan,,normal,normal,always,,Coding,15/01/2010,,,,public,24/10/2011,Rope Deployment Broken at Certain Arrow/Surface Angles,new,open, 0000611,The Dark Mod,crispy,Mortem Desino,normal,normal,random,SVN,Physics,20/03/2008,,,,public,24/10/2011,Ropes sometimes deploy rigidly straight out of surfaces instead of ragdolling,feedback,fixed,SVN 0002893,The Dark Mod,ungoliant,tels,normal,minor,always,TDM 1.06,Mapping,23/10/2011,Windows XP,SP3,x86,public,24/10/2011,zones w/ dynamic ambient lighting disabled still carry settings from other zones,resolved,fixed,TDM 1.07 0002892,The Dark Mod,New Horizon,tels,normal,normal,have not tried,TDM 1.07,Graphics,23/10/2011,,,Windows 7,public,23/10/2011,Crash to desktop on Alberics Curse,resolved,fixed,TDM 1.07 0002889,The Dark Mod,Springheel,Springheel,normal,normal,have not tried,TDM 1.06,Animation,22/10/2011,,,,public,22/10/2011,Wench legs clip during alert walk,resolved,open,TDM 1.07 0002891,The Dark Mod,Springheel,Springheel,normal,normal,have not tried,TDM 1.06,Animation,22/10/2011,,,,public,22/10/2011,Need appropriate weapon_idle,assigned,open, 0002890,The Dark Mod,Springheel,Springheel,normal,normal,have not tried,TDM 1.06,Animation,22/10/2011,,,,public,22/10/2011,Walk_cautious_ready unused,assigned,open, 0002439,The Dark Mod,tels,tels,normal,minor,N/A,TDM 1.02,Textures,26/11/2010,,,,public,21/10/2011,Convert TGA files to DDS,resolved,fixed,TDM 1.07 0002788,The Dark Mod,tels,tels,normal,feature,N/A,TDM 1.06,Def / Setup,23/06/2011,,,,public,21/10/2011,Add more premade key entries (possible with new models/skins),resolved,fixed,TDM 1.07 0002879,The Dark Mod,Hyeron,greebo,normal,normal,always,TDM 1.06,Saving/Loading,07/10/2011,,,,public,21/10/2011,Loading a final save crashes TDM to the main menu.,resolved,fixed,TDM 1.07 0002880,The Dark Mod,Hyeron,tels,normal,minor,always,SVN,Saving/Loading,08/10/2011,,,,public,21/10/2011,GUI files make Training Mission crash on load,resolved,fixed,TDM 1.07 0002840,The Dark Mod,Springheel,grayman,high,normal,sometimes,TDM 1.06,Saving/Loading,16/08/2011,,,,public,21/10/2011,AI Ragdolls moved and distorted on map load,resolved,fixed,TDM 1.07 0002859,The Dark Mod,grayman,grayman,normal,normal,always,TDM 1.06,AI,14/09/2011,,,,public,18/10/2011,"If an AI opens a door marked ShouldBeClosed, he becomes suspicious",resolved,fixed,TDM 1.07 0002338,The Dark Mod,Springheel,grayman,normal,normal,have not tried,TDM 1.06,Coding,10/08/2010,,,,public,18/10/2011,"Expand m_LastTouchedBy to Movers (doors, elevators)",resolved,duplicate, 0002801,The Dark Mod,Springheel,grayman,normal,normal,sometimes,TDM 1.06,Coding,09/07/2011,,,,public,18/10/2011,"AI play ""weapon"" bark when shot by arrow",resolved,fixed,TDM 1.07 0002787,The Dark Mod,grayman,grayman,normal,normal,always,TDM 1.06,Feature proposal,21/06/2011,,,,public,18/10/2011,Complete Vine Arrow,resolved,fixed,TDM 1.07 0001965,The Dark Mod,Fidcal,demagogue,low,minor,have not tried,TDM 1.03,GUI,10/10/2009,,,,public,17/10/2011,Make stealth score more meaningful,resolved,fixed,TDM 1.04 0002885,The Dark Mod,grayman,grayman,normal,normal,always,TDM 1.06,AI,15/10/2011,,,,public,16/10/2011,Fire arrows continue to send visual stims to AI after impact,assigned,reopened, 0002884,DarkRadiant,greebo,greebo,normal,normal,have not tried,1.6.1,Map Editing,15/10/2011,,,,public,15/10/2011,"In .darkradiant files, some nodes might be assigned to non-existent layers",resolved,fixed,1.7.0 0002883,The Dark Mod,grayman,grayman,low,feature,always,TDM 1.06,AI,14/10/2011,,,,public,14/10/2011,Searching AI should coordinate their efforts,assigned,open, 0001624,The Dark Mod,tels,angua,normal,normal,N/A,,AI,18/01/2009,,,,public,14/10/2011,AI should notice objects being out of place,assigned,open, 0000435,The Dark Mod,greebo,,normal,major,always,SVN,Script/Def,14/11/2007,,,,public,14/10/2011,Maps with custom scripts fail when loaded from savegame,confirmed,open, 0002882,DarkRadiant,grayman,,low,minor,always,1.7.0,General,12/10/2011,,,,public,13/10/2011,"DR pre8: at startup, the screen is painted before pane contents are cleared",acknowledged,open, 0002872,The Dark Mod,Springheel,grayman,normal,normal,sometimes,TDM 1.06,Coding,03/10/2011,,,,public,11/10/2011,AI should Notice Ropes,resolved,fixed,TDM 1.07 0002881,DarkRadiant,grayman,,normal,normal,always,1.7.0,General,09/10/2011,,,,public,09/10/2011,Texture pane isn't initialized when a new map is started,acknowledged,open, 0002873,The Dark Mod,Springheel,Springheel,normal,normal,have not tried,TDM 1.06,Sound,04/10/2011,,,,public,08/10/2011,Missing vocal shaders,resolved,fixed,TDM 1.07 0001327,The Dark Mod,Ishtvan,grayman,normal,normal,always,TDM 1.06,Coding,06/10/2008,,,,public,07/10/2011,CProjectileResult remains indefinitely,resolved,fixed,TDM 1.07 0002877,The Dark Mod,grayman,grayman,high,crash,always,TDM 1.06,Saving/Loading,07/10/2011,,,,public,07/10/2011,Games saved when a sliding door is open can crash TDM,resolved,fixed,TDM 1.07 0002871,The Dark Mod,bikerdude,,normal,major,always,1.6.1,General,02/10/2011,Windows,7 sp1,Win32,public,06/10/2011,"Spawned Ai keys float in mid-air when dropped by player,",feedback,open, 0002876,DarkRadiant,greebo,greebo,normal,normal,have not tried,1.6.1,Saving and loading,06/10/2011,,,,public,06/10/2011,Slow code sections in map parsing code,resolved,fixed,1.7.0 0002875,The Dark Mod,tels,tels,low,normal,always,TDM 1.06,GUI,05/10/2011,,,,public,05/10/2011,Changing language during FM does not change open books/scrolls,assigned,open, 0002796,The Dark Mod,tels,tels,normal,normal,sometimes,TDM 1.06,Coding,04/07/2011,,,,public,01/10/2011,Non-ASCII GUI choices don't work,resolved,fixed,TDM 1.07 0002844,The Dark Mod,tels,tels,normal,normal,N/A,TDM 1.06,Coding,20/08/2011,,,,public,01/10/2011,Finish I18N.pl,resolved,fixed,TDM 1.07 0002866,The Dark Mod,grayman,grayman,normal,normal,sometimes,TDM 1.06,AI,21/09/2011,,,,public,29/09/2011,"AI don't close ""shouldBeClosed"" doors after searching near them",resolved,fixed,TDM 1.07 0002494,DarkRadiant,Fidcal,Fidcal,normal,normal,have not tried,1.4.0,Design/Coding,22/12/2010,,,,public,29/09/2011,New entities not going into expected layer,resolved,fixed,1.7.0 0002602,DarkRadiant,downer,greebo,normal,normal,always,1.5.0,Design/Coding,01/02/2011,Fedora,Rawhide FC15,Linux,public,28/09/2011,Fedora libboost_system-mt linker error,resolved,fixed,1.7.0 0002831,DarkRadiant,grayman,greebo,normal,feature,have not tried,1.6.1,Map Editing,02/08/2011,,,,public,25/09/2011,Filtering the Entity List,resolved,fixed,1.7.0 0002869,DarkRadiant,greebo,greebo,normal,normal,have not tried,1.6.1,Design/Coding,23/09/2011,,,,public,23/09/2011,Upgrade to Boost 1.47,resolved,fixed,1.7.0 0002772,The Dark Mod,tels,tels,low,tweak,N/A,TDM 1.06,Coding,12/06/2011,,,,public,23/09/2011,Code uses mindplaces.com,resolved,fixed,TDM 1.07 0002868,DarkRadiant,greebo,greebo,normal,normal,have not tried,1.6.1,Map Editing,22/09/2011,,,,public,23/09/2011,Selecting items in a layer also selects hidden ones,resolved,fixed,1.7.0 0002867,DarkRadiant,angua,,normal,feature,N/A,,General,22/09/2011,,,,public,22/09/2011,"""Search in files"" functionality",confirmed,open, 0002849,DarkRadiant,grayman,greebo,normal,feature,N/A,1.6.1,Map Editing,25/08/2011,,,,public,22/09/2011,"Please add ""Filter All"" and ""Filter None"" to Filter options",resolved,fixed,1.7.0 0002819,DarkRadiant,grayman,greebo,normal,normal,sometimes,1.6.1,Map Editing,21/07/2011,,,,public,21/09/2011,"Brushes, patches, entities, etc. change layers on their own",resolved,fixed,1.7.0 0002802,The Dark Mod,tels,tels,normal,normal,N/A,TDM 1.06,GUI,10/07/2011,,,,public,20/09/2011,"Bitmap ""texts"" cannot be translated",resolved,fixed,TDM 1.07 0002864,DarkRadiant,greebo,greebo,normal,normal,have not tried,1.6.1,Map Editing,20/09/2011,,,,public,20/09/2011,"Entities with models in their def (""eclassmodels"") are created in the Default layer",resolved,fixed,1.7.0 0002865,DarkRadiant,greebo,greebo,normal,normal,have not tried,1.6.1,Saving and loading,20/09/2011,,,,public,20/09/2011,No backup of the .darkradiant file is created,resolved,fixed,1.7.0 0002853,The Dark Mod,grayman,grayman,normal,normal,always,TDM 1.06,AI,06/09/2011,,,,public,16/09/2011,A fully-lit absence marker might not be seen by a passing AI,resolved,fixed,TDM 1.07 0002862,The Dark Mod,grayman,grayman,normal,normal,always,TDM 1.06,AI,15/09/2011,,,,public,16/09/2011,Doors no longer need to send visual stims if they aren't marked shouldBeClosed,resolved,fixed,TDM 1.07 0002860,The Dark Mod,grayman,grayman,normal,normal,always,TDM 1.06,AI,14/09/2011,,,,public,16/09/2011,"When a lootable painting is stolen, AI can't see the absence marker",resolved,fixed,TDM 1.07 0002861,The Dark Mod,grayman,grayman,normal,normal,always,TDM 1.06,AI,15/09/2011,,,,public,16/09/2011,Sliding doors marked shouldBeClosed might not alert nearby AI,resolved,fixed,TDM 1.07 0002858,DarkRadiant,greebo,greebo,normal,normal,have not tried,1.6.1,Design/Coding,11/09/2011,,,,public,11/09/2011,Support for multiple scenegraphs,resolved,fixed,1.7.0 0002856,DarkRadiant,rebb,greebo,low,feature,random,1.7.0,GUI,10/09/2011,,,,public,11/09/2011,Particle Previewer Auto-Loop Mode,resolved,fixed,1.7.0 0002857,DarkRadiant,rebb,greebo,normal,normal,always,1.7.0,GUI,10/09/2011,,,,public,11/09/2011,Partice Editor Input Fields not properly keeping direct input,resolved,fixed,1.7.0 0002855,DarkRadiant,greebo,greebo,normal,normal,have not tried,1.6.1,Models,10/09/2011,,,,public,10/09/2011,MD5 Animation Preview,resolved,fixed,1.7.0 0002854,The Dark Mod,greebo,greebo,normal,normal,have not tried,TDM 1.06,Script/Def,09/09/2011,,,,public,09/09/2011,Add ability to include custom mission script files in tdm_main.script,resolved,fixed,TDM 1.07 0002851,The Dark Mod,tels,tels,normal,minor,have not tried,TDM 1.06,AI,02/09/2011,,,,public,07/09/2011,Remove AlertAI() and GetAlertEntity(),resolved,fixed,TDM 1.07 0002812,The Dark Mod,tels,tels,low,normal,always,TDM 1.06,Coding,15/07/2011,,,,public,03/09/2011,Character 0xFF does not work in fonts,resolved,fixed,TDM 1.07 0002852,The Dark Mod,tels,tels,normal,normal,sometimes,TDM 1.06,Coding,02/09/2011,,,,public,02/09/2011,fix GUI command handling with args in HandleMainMenuCommands(),resolved,fixed,TDM 1.07 0002841,The Dark Mod,grayman,grayman,normal,normal,always,TDM 1.06,AI,19/08/2011,,,,public,01/09/2011,"AI have problems with double doors marked ""shouldBeClosed""",assigned,open, 0002215,DarkRadiant,Briareos H,,normal,crash,always,1.2.2,Design/Coding,16/05/2010,Windows,7,Win64,public,28/08/2011,Startup configuration dialog crashes DR when the InstallPath registry key is absent (manual DOOM 3 install),resolved,fixed,1.6.1 0002754,DarkRadiant,greebo,greebo,normal,normal,have not tried,1.6.1,Map Editing,11/05/2011,,,,public,24/08/2011,Clipped brush parts always go into default layer,resolved,fixed,1.7.0 0002544,DarkRadiant,greebo,greebo,normal,normal,have not tried,1.5.0,Design/Coding,13/01/2011,,,,public,24/08/2011,Brush::buildBRep() performs ColourScheme Manager lookups,resolved,fixed,1.7.0 0001863,DarkRadiant,greebo,greebo,normal,normal,have not tried,0.10.0,Design/Coding,22/07/2009,,,,public,24/08/2011,Slow Registry and ColourScheme lookups in Light render methods,resolved,fixed,1.7.0 0002325,DarkRadiant,SneaksieDave,greebo,normal,feature,N/A,1.4.0,Map Editing,28/07/2010,Windows,XP,Win32,public,24/08/2011,"Generate color picker for ""ambient_light"" property",resolved,fixed,1.7.0 0002848,DarkRadiant,greebo,greebo,normal,normal,have not tried,1.6.1,Map Editing,24/08/2011,,,,public,24/08/2011,Add support for editor_color directives,resolved,fixed,1.7.0 0002406,DarkRadiant,mattn,,normal,major,always,,General,20/10/2010,ubuntu,10.10,amd64,public,24/08/2011,make install fails with:,feedback,open, 0002318,DarkRadiant,bikerdude,greebo,normal,normal,always,1.4.0,Renderer,22/07/2010,Windows,7 sp1,Win32,public,24/08/2011,Transparent Decal texture invisable when selected,resolved,fixed,1.7.0 0000203,DarkRadiant,angua,greebo,normal,minor,always,0.9.0,Renderer,11/03/2007,,,,public,24/08/2011,Translucent textures not visible when selected,resolved,fixed,1.7.0 0002137,DarkRadiant,mattn,,normal,normal,sometimes,1.1.0,Models,06/02/2010,,,,public,23/08/2011,picomodel md2 texture coords broken,confirmed,no change required,1.2.0 0002845,DarkRadiant,tels,,normal,normal,N/A,,Design/Coding,21/08/2011,,,,public,21/08/2011,Support #str_XXXXX templates,new,open, 0002797,The Dark Mod,tels,tels,normal,normal,N/A,TDM 1.06,Coding,05/07/2011,,,,public,20/08/2011,Add support for FM specific translations,resolved,fixed,TDM 1.07 0001864,DarkRadiant,greebo,greebo,normal,normal,have not tried,0.10.0,Design/Coding,22/07/2009,,,,public,19/08/2011,Streamline model and skin handling for entities,resolved,fixed,1.7.0 0000678,The Dark Mod,crispy,,normal,normal,N/A,SVN,Coding,15/05/2008,,,,public,15/08/2011,Need more cvars for controlling head bob settings,new,open, 0002775,The Dark Mod,Springheel,,high,normal,have not tried,,Coding,14/06/2011,,,,public,15/08/2011,Use Random Trace system to simulate partial cover,new,open, 0002835,The Dark Mod,tels,,normal,normal,sometimes,TDM 1.06,AI,13/08/2011,,,,public,15/08/2011,Need angles/offsets per attachment joint,new,open, 0002839,DarkRadiant,greebo,greebo,normal,normal,have not tried,1.6.1,Renderer,14/08/2011,,,,public,14/08/2011,Add support for stage-specific texture matrices,resolved,fixed,1.7.0 0002838,DarkRadiant,greebo,greebo,normal,normal,have not tried,1.6.1,Renderer,14/08/2011,,,,public,14/08/2011,Add real-time render mode to camera view,resolved,fixed,1.7.0 0002837,DarkRadiant,greebo,greebo,normal,normal,have not tried,1.6.1,Shader System,14/08/2011,,,,public,14/08/2011,Add support for expressions in materials,resolved,fixed,1.7.0 0002836,DarkRadiant,greebo,greebo,normal,normal,have not tried,1.6.1,Shader System,14/08/2011,,,,public,14/08/2011,Many shader keywords not recognised by the parser,resolved,fixed,1.7.0 0002834,The Dark Mod,tels,,normal,normal,sometimes,TDM 1.06,Coding,12/08/2011,Linux,,,public,12/08/2011,TDM crashes at startup when /proc files vanish,new,open, 0002826,The Dark Mod,tels,tels,normal,normal,sometimes,TDM 1.06,Coding,28/07/2011,,,,public,12/08/2011,LOD inventory entities sometimes re-appear,resolved,fixed,TDM 1.07 0002833,The Dark Mod,tels,tels,normal,normal,always,TDM 1.06,Coding,07/08/2011,,,,public,07/08/2011,--delay not working on tdmlauncher,resolved,fixed,TDM 1.07 0002811,The Dark Mod,tels,tels,low,normal,sometimes,TDM 1.06,Coding,15/07/2011,,,,public,06/08/2011,Font loading does not fall back to English,resolved,fixed,TDM 1.07 0002815,The Dark Mod,tels,tels,normal,minor,always,TDM 1.06,Coding,17/07/2011,,,,public,06/08/2011,Support FM short descriptions in other languages,resolved,fixed,TDM 1.07 0002817,The Dark Mod,tels,tels,normal,major,N/A,TDM 1.06,Coding,20/07/2011,,,,public,06/08/2011,sys_lang only allows a fixed set of languages,resolved,fixed,TDM 1.07 0002820,The Dark Mod,grayman,grayman,normal,normal,always,TDM 1.06,Coding,22/07/2011,,,,public,06/08/2011,Unnecessary event posting during map startup can lead to overrunning the event queue,resolved,fixed,TDM 1.07 0002830,DarkRadiant,grayman,,normal,feature,N/A,1.6.1,Map Editing,02/08/2011,,,,public,02/08/2011,Spawnarg Filter Type,resolved,duplicate,1.7.0 0002648,DarkRadiant,tels,greebo,normal,feature,N/A,,GUI,22/02/2011,,,,public,02/08/2011,Add the ability to filter on entity spawnargs,resolved,fixed,1.7.0 0000297,DarkRadiant,SneaksieDave,,normal,minor,always,0.9.0,GUI,14/05/2007,,,,public,31/07/2011,Background image resizes on resize of viewport,acknowledged,open, 0002828,DarkRadiant,tels,greebo,normal,feature,N/A,1.6.1,Scripting,28/07/2011,,,,public,31/07/2011,ASE export could skip caulk,resolved,fixed,1.7.0 0002763,DarkRadiant,tels,greebo,normal,major,always,1.6.1,Design/Coding,22/05/2011,,,,public,31/07/2011,Spawnarg names getting cutoff,resolved,fixed,1.7.0 0002760,DarkRadiant,greebo,greebo,normal,normal,have not tried,1.6.1,Scripting,18/05/2011,,,,public,31/07/2011,Add ModelDefVisitor interface,resolved,fixed,1.7.0 0002755,DarkRadiant,greebo,greebo,normal,feature,N/A,1.6.1,Map Editing,12/05/2011,,,,public,31/07/2011,"Add ""Select elements using this shader"" option to MapInfoDialog > Shader Info.",resolved,fixed,1.7.0 0002745,DarkRadiant,greebo,greebo,normal,normal,have not tried,1.6.1,Design/Coding,30/04/2011,,,,public,31/07/2011,Compilation error in g++ 4.5.2,resolved,fixed,1.7.0 0002742,DarkRadiant,bikerdude,greebo,normal,normal,always,1.6.1,Map Editing,28/04/2011,Windows,7 sp1,Win32,public,31/07/2011,Multi select - select backgrond items.,resolved,fixed,1.7.0 0002741,DarkRadiant,greebo,greebo,normal,feature,have not tried,1.6.1,GUI,26/04/2011,,,,public,31/07/2011,Add support for Objective Conditions to Objectives Editor plugin,resolved,fixed,1.7.0 0002738,DarkRadiant,New Horizon,greebo,normal,normal,always,1.6.1,Map Editing,23/04/2011,Windows 7,,64 bit,public,31/07/2011,Placing a background image in grid window is broken.,resolved,fixed,1.7.0 0002149,DarkRadiant,AluminumHaste,greebo,normal,feature,N/A,1.1.0,GUI,18/02/2010,,,,public,31/07/2011,Entity Inspector to show Primitive # for selected Brush/Patch,resolved,fixed,1.7.0 0002829,The Dark Mod,Springheel,,normal,normal,have not tried,TDM 1.06,AI,30/07/2011,,,,public,30/07/2011,Flashbombs should reduce AI hearing as well.,new,open, 0002094,The Dark Mod,tels,tels,normal,feature,N/A,,Models,07/01/2010,,,,public,29/07/2011,"Need a model of a heap of ash, coals and some small wood pieces.",resolved,won't fix,TDM 1.07 0002433,The Dark Mod,orbweaver,,normal,normal,always,SVN,Sound System,22/11/2010,Windows,Vista,Intel,public,29/07/2011,Jump sounds do not play on slanted surfaces,new,open, 0002827,DarkRadiant,tels,,normal,feature,N/A,,Scripting,28/07/2011,,,,public,28/07/2011,ASE export could join primitives with same shader,new,open, 0002825,The Dark Mod,Serpentine,tels,normal,minor,always,TDM 1.06,Graphics,28/07/2011,,,,public,28/07/2011,Carleton Bold is missing its size 12 DDS,resolved,fixed,TDM 1.07 0002652,The Dark Mod,grayman,,normal,normal,always,TDM 1.03,Coding,23/02/2011,Windows,XP,Win32,public,28/07/2011,"Fallen lights are marked ""should be on""",resolved,fixed,TDM 1.06 0002823,The Dark Mod,grayman,grayman,normal,minor,always,TDM 1.06,Coding,27/07/2011,,,,public,27/07/2011,"Light holders (candles, etc.) marked ""extinguished"" spawn lit",resolved,fixed,TDM 1.07 0000006,DarkRadiant,orbweaver,greebo,normal,feature,always,0.9.0,GUI,23/01/2007,,,,public,27/07/2011,Particle editor,resolved,fixed,1.7.0 0002822,The Dark Mod,tels,tels,normal,normal,always,TDM 1.06,Def / Setup,24/07/2011,,,,public,24/07/2011,Fireplaces have their light embedded in the floor,resolved,fixed,TDM 1.07 0002336,DarkRadiant,bikerdude,,normal,normal,always,1.4.0,Map Editing,06/08/2010,Windows,XP,Win32,public,24/07/2011,Decal issue (grime corners) - see-through effect. when behind another patch,new,open, 0002821,DarkRadiant,bikerdude,,normal,normal,always,1.6.1,Map Editing,24/07/2011,Windows,7 sp1,Win32,public,24/07/2011,Copy & paste from brush 2 patch: borked!,new,open, 0002818,The Dark Mod,Springheel,,normal,normal,have not tried,TDM 1.06,AI,21/07/2011,,,,public,21/07/2011,Horse is KO'd by strike to the back,new,open, 0002699,The Dark Mod,Springheel,Springheel,normal,normal,have not tried,,Animation,20/03/2011,,,,public,21/07/2011,Make proper eating/drinking animations,assigned,open, 0000354,The Dark Mod,Fidcal,,normal,minor,always,0.9.2,Design/Coding,26/09/2007,,,,public,20/07/2011,Add min/max magnitude to responses system,new,open, 0001213,The Dark Mod,Fidcal,,normal,normal,have not tried,,Sound,30/09/2008,,,,public,19/07/2011,need new flat rock sound,new,open, 0000764,The Dark Mod,Springheel,,low,tweak,always,,Sound,02/06/2008,,,,public,19/07/2011,"Plank sound too ""thin"" sounding.",acknowledged,open, 0000663,The Dark Mod,SneaksieDave,,low,minor,N/A,SVN,Sound,01/05/2008,,,,public,19/07/2011,Some objects could have quieter impact sounds,new,open, 0002806,The Dark Mod,sotha_sil,tels,normal,minor,always,TDM 1.06,Textures,11/07/2011,,,,public,19/07/2011,hanging_horizontal_leaves has no alpha,resolved,fixed,TDM 1.07 0000028,The Dark Mod,SneaksieDave,,normal,minor,always,,AI,24/01/2007,,,,public,19/07/2011,FOV Cones (and Thus Sight?) In Strange Places,new,open, 0001726,The Dark Mod,SneaksieDave,,low,minor,unable to reproduce,SVN,GUI,29/03/2009,,,,public,19/07/2011,Stop fade of all menu entries at once / at a click,acknowledged,open, 0002454,The Dark Mod,tels,tels,normal,feature,N/A,TDM 1.06,GUI,04/12/2010,,,,public,19/07/2011,"Implement CC (closed captions, subtitles)",assigned,open, 0001332,The Dark Mod,SneaksieDave,tels,normal,minor,sometimes,SVN,Coding,06/10/2008,,,,public,19/07/2011,New candles (test/candles.map) not reacting to gas,resolved,fixed, 0002804,The Dark Mod,tels,tels,normal,normal,sometimes,TDM 1.06,Coding,11/07/2011,,,,public,17/07/2011,"Keys (""rusty key"" etc) do no twork with chest in italian",resolved,fixed,TDM 1.07 0002777,The Dark Mod,tels,tels,normal,minor,N/A,TDM 1.06,AI,15/06/2011,,,,public,17/07/2011,Try to remove ai_character.script,resolved,fixed,TDM 1.07 0002448,The Dark Mod,Springheel,Springheel,normal,normal,have not tried,TDM 1.04,AI,30/11/2010,,,,public,15/07/2011,Add new female head,resolved,fixed, 0002803,The Dark Mod,tels,tels,normal,normal,always,TDM 1.06,Coding,10/07/2011,Linux,,i86-64,public,15/07/2011,Restarting TDM fails with boost error on linux,resolved,fixed,TDM 1.07 0002807,The Dark Mod,Springheel,,normal,normal,always,TDM 1.06,GUI,12/07/2011,,,,public,15/07/2011,Random GUI quotes not showing during load,new,open, 0002810,The Dark Mod,tels,,low,minor,sometimes,TDM 1.06,Coding,12/07/2011,,,,public,15/07/2011,idCommon::VPrintf truncates messages to 4094 bytes,new,open, 0002808,The Dark Mod,Springheel,tels,normal,normal,have not tried,TDM 1.06,Def / Setup,12/07/2011,,,,public,15/07/2011,Electric lights,resolved,fixed,TDM 1.07 0002682,The Dark Mod,tels,,normal,major,always,TDM 1.04,Saving/Loading,08/03/2011,,,,public,12/07/2011,savegame names with dots overwrite each other,new,open, 0002805,The Dark Mod,stgatilov,stgatilov,low,feature,N/A,TDM 1.07,Coding,11/07/2011,,,,public,11/07/2011,Screenshot image format,resolved,fixed,TDM 1.07 0002800,The Dark Mod,Springheel,Springheel,normal,normal,have not tried,,Animation,08/07/2011,,,,public,09/07/2011,Need combat animations for torch-carriers,resolved,fixed,TDM 1.07 0002771,The Dark Mod,Springheel,Springheel,normal,normal,have not tried,TDM 1.06,Animation,06/06/2011,,,,public,06/07/2011,Wench legs clip,resolved,fixed, 0002761,The Dark Mod,Springheel,Springheel,normal,normal,have not tried,,AI,20/05/2011,,,,public,06/07/2011,Add slippers to wench,resolved,fixed, 0002422,The Dark Mod,sotha_sil,grayman,normal,normal,always,TDM 1.02,AI,14/11/2010,Windows,XP,Win32,public,06/07/2011,AI goes to lower floor when searching,assigned,open, 0002791,The Dark Mod,Springheel,Springheel,normal,normal,have not tried,TDM 1.06,AI,29/06/2011,,,,public,05/07/2011,Check Revenant Materials,resolved,fixed, 0002790,The Dark Mod,tels,,normal,minor,N/A,,Mapping,23/06/2011,,,,public,01/07/2011,"Map ""Beleagured Fence"" contains def/tdm_shopitems.def",new,open, 0002792,The Dark Mod,Springheel,Springheel,normal,normal,have not tried,,Def / Setup,30/06/2011,,,,public,30/06/2011,Create pre-made difficulty settings,assigned,open, 0002783,The Dark Mod,tels,tels,normal,normal,N/A,TDM 1.06,Coding,19/06/2011,,,,public,23/06/2011,"Support translated HUD (weapon names, inventory groups), shopitems, messages etc.",resolved,fixed,TDM 1.07 0002789,The Dark Mod,tels,,low,feature,N/A,TDM 1.06,Models,23/06/2011,,,,public,23/06/2011,Make moveable flask break on impact (just like wine bottles),new,open, 0002782,The Dark Mod,tels,tels,normal,normal,N/A,TDM 1.06,GUI,19/06/2011,,,,public,23/06/2011,Add a way to switch the language in the menu,resolved,fixed,TDM 1.07 0000478,The Dark Mod,tels,,normal,minor,always,SVN,Models,27/12/2007,,,,public,23/06/2011,"Extinguish candle flames on contact, make them wave in X/Y instead of Z",new,open, 0002784,The Dark Mod,grayman,,normal,normal,always,TDM 1.07,Coding,20/06/2011,,,,public,22/06/2011,Moss patches need work,new,open, 0001090,The Dark Mod,HappyCheeze,,normal,trivial,always,SVN,Tweaking,08/09/2008,,,,public,22/06/2011,"Moss Arrows ""Hurt"" Player after losing hp",confirmed,open, 0001042,The Dark Mod,Springheel,Mortem Desino,low,normal,have not tried,,Physics,22/08/2008,,,,public,22/06/2011,Moss arrow spawns for too long,assigned,reopened, 0002183,The Dark Mod,Fidcal,,normal,normal,have not tried,TDM 1.02,AI,03/04/2010,,,,public,21/06/2011,Spiders shoulderable,resolved,fixed,TDM 1.07 0002786,The Dark Mod,Fidcal,,normal,normal,have not tried,,Def / Setup,21/06/2011,,,,public,21/06/2011,Need use_to_carry spawnarg or some such method.,new,open, 0000519,The Dark Mod,tels,,normal,normal,have not tried,,AI,13/01/2008,,,,public,21/06/2011,"AI needs ""wait for resource"" lock (aka: work together)",confirmed,open, 0002478,The Dark Mod,Springheel,grayman,normal,normal,have not tried,TDM 1.05,Coding,11/12/2010,,,,public,19/06/2011,Adjustments to mines,resolved,fixed,TDM 1.07 0001496,The Dark Mod,SneaksieDave,grayman,low,minor,N/A,TDM 1.05,Feature proposal,13/11/2008,,,,public,19/06/2011,Unlocking of armed mines,resolved,fixed,TDM 1.07 0002728,The Dark Mod,AluminumHaste,grayman,normal,normal,random,TDM 1.04,AI,09/04/2011,,,,public,19/06/2011,Rats interfering with AI movement,resolved,fixed,TDM 1.06 0002698,The Dark Mod,tels,tels,normal,minor,N/A,TDM 1.05,Coding,20/03/2011,,,,public,19/06/2011,Slim down strings/english.lang,resolved,fixed,TDM 1.07 0002781,The Dark Mod,tels,tels,normal,normal,N/A,TDM 1.06,Coding,19/06/2011,,,,public,19/06/2011,Autogenerate english.lang etc. from strings/all.lang,resolved,fixed,TDM 1.07 0002776,The Dark Mod,greebo,greebo,normal,normal,have not tried,TDM 1.05,TDM Updater,15/06/2011,,,Linux,public,15/06/2011,TDM Updater sometimes fails to update itself,resolved,fixed,TDM 1.06 0002603,The Dark Mod,Springheel,grayman,normal,normal,always,TDM 1.03,AI,02/02/2011,,,,public,15/06/2011,"AI do not play ""notice_lights"" bark",resolved,fixed,TDM 1.06 0002774,The Dark Mod,greebo,greebo,normal,normal,have not tried,TDM 1.05,Coding,13/06/2011,,,,public,13/06/2011,Restart Mission crashes after saving and dying when a weapon is drawn,resolved,fixed,TDM 1.06 0002773,The Dark Mod,grayman,grayman,normal,crash,always,TDM 1.05,Coding,12/06/2011,,,,public,13/06/2011,Restart Mission can lead to a crash,resolved,duplicate, 0000570,The Dark Mod,tels,tels,normal,normal,have not tried,,Physics,06/02/2008,,,,public,13/06/2011,Add a small random spin to objects thrown with the grabber,resolved,fixed,TDM 1.00 0002769,The Dark Mod,grayman,grayman,normal,normal,have not tried,TDM 1.06,AI,03/06/2011,,,,public,12/06/2011,Spider on a lift has a problem with a goal to walk to,assigned,open, 0002722,The Dark Mod,tels,tels,normal,normal,always,TDM 1.05,SEED,06/04/2011,,,,public,12/06/2011,SEED: trace ends at bottom of SEED entity,resolved,fixed,TDM 1.07 0002768,The Dark Mod,greebo,stgatilov,normal,normal,have not tried,TDM 1.05,Coding,02/06/2011,,,,public,03/06/2011,More portable lightgem - getting rid of named pipe / shared memory,resolved,fixed,TDM 1.06 0002767,The Dark Mod,greebo,stgatilov,normal,feature,have not tried,TDM 1.05,Coding,02/06/2011,,,,public,02/06/2011,Savegame Compression,resolved,fixed,TDM 1.06 0002247,The Dark Mod,Springheel,Springheel,normal,normal,have not tried,,Animation,08/06/2010,,,,public,01/06/2011,Facial Animations,assigned,open, 0002766,The Dark Mod,Springheel,,normal,normal,have not tried,TDM 1.06,AI,29/05/2011,,,,public,29/05/2011,"AI giving ""to combat"" bark, then immediately ""Lost player"" bark",new,open, 0002620,The Dark Mod,Springheel,Springheel,normal,normal,have not tried,,Sound,07/02/2011,,,,public,27/05/2011,Add alarm bark,resolved,fixed,TDM 1.06 0002765,The Dark Mod,Fidcal,,normal,normal,always,TDM 1.05,Coding,27/05/2011,,,,public,27/05/2011,rotate bug where lever is already rotated at certain angle,new,open, 0000541,The Dark Mod,crispy,grayman,low,feature,N/A,SVN,AI,22/01/2008,,,,public,24/05/2011,AI should turn on lights while searching nearby,resolved,fixed,TDM 1.06 0002764,The Dark Mod,tels,tels,normal,normal,sometimes,TDM 1.06,SEED,24/05/2011,,,,public,24/05/2011,SEED: Fails to compute bounds for scaled duplicates,assigned,open, 0002762,The Dark Mod,greebo,greebo,normal,normal,have not tried,TDM 1.05,AI,22/05/2011,,,,public,22/05/2011,"New path_corner type: ""Follow this Actor""",resolved,fixed,TDM 1.06 0002518,The Dark Mod,greebo,greebo,normal,normal,have not tried,TDM 1.03,Design/Coding,05/01/2011,OSX,,Mac,public,19/05/2011,Mac OS X Support,resolved,fixed,TDM 1.06 0002756,The Dark Mod,Springheel,Springheel,normal,normal,have not tried,,Textures,13/05/2011,,,,public,16/05/2011,Engineer head has issue,resolved,fixed, 0002758,The Dark Mod,jacobalbano,,normal,normal,always,TDM 1.05,GUI,15/05/2011,Ubuntu,10.04,Linux,public,16/05/2011,Arms detach from body on pause,acknowledged,open, 0002757,The Dark Mod,Midnight,greebo,normal,normal,always,TDM 1.05,GUI,13/05/2011,OS X,10.6.7,Macintosh,public,15/05/2011,Downloaded missions don't appear until full restart,resolved,fixed,TDM 1.06 0002753,DarkRadiant,Flanders3,,low,minor,always,1.6.1,Models,11/05/2011,,,,public,11/05/2011,not using some keywords of ase model,acknowledged,open, 0002750,The Dark Mod,greebo,greebo,normal,normal,have not tried,TDM 1.05,GUI,09/05/2011,,,,public,09/05/2011,In-Game Downloader stops when switching pages,resolved,fixed,TDM 1.06 0002751,The Dark Mod,greebo,greebo,normal,normal,have not tried,TDM 1.05,GUI,09/05/2011,,,,public,09/05/2011,Stale download progress info when requeing downloads,resolved,fixed,TDM 1.06 0002748,The Dark Mod,Springheel,Springheel,normal,normal,have not tried,TDM 1.06,AI,07/05/2011,,,,public,08/05/2011,Add lighting animations to female characters,resolved,fixed, 0002624,The Dark Mod,sotha_sil,,normal,normal,always,TDM 1.03,AI,09/02/2011,Windows,XP,Win32,public,08/05/2011,Buggy AI prop lantern,new,open, 0002133,The Dark Mod,Springheel,Springheel,normal,normal,have not tried,,GUI,04/02/2010,,,,public,07/05/2011,Add random tips to loading screen,resolved,fixed,TDM 1.06 0002449,The Dark Mod,Springheel,Springheel,normal,normal,have not tried,,AI,30/11/2010,,,,public,07/05/2011,Torch-carriers need pain modification,resolved,fixed,TDM 1.06 0002457,The Dark Mod,Springheel,Springheel,normal,normal,have not tried,TDM 1.04,Animation,04/12/2010,,,,public,07/05/2011,special search animations for torch-bearers,resolved,fixed, 0002636,The Dark Mod,Springheel,Springheel,normal,normal,have not tried,,Def / Setup,17/02/2011,,,,public,07/05/2011,Fire arrow explosion,resolved,fixed, 0002749,The Dark Mod,Springheel,Springheel,normal,normal,have not tried,,Models,07/05/2011,,,,public,07/05/2011,Create pirate headgear,assigned,open, 0001623,The Dark Mod,Springheel,grayman,low,normal,have not tried,,AI,17/01/2009,,,,public,07/05/2011,AI don't notice lights going out in front of them,resolved,fixed,TDM 1.06 0000518,The Dark Mod,tels,,normal,normal,have not tried,,AI,13/01/2008,,,,public,07/05/2011,AI needs to operate buttons/levers,acknowledged,open, 0002744,The Dark Mod,greebo,greebo,normal,normal,always,TDM 1.05,Coding,29/04/2011,,,,public,06/05/2011,"Still getting ""Cannot find attachment X to destroy"" error",resolved,fixed,TDM 1.06 0002747,The Dark Mod,greebo,greebo,normal,normal,have not tried,TDM 1.05,Coding,02/05/2011,,,,public,02/05/2011,"Crashes after a ""Doom 3 Blue Window"" type of game shutdown",resolved,fixed,TDM 1.06 0002746,The Dark Mod,greebo,greebo,normal,normal,have not tried,TDM 1.05,GUI,02/05/2011,,,,public,02/05/2011,"Add ""Wait until Ready"" GUI to be displayed when the mission is about to start",resolved,fixed,TDM 1.06 0001201,The Dark Mod,Fidcal,,normal,normal,always,,GUI,30/09/2008,,,,public,29/04/2011,readables world gui text invisible in fast ambient light,new,open, 0002259,The Dark Mod,Springheel,,normal,normal,have not tried,,Coding,11/06/2010,,,,public,29/04/2011,Animation state/transition code,acknowledged,open, 0001929,The Dark Mod,Springheel,New Horizon,normal,normal,sometimes,TDM 1.04,Coding,26/08/2009,,,,public,29/04/2011,AI KO cone not working,suspended,suspended, 0002743,DarkRadiant,bikerdude,,normal,normal,have not tried,1.6.0,Map Editing,28/04/2011,Windows,7 sp1,Win32,public,28/04/2011,"DR - Right click to move in Ortho view, right click menu keeps popping up 50% of the time.",new,open, 0002675,DarkRadiant,Fidcal,greebo,normal,normal,always,1.5.0,Design/Coding,06/03/2011,,,,public,22/04/2011,auto-decal does not deselect failed surfaces,resolved,fixed,1.6.1 0002737,DarkRadiant,greebo,greebo,normal,normal,have not tried,1.6.0,Renderer,22/04/2011,,,,public,22/04/2011,"After starting DR in Lighting Mode, switching back to Textured mode crashes the app (debug build)",resolved,fixed,1.6.1 0002736,DarkRadiant,Fidcal,greebo,normal,normal,always,1.6.0,Scripting,20/04/2011,,,,public,22/04/2011,Exported .ase horizontal surface unlit by directional light.,resolved,fixed,1.6.1 0002735,DarkRadiant,sotha_sil,greebo,normal,crash,always,1.6.0,GUI,20/04/2011,,,,public,22/04/2011,DR crashes upon exit when floating layout is used,resolved,fixed,1.6.1 0002709,DarkRadiant,angua,greebo,low,minor,always,1.5.0,Map Editing,25/03/2011,,,,public,22/04/2011,Hidden models are visible but not selectible after the Reload models command,resolved,fixed,1.6.1 0002729,DarkRadiant,Baal,greebo,normal,crash,always,1.5.0,Map Editing,10/04/2011,Arch Linux,,x86,public,22/04/2011,"""Make Visportal"" crashes the editor when visportals are filtered.",resolved,fixed,1.6.1 0002547,The Dark Mod,tels,,low,normal,have not tried,TDM 1.03,Script/Def,16/01/2011,,,,public,12/04/2011,Stim Response for lights need updating,new,open, 0002726,DarkRadiant,Melan,greebo,normal,normal,always,1.6.0,General,09/04/2011,Windows 7,,Darkradiant 1.6.0 64 bit,public,11/04/2011,Brushes invisible in prefab viewer,resolved,fixed,1.6.1 0002727,DarkRadiant,Melan,,normal,major,always,1.6.0,Map Editing,09/04/2011,Windows 7,XP,Darkradiant 1.6.0 64 bit,public,11/04/2011,Worldspawn brushes do not inherit selected shader information,acknowledged,open, 0002725,The Dark Mod,7upMan,,normal,feature,always,TDM 1.05,TDM Launcher,08/04/2011,Windows,XP,Win32,public,08/04/2011,TDMlauncher does not accept the command line argument that should point it to another executable,new,open, 0002246,The Dark Mod,grayman,,normal,feature,always,TDM 1.02,AI,08/06/2010,Windows,XP,Win32,public,07/04/2011,Continuing interrupted conversations,acknowledged,open, 0002720,DarkRadiant,grayman,greebo,normal,normal,always,1.5.0,Objectives,04/04/2011,Windows,XP,Win32,public,04/04/2011,Objectives Editor doesn't retain difficulty 2 mission success logic,resolved,fixed,1.6.0 0002718,DarkRadiant,greebo,greebo,normal,normal,have not tried,1.6.0,GUI,02/04/2011,,,,public,02/04/2011,"At grid 4, when you zoom in, but beyond a certain point the grid disappears",resolved,fixed,1.6.0 0002719,DarkRadiant,greebo,greebo,normal,normal,have not tried,1.6.0,GUI,02/04/2011,,,,public,02/04/2011,Some grid lines skipped in OrthoView,resolved,fixed,1.6.0 0002713,DarkRadiant,mattn,greebo,normal,tweak,always,1.5.0,Design/Coding,26/03/2011,,,,public,30/03/2011,matrix4_reflection_for_plane45 tmp matrix is unused,resolved,fixed,1.6.0 0002710,DarkRadiant,greebo,greebo,normal,normal,have not tried,1.6.0,Renderer,25/03/2011,,,,public,30/03/2011,Entity origins missing/not rendered,resolved,fixed,1.6.0 0002714,The Dark Mod,Springheel,Springheel,normal,normal,have not tried,TDM 1.04,Sound,28/03/2011,,,,public,28/03/2011,Add specialized footsteps,assigned,open, 0002707,The Dark Mod,grayman,grayman,normal,normal,have not tried,TDM 1.04,AI,24/03/2011,Windows,XP,Win32,public,24/03/2011,Movestack changes in the fix for #2706 should be added to the elevator handling and interaction tasks,assigned,open, 0002696,DarkRadiant,snk,snk,normal,trivial,always,,General,20/03/2011,Debian GNU/Linux,squeeze,amd64,public,22/03/2011,mapdoom3 plugin: incorrect order in Makefile.am,resolved,fixed, 0002705,The Dark Mod,tels,,normal,normal,sometimes,,Def / Setup,21/03/2011,,,,public,22/03/2011,Particles from arrow explosions sometimes invisible,new,open, 0002697,DarkRadiant,snk,greebo,normal,minor,always,1.6.0,Translation,20/03/2011,Debian GNU/Linux,squeeze,amd64,public,21/03/2011,German translation contains wrong number of parameters,resolved,fixed,1.6.0 0002702,The Dark Mod,greebo,,normal,normal,have not tried,TDM 1.01,GUI,21/03/2011,,,,public,21/03/2011,HUD font sometimes defaults to tiny font,new,open, 0002701,The Dark Mod,grayman,grayman,normal,normal,random,TDM 1.05,AI,21/03/2011,Windows,XP,Win32,public,21/03/2011,AI chasing the player sometimes forget about fighting,assigned,open, 0002678,The Dark Mod,tels,,normal,major,always,TDM 1.04,Physics,07/03/2011,,,,public,15/03/2011,nodraw skinned surfaces are still active for collision detection,new,open, 0002686,The Dark Mod,grayman,grayman,normal,normal,random,TDM 1.04,AI,09/03/2011,Windows,XP,Win32,public,14/03/2011,Card players don't always drop cards when gassed,assigned,open, 0002597,The Dark Mod,tels,tels,normal,feature,N/A,TDM 1.03,SEED,01/02/2011,,,,public,14/03/2011,Modelgenerator needs ability to add one model to another one,assigned,open, 0002614,The Dark Mod,tels,tels,normal,normal,always,TDM 1.03,SEED,05/02/2011,,,,public,14/03/2011,SEED: trace to floor entities need work,assigned,open, 0002590,The Dark Mod,tels,tels,low,minor,N/A,TDM 1.03,SEED,29/01/2011,,,,public,14/03/2011,SEED: make seed_watch_brethren work,assigned,open, 0002576,The Dark Mod,tels,tels,normal,normal,always,TDM 1.03,SEED,24/01/2011,,,,public,14/03/2011,SEED: Handling of entities with bound children,assigned,open, 0002575,The Dark Mod,tels,tels,normal,normal,always,TDM 1.03,SEED,24/01/2011,,,,public,14/03/2011,SEED: Handling of entities with attachments,assigned,open, 0002618,The Dark Mod,tels,tels,normal,feature,N/A,TDM 1.03,SEED,06/02/2011,,,,public,14/03/2011,"SEED: Implement sphere, circle or box distributions",assigned,open, 0002617,The Dark Mod,tels,tels,normal,feature,N/A,TDM 1.03,SEED,06/02/2011,,,,public,14/03/2011,SEED: allow rotating the 2D plane where entities are spawned,assigned,open, 0002609,The Dark Mod,tels,tels,normal,major,N/A,TDM 1.03,SEED,03/02/2011,,,,public,14/03/2011,SEED: Entities stick into each other,assigned,open, 0002622,The Dark Mod,tels,tels,normal,feature,N/A,TDM 1.04,SEED,09/02/2011,,,,public,14/03/2011,SEED: add seed_combine_distance,assigned,open, 0002642,The Dark Mod,tels,tels,normal,feature,N/A,TDM 1.04,Coding,20/02/2011,,,,public,14/03/2011,Add multiple particles to func_emitter,assigned,open, 0002599,The Dark Mod,tels,tels,low,tweak,always,TDM 1.03,SEED,01/02/2011,,,,public,14/03/2011,SEED: Optimize AddClassFromEntity() to not require entity,assigned,open, 0000563,The Dark Mod,crispy,,normal,feature,N/A,SVN,Coding,03/02/2008,,,,public,14/03/2011,Add ability to turn off shadow-casting for distant lights (optimization),acknowledged,open, 0002630,The Dark Mod,tels,tels,normal,normal,sometimes,TDM 1.04,Coding,13/02/2011,,,,public,13/03/2011,lod_bias does not take entity size into account,assigned,open, 0002629,The Dark Mod,tels,tels,normal,normal,always,TDM 1.04,Coding,13/02/2011,,,,public,13/03/2011,hide_distance does not take entity size into account,assigned,open, 0002689,The Dark Mod,Springheel,,normal,normal,have not tried,,Coding,13/03/2011,,,,public,13/03/2011,Add ability to trigger stims repeatedly,new,open, 0002354,The Dark Mod,tels,,normal,feature,N/A,TDM 1.02,Coding,17/09/2010,,,,public,13/03/2011,Add a way to control local ambient lights depending on nearby lights,suspended,open, 0001547,The Dark Mod,SneaksieDave,,normal,normal,N/A,SVN,Coding,01/12/2008,,,,public,13/03/2011,Many inherited properties not shown due to missing editor_var fields,suspended,open, 0001697,The Dark Mod,Ishtvan,,normal,major,sometimes,TDM 1.04,AI,16/03/2009,,,,public,09/03/2011,AI errors when alerted by melee damage,new,fixed,TDM 1.03 0002228,The Dark Mod,SneaksieDave,grayman,urgent,crash,sometimes,TDM 1.02,Coding,26/05/2010,,,,public,08/03/2011,Water arrow + lantern bot = crash,assigned,open, 0000568,The Dark Mod,tels,,normal,normal,always,SVN,Physics,04/02/2008,,,,public,08/03/2011,High force embeds scrolls into wall,new,open, 0002681,The Dark Mod,tels,,normal,crash,always,TDM 1.04,Coding,07/03/2011,,,,public,07/03/2011,assertion when loading Heart under Debug builds,new,open, 0001872,The Dark Mod,demagogue,,normal,normal,always,SVN,Sound,28/07/2009,,,,public,07/03/2011,"In-game sounds continue into ""death"" and ""mission complete"" videos",new,open, 0000526,The Dark Mod,tels,Serpentine,normal,tweak,have not tried,,Models,14/01/2008,,,,public,07/03/2011,Some materials have incorrect surface types,acknowledged,open, 0000547,The Dark Mod,SneaksieDave,,normal,normal,always,SVN,Physics,22/01/2008,,,,public,07/03/2011,Force of impact can damage a bind relation,new,open, 0002056,The Dark Mod,crispy,,normal,normal,always,SVN,AI,25/12/2009,,,,public,07/03/2011,Sleeping AIs do not wake when triggered,acknowledged,open, 0000498,The Dark Mod,tels,,normal,normal,always,,Script/Def,04/01/2008,,,,public,07/03/2011,"inherit from func_static with spawnclass ""IdMoveable"" breaks",new,open, 0002679,The Dark Mod,tels,,normal,minor,always,,Models,07/03/2011,,,,public,07/03/2011,models/darkmod/misc/clipmodels/serving_dish_covered_cm.lwo has bad or missing uv data,new,open, 0002266,The Dark Mod,grayman,,normal,normal,always,TDM 1.02,Coding,16/06/2010,Windows,XP,Win32,public,06/03/2011,target_endlevel causes a TDM crash,acknowledged,open, 0002296,The Dark Mod,sotha_sil,grayman,normal,normal,always,TDM 1.02,AI,04/07/2010,Windows,XP,Win32,public,05/03/2011,Zombies close doors and have no opening animation,assigned,open, 0002671,The Dark Mod,grayman,grayman,normal,feature,N/A,TDM 1.04,Coding,04/03/2011,Windows,XP,Win32,public,04/03/2011,Need new door-closing spawnargs for AI and doors.,assigned,open, 0002360,The Dark Mod,SiyahParsomen,,normal,normal,always,TDM 1.02,Map Editing,22/09/2010,,,,public,04/03/2011,Torchlight doesn't fit in cagelamp,new,open, 0002333,The Dark Mod,sotha_sil,,normal,normal,N/A,TDM 1.02,AI,03/08/2010,Windows,XP,Win32,public,04/03/2011,Path change script for AI,new,open, 0002348,The Dark Mod,Komag,,normal,minor,always,1.4.0,GUI,24/08/2010,Windows,XP,Win32,public,04/03/2011,"Inventory pickup message is too short, cannot be easily lengthened - new spawnarg needed",new,open, 0002181,The Dark Mod,Springheel,,normal,normal,have not tried,,Coding,02/04/2010,,,,public,04/03/2011,separate head-turning values for AI that are sitting,new,open, 0002329,The Dark Mod,Fidcal,,low,minor,have not tried,,Coding,31/07/2010,Linux,,,public,04/03/2011,If user edits currentfm.txt under Linux it blocks install.,new,open, 0002608,The Dark Mod,tels,tels,normal,feature,N/A,TDM 1.03,SEED,03/02/2011,,,,public,04/03/2011,SEED: Random rotation and image maps,assigned,open, 0002307,The Dark Mod,Baddcog,,high,major,always,TDM 1.02,AI,14/07/2010,7 pro,pro,Win,public,03/03/2011,Ai 'fighting' locked doors - AI don't un-alert,new,open, 0002665,The Dark Mod,Nosslak,,normal,normal,have not tried,TDM 1.05,Models,01/03/2011,,,,public,01/03/2011,Add rotation animation for Nosslaks globe,new,open, 0002542,The Dark Mod,Springheel,Springheel,normal,normal,have not tried,TDM 1.04,AI,12/01/2011,,,,public,27/02/2011,Mage legs come through robe,suspended,open, 0002645,The Dark Mod,grayman,grayman,normal,normal,random,TDM 1.04,AI,21/02/2011,Windows,XP,Win32,public,26/02/2011,"Gas arrows can, in rare cases, impart an impulse to an AI that throws it a good distance.",assigned,open, 0000035,DarkRadiant,orbweaver,orbweaver,normal,major,always,0.9.0,Renderer,24/01/2007,,,,public,24/02/2011,Renderer performance is slow,assigned,open, 0000682,DarkRadiant,AluminumHaste,,low,feature,N/A,0.9.6,Map Editing,20/05/2008,,,,public,24/02/2011,Randomly and procedurally generated terrain using patches/brushes.,acknowledged,open, 0002644,DarkRadiant,nepoviem,,normal,crash,have not tried,1.5.0,GUI,21/02/2011,ubuntu,10.04,i386,public,22/02/2011,Darkradiant crash when add new entity,feedback,open, 0002521,The Dark Mod,Springheel,Springheel,normal,normal,have not tried,,Def / Setup,08/01/2011,,,,public,22/02/2011,Movable objects making fx when colliding...interesting option,assigned,open, 0001140,The Dark Mod,SneaksieDave,angua,normal,normal,always,SVN,AI,19/09/2008,,,,public,22/02/2011,Skip/stutter of walking animation for patrolling guard upon State change / alert level change,assigned,open, 0002615,The Dark Mod,Fidcal,,normal,normal,have not tried,,Script/Def,05/02/2011,,,,public,21/02/2011,Need script even providing a relative rotation,new,open, 0002303,DarkRadiant,Serpentine,,low,feature,N/A,1.3.2,Design/Coding,09/07/2010,,,,public,13/02/2011,"Measurement tools, distance and perhaps angle",acknowledged,open, 0002627,The Dark Mod,tels,tels,normal,major,always,TDM 1.04,SEED,11/02/2011,,,,public,11/02/2011,SEED: double targets get used only once,assigned,open, 0002626,The Dark Mod,tels,,normal,feature,N/A,TDM 1.04,GUI,10/02/2011,,,,public,10/02/2011,Add mouse-over help for menu entries,new,open, 0002583,The Dark Mod,Springheel,,normal,major,sometimes,TDM 1.03,AI,27/01/2011,,,,public,07/02/2011,AI enemies stop attacking each other,new,open, 0002616,The Dark Mod,Springheel,Springheel,normal,normal,have not tried,,Models,05/02/2011,,,,public,07/02/2011,FTP Assets,assigned,open, 0002527,The Dark Mod,Springheel,Springheel,normal,normal,have not tried,,AI,09/01/2011,,,,public,06/02/2011,Give weapons to archers,suspended,open, 0002607,The Dark Mod,tels,tels,low,normal,N/A,TDM 1.03,SEED,03/02/2011,,,,public,05/02/2011,SEED: More documentation,assigned,open, 0002584,The Dark Mod,tels,tels,low,normal,N/A,TDM 1.03,Def / Setup,28/01/2011,,,,public,01/02/2011,Finish entities used by SEED,assigned,open, 0002585,The Dark Mod,Fidcal,,none,normal,have not tried,,Coding,28/01/2011,,,,public,28/01/2011,notarget fails on archers unless they lose sight,new,open, 0002383,The Dark Mod,Springheel,,normal,normal,have not tried,,AI,26/09/2010,,,,public,27/01/2011,AI do not attack spider or crawling werebeast.,new,open, 0002085,The Dark Mod,Ishtvan,grayman,normal,major,sometimes,,AI,05/01/2010,,,,public,27/01/2011,"Player rushes at AI with attack held down, AI forgets to draw sword, melees ineffectively with empty hands",assigned,open, 0002562,The Dark Mod,tels,,normal,normal,always,TDM 1.03,AI,22/01/2011,,,,public,23/01/2011,AI path around func_statics,new,open, 0002564,The Dark Mod,tels,,normal,feature,N/A,TDM 1.04,Script/Def,22/01/2011,,,,public,22/01/2011,"add ""toggleTargets"" to tdm_light_holder script object",new,open, 0002559,The Dark Mod,tels,tels,normal,feature,N/A,TDM 1.03,Def / Setup,22/01/2011,,,,public,22/01/2011,Add an explodable mushroom,assigned,open, 0001435,The Dark Mod,Ishtvan,,normal,major,always,,Physics,16/10/2008,,,,public,21/01/2011,Leaned player clipmodel not correct,new,open, 0002554,The Dark Mod,grayman,,normal,normal,always,SVN,Animation,19/01/2011,Windows,XP,Win32,public,21/01/2011,Alerted archer animation is missing an arrow,new,open, 0002553,The Dark Mod,Fidcal,Fidcal,normal,normal,always,,Objectives,19/01/2011,,,,public,19/01/2011,component boolean OR fails. Do test map,assigned,open, 0002550,The Dark Mod,Springheel,Springheel,normal,normal,have not tried,,Models,17/01/2011,,,,public,17/01/2011,Bottle models,assigned,open, 0002549,The Dark Mod,Springheel,Springheel,normal,normal,have not tried,,Models,17/01/2011,,,,public,17/01/2011,Fix Bookshelf textures,assigned,open, 0002517,The Dark Mod,Springheel,,normal,normal,have not tried,,Coding,05/01/2011,,,,public,12/01/2011,Adding Question component to AI Greetings,new,open, 0002540,The Dark Mod,LEGION,,high,minor,always,TDM 1.03,Sound,12/01/2011,Windows,XP,Win32,public,12/01/2011,AI-foodsteps on Func-statics,new,open, 0002539,The Dark Mod,LEGION,,high,normal,always,TDM 1.03,Sound,12/01/2011,Windows,XP,Win32,public,12/01/2011,false Movement-sound-shader - ai_wood_footsteps,new,open, 0002535,The Dark Mod,Springheel,Springheel,normal,normal,have not tried,,AI,11/01/2011,,,,public,11/01/2011,Make stationary sentinel,assigned,open, 0002533,The Dark Mod,Springheel,,normal,normal,always,,AI,11/01/2011,,,,public,11/01/2011,Archers run into player at melee range,new,open, 0002530,The Dark Mod,Springheel,Springheel,normal,normal,have not tried,,Models,10/01/2011,,,,public,10/01/2011,Add bottoms to trees,assigned,open, 0002508,The Dark Mod,Fidcal,,normal,normal,N/A,,GUI,29/12/2010,,,,public,29/12/2010,cycle inventory categories and within a current category option,acknowledged,open, 0002507,The Dark Mod,Springheel,Springheel,normal,normal,have not tried,,Textures,28/12/2010,,,,public,28/12/2010,Create proper shaders for D3 textures,assigned,open, 0002504,The Dark Mod,Springheel,,low,normal,have not tried,,Coding,27/12/2010,,,,public,27/12/2010,Add animations to Greeting Code,new,open, 0002479,The Dark Mod,Springheel,Springheel,normal,normal,have not tried,TDM 1.04,AI,11/12/2010,,,,public,26/12/2010,Slow down zombie door-opening,feedback,open, 0002491,The Dark Mod,Fidcal,greebo,normal,normal,N/A,,Coding,20/12/2010,,,,public,21/12/2010,Consider method for mappers to change entity properties in-game,assigned,open, 0002485,The Dark Mod,Springheel,Springheel,normal,normal,have not tried,,Sound,16/12/2010,,,,public,17/12/2010,Foot tapping too loud,acknowledged,open, 0002487,The Dark Mod,Springheel,Springheel,normal,normal,have not tried,,Animation,17/12/2010,,,,public,17/12/2010,Finish writing animation,assigned,open, 0002484,The Dark Mod,Springheel,Springheel,normal,normal,have not tried,,AI,16/12/2010,,,,public,17/12/2010,Spider ragdoll still floating,assigned,open, 0002481,The Dark Mod,grayman,grayman,low,minor,always,TDM 1.03,Feature proposal,12/12/2010,Windows,XP,Win32,public,12/12/2010,"After the Objectives screen, a message should be displayed while the shop is being set up for display",assigned,open, 0002431,The Dark Mod,Springheel,,normal,normal,have not tried,,AI,21/11/2010,,,,public,11/12/2010,Feature Reqest: Cower Behaviour needs to be added,new,open, 0001860,The Dark Mod,SneaksieDave,,high,major,sometimes,SVN,AI,14/07/2009,,,,public,11/12/2010,AI sometimes don't attack,feedback,open, 0002470,The Dark Mod,Springheel,,normal,normal,have not tried,TDM 1.04,Sound,11/12/2010,,,,public,11/12/2010,NoisyCricket's Sound files,new,open, 0002466,The Dark Mod,Springheel,,normal,normal,have not tried,,Coding,08/12/2010,,,,public,08/12/2010,"Extend ""Sitting"" code to alternate AI animations",new,open, 0002410,The Dark Mod,Springheel,,normal,normal,have not tried,,AI,29/10/2010,,,,public,07/12/2010,Blood stains only affect face,new,open, 0002437,The Dark Mod,Springheel,Springheel,normal,normal,have not tried,,Animation,25/11/2010,,,,public,07/12/2010,Spider mesh needs to be centered on joints,assigned,open, 0002429,The Dark Mod,Springheel,,normal,normal,have not tried,,Coding,20/11/2010,,,,public,06/12/2010,Small AI (rat and small spider) cannot be hit by melee weapons,new,open, 0002442,The Dark Mod,tels,,normal,normal,always,,Animation,27/11/2010,,,,public,04/12/2010,sleeping atdm:ai_undead_zombie stands upright,acknowledged,open, 0002447,The Dark Mod,Springheel,Springheel,normal,normal,have not tried,TDM 1.04,AI,30/11/2010,,,,public,30/11/2010,Use beggar as base to create clothed zombie,assigned,open, 0002444,The Dark Mod,Jesps,,normal,minor,sometimes,TDM 1.02,GUI,28/11/2010,,,,public,28/11/2010,Amount of moss arrows show up on map start,new,open, 0002058,The Dark Mod,crispy,,normal,minor,have not tried,,Coding,25/12/2009,,,,public,28/11/2010,Sleeping zombies immune to damage,new,open, 0002411,The Dark Mod,Springheel,Springheel,normal,normal,have not tried,,AI,30/10/2010,,,,public,28/11/2010,Smaller spider needs adjusted AF?,assigned,open, 0002423,The Dark Mod,grayman,grayman,normal,normal,random,TDM 1.02,AI,14/11/2010,Windows,XP,Win32,public,27/11/2010,Archers ignore enemy when there are interesting sounds,assigned,open, 0002159,The Dark Mod,Springheel,,normal,normal,have not tried,,AI,07/03/2010,,,,public,27/11/2010,Sleepers play standing pain animation,acknowledged,fixed, 0002398,The Dark Mod,Fidcal,tels,normal,feature,have not tried,,Coding,10/10/2010,,,,public,27/11/2010,"Add ""foreach"" to triggers to expand 'call' spawnarg.",assigned,open, 0002400,The Dark Mod,grayman,,normal,normal,sometimes,TDM 1.03,AI,14/10/2010,Windows,XP,Win32,public,27/11/2010,Multiple-AI animations and barks can become synchronized,new,open, 0002416,The Dark Mod,Ishtvan,,normal,major,sometimes,,AI,06/11/2010,,,,public,26/11/2010,Sleeping AI can fall through the ground when they wake up,new,open, 0002435,The Dark Mod,Springheel,Springheel,normal,normal,have not tried,,Models,24/11/2010,,,,public,24/11/2010,Townsfolk head looks odd when eyes closed.,assigned,open, 0000230,DarkRadiant,SneaksieDave,,high,minor,always,0.9.0,Map Editing,23/03/2007,,,,public,23/11/2010,Rotation of multi-ent objects problematic,feedback,open, 0002434,The Dark Mod,orbweaver,,normal,minor,always,SVN,Sound System,22/11/2010,Windows,Vista,Intel,public,22/11/2010,Jump sound does not occur if jump is interrupted,new,open, 0002428,DarkRadiant,mattn,,normal,normal,have not tried,,Selection System,19/11/2010,,,,public,19/11/2010,Feature: Weld vertices and Soft Selection,new,open, 0001459,The Dark Mod,SneaksieDave,,high,normal,N/A,SVN,Distribution,24/10/2008,,,,public,19/11/2010,Include external sources in authors or license or credits text file,new,open,TDM 1.03 0001487,The Dark Mod,crispy,,normal,normal,always,SVN,AI,09/11/2008,,,,public,10/11/2010,AI paths into very deep water,new,open, 0002419,The Dark Mod,Ishtvan,,normal,normal,sometimes,,Physics,06/11/2010,,,,public,06/11/2010,Dismounting a horse often results in clipping into horse and being stuck,new,open, 0002418,The Dark Mod,Ishtvan,,normal,major,always,,Physics,06/11/2010,,,,public,06/11/2010,Riding horse underwater or back out bypasses water transitions,new,open, 0002235,The Dark Mod,Springheel,Springheel,normal,normal,have not tried,,AI,30/05/2010,,,,public,04/11/2010,Can't walk underneath spider during ceiling hang,assigned,open, 0002382,The Dark Mod,Springheel,,normal,normal,have not tried,,AI,26/09/2010,,,,public,30/10/2010,Characters can walk through wench,new,open, 0002297,The Dark Mod,tels,,normal,normal,always,TDM 1.03,Graphics,06/07/2010,Linux,Kubuntu 9.04,x86_64,public,26/10/2010,Sidedness of material sticks to skin,new,open, 0002302,The Dark Mod,tels,tels,normal,normal,N/A,TDM 1.02,Coding,07/07/2010,,,,public,25/10/2010,make idStaticEntity damagable and remove idDamagable,assigned,open, 0002334,The Dark Mod,tels,tels,normal,normal,have not tried,TDM 1.02,Script/Def,04/08/2010,,,,public,25/10/2010,remove info_tdm_areadata,assigned,open, 0002245,The Dark Mod,grayman,grayman,normal,normal,always,TDM 1.02,AI,07/06/2010,Windows,XP,Win32,public,25/10/2010,AI striking player transfers pain to player's teammate,acknowledged,open, 0002347,The Dark Mod,tels,tels,normal,feature,N/A,TDM 1.02,AI,24/08/2010,,,,public,25/10/2010,Add AI malus/bonus depending on location/surroundings,assigned,open, 0002393,The Dark Mod,tels,tels,normal,normal,always,TDM 1.02,Coding,05/10/2010,,,,public,25/10/2010,Buttons/Levers frobbed to not relay the activator to their targets,assigned,open, 0001486,The Dark Mod,Ishtvan,,normal,major,always,,Physics,08/11/2008,,,,public,25/10/2010,Player Collides With Frob Box on Arrow Attachments,new,open, 0002374,The Dark Mod,Arcturus,,normal,normal,always,TDM 1.03,AI,23/09/2010,,,,public,22/10/2010,Horse - player can walk through the dead horse,new,open, 0002373,The Dark Mod,Arcturus,,normal,normal,always,TDM 1.03,AI,23/09/2010,,,,public,21/10/2010,Horse - frobbing dead horse runs idle animations on ears,new,open, 0002365,The Dark Mod,Arcturus,,normal,major,always,TDM 1.03,AI,23/09/2010,Windows,XP,Win32,public,21/10/2010,Horse - rotating in alert mode,new,open, 0002368,The Dark Mod,Arcturus,,normal,major,always,TDM 1.03,AI,23/09/2010,,,,public,21/10/2010,Horse - head penetrates through things,new,open, 0002403,The Dark Mod,grayman,,low,minor,always,TDM 1.02,Physics,18/10/2010,Windows,XP,Win32,public,18/10/2010,Making ammo arrows dance,new,open, 0002401,The Dark Mod,grayman,grayman,low,minor,always,TDM 1.02,Coding,15/10/2010,Windows,XP,Win32,public,15/10/2010,Multiple shops aren't processed correctly,assigned,open, 0002395,The Dark Mod,MrLemonyFresh,,normal,feature,N/A,TDM 1.02,Feature proposal,07/10/2010,Windows 7,Pro 64bit,PC,public,10/10/2010,Using the weight of the player and various other objects to attack a guard.,new,open, 0002381,DarkRadiant,tels,,low,feature,random,1.4.0,GUI,26/09/2010,,,,public,08/10/2010,Fast/slow camera movement switch,acknowledged,open, 0001627,The Dark Mod,angua,tels,normal,normal,have not tried,,AI,19/01/2009,,,,public,05/10/2010,Events triggered when AI reaches certain alert level,assigned,open, 0002332,DarkRadiant,mattn,,normal,normal,always,1.4.0,General,01/08/2010,Ubuntu,10.04,Linux,public,02/10/2010,"MapImporter for Quake2 (Patch attached, Help needed)",new,open, 0002372,The Dark Mod,Arcturus,,normal,major,always,TDM 1.03,AI,23/09/2010,,,,public,23/09/2010,Horse (rideable only) - player clipping into geometry,new,open, 0002371,The Dark Mod,Arcturus,,normal,major,always,TDM 1.03,AI,23/09/2010,,,,public,23/09/2010,Horse (rideable only) - frobbing two or more horses at the same time,new,open, 0002370,The Dark Mod,Arcturus,,normal,major,always,TDM 1.03,AI,23/09/2010,,,,public,23/09/2010,Horse (rideable only) - starting with delay,new,open, 0002366,The Dark Mod,Arcturus,,normal,major,always,TDM 1.03,AI,23/09/2010,Windows,XP,Win32,public,23/09/2010,Horse - IK system,new,open, 0002364,The Dark Mod,Arcturus,,low,minor,always,TDM 1.03,AI,23/09/2010,Windows,XP,Win32,public,23/09/2010,"Horse - ""could not find animation""",new,open, 0002340,DarkRadiant,STiFU,,normal,normal,always,1.4.0,General,16/08/2010,Mandriva,2010.1 & 2011.0,,public,28/08/2010,Saving XData definitions only works within one session of the Readable Editor,acknowledged,open, 0002350,DarkRadiant,SneaksieDave,,normal,normal,N/A,1.4.0,Map Editing,27/08/2010,,,,public,27/08/2010,BlendLight (shadow) textures don't show,new,open, 0000695,The Dark Mod,SneaksieDave,,normal,normal,always,SVN,Coding,27/05/2008,,,,public,31/07/2010,"Swim sounds -- some needed, some needing removing",new,open, 0002331,The Dark Mod,LEGION,,normal,tweak,always,,Tweaking,31/07/2010,Windows,XP,Win32,public,31/07/2010,no water-splash-sound when Skeleton falls into water,new,open, 0001744,The Dark Mod,SneaksieDave,,low,minor,N/A,SVN,GUI,07/04/2009,,,,public,31/07/2010,Method for controlling readable brightness,new,open, 0002316,The Dark Mod,LEGION,,low,tweak,random,TDM 1.02,Design/Coding,21/07/2010,Windows,XP,Win32,public,31/07/2010,tdm_door_control - WIP,new,open, 0002323,The Dark Mod,Ladro,,normal,normal,random,TDM 1.02,Sound,26/07/2010,Ubuntu Linux,10.04 - 32 bit,Linux,public,26/07/2010,Problem with sound on menu: sometimes it stops and/or play with delay resuming a mission from menu,new,open, 0002317,DarkRadiant,SneaksieDave,,normal,normal,N/A,1.4.0,GUI,21/07/2010,Windows,XP,Win32,public,21/07/2010,Selection set improvements,new,open, 0002304,DarkRadiant,SneaksieDave,,normal,normal,sometimes,1.3.2,GUI,10/07/2010,Windows,XP,Win32,public,20/07/2010,Texture Tool often loses window settings,new,open, 0002312,The Dark Mod,SneaksieDave,,normal,normal,N/A,TDM 1.03,Sound,16/07/2010,,,,public,17/07/2010,Proper (and varied) door sounds for open and close process,new,open, 0002298,DarkRadiant,own3r,,normal,normal,always,1.3.2,Models,06/07/2010,,,,public,10/07/2010,OBJ model support,new,open, 0002168,DarkRadiant,STiFU,,normal,normal,N/A,,Design/Coding,12/03/2010,,,,public,25/06/2010,XData classes need to be redesigned,acknowledged,open, 0002206,DarkRadiant,SneaksieDave,SneaksieDave,normal,normal,always,1.2.2,GUI,07/05/2010,Windows,XP,Win32,public,20/06/2010,Non-maximized layout size forgotten,feedback,open, 0002272,DarkRadiant,SneaksieDave,,normal,normal,always,1.3.1,Map Editing,19/06/2010,Windows,XP,Win32,public,20/06/2010,"Prevent Texture Tool ""face jump"" on rescaling textures",acknowledged,open, 0002271,DarkRadiant,SneaksieDave,,normal,feature,N/A,1.3.1,Map Editing,18/06/2010,Windows,XP,Win32,public,20/06/2010,Ability to modify only one brush in Texture Tool at a time from Surface Inspector,acknowledged,open, 0002273,The Dark Mod,aidakeeley,,low,tweak,always,TDM 1.02,Tweaking,19/06/2010,Windows,XP,Win32,public,19/06/2010,Need to increase speed of player while running with shouldered body.,new,open, 0002240,The Dark Mod,Springheel,,normal,normal,have not tried,,AI,03/06/2010,,,,public,03/06/2010,Need new AF for spiders,new,open, 0002239,The Dark Mod,Springheel,Springheel,normal,normal,have not tried,,Models,03/06/2010,,,,public,03/06/2010,Make small statues,assigned,open, 0002227,The Dark Mod,Springheel,,normal,normal,have not tried,,Coding,26/05/2010,,,,public,26/05/2010,Starting idle spawnarg,new,open, 0002223,DarkRadiant,greebo,,normal,feature,have not tried,1.2.2,Map Editing,24/05/2010,,,,public,24/05/2010,Special tool to clip into equal parts (viewport-dependent),confirmed,open, 0002214,The Dark Mod,greebo,,normal,normal,have not tried,TDM 1.02,Coding,16/05/2010,,,,public,16/05/2010,Strange floating bow after alerting archer,new,open, 0002212,The Dark Mod,SneaksieDave,,normal,normal,always,TDM 1.01,Sound,13/05/2010,Windows,XP,Win32,public,13/05/2010,Footfall sound effects aren't affected by EAX settings,new,open, 0002163,The Dark Mod,Springheel,Springheel,normal,normal,have not tried,,Animation,08/03/2010,,,,public,30/04/2010,Make non-breathing sleep for revenant,assigned,open, 0002193,The Dark Mod,tels,,normal,minor,always,TDM 1.02,Models,15/04/2010,Linux Kubuntu,9.10,x86_64,public,30/04/2010,Thug model wrong head shadow,new,open, 0001940,DarkRadiant,demagogue,,normal,minor,sometimes,0.10.0,Models,10/09/2009,,,,public,22/04/2010,"Hard to delete entities with missing models (e.g., through ""j"" menu)",feedback,open, 0002189,The Dark Mod,Fidcal,Fidcal,normal,normal,have not tried,TDM 1.01,Coding,09/04/2010,,,,public,09/04/2010,atdm:target_setobjective_visibility checking itself,assigned,open, 0001991,The Dark Mod,Ladro,,normal,minor,always,TDM 1.00,GUI,23/10/2009,,,,public,26/03/2010,TDM loose every pre-existent system settings for Gamma and Mouse sensibility on exit - Under Linux,acknowledged,open, 0001893,The Dark Mod,Mortem Desino,,normal,normal,sometimes,SVN,Physics,06/08/2009,,,,public,23/03/2010,Player can use candles to push AI around,new,open, 0002165,The Dark Mod,Springheel,Springheel,normal,normal,have not tried,,AI,08/03/2010,,,,public,08/03/2010,Elite guard shadowmesh has gap,assigned,open, 0002164,DarkRadiant,mattn,,low,feature,have not tried,,Renderer,08/03/2010,Linux,6.06,Ubuntu,public,08/03/2010,gtk thumbnailer for map previews,new,open, 0002055,The Dark Mod,crispy,,normal,normal,N/A,SVN,Animation,25/12/2009,,,,public,01/03/2010,Alternate zombie's FOV cone is messed up,feedback,open, 0002143,The Dark Mod,Springheel,Springheel,normal,normal,have not tried,,Models,13/02/2010,,,,public,13/02/2010,elite helmet face grill not blocking swords,assigned,open, 0002136,The Dark Mod,Springheel,,normal,normal,sometimes,,AI,05/02/2010,,,,public,05/02/2010,AI getting stuck in loop after minor alert,new,open, 0001395,The Dark Mod,SneaksieDave,,high,major,N/A,SVN,AI,12/10/2008,,,,public,05/02/2010,Minimum reaction time for searching alert,new,open, 0002124,The Dark Mod,Ishtvan,,normal,normal,always,,AI,31/01/2010,,,,public,31/01/2010,Arrows bouncing off AI armor bypass no_alerts spawnarg,new,open, 0002121,The Dark Mod,Springheel,,normal,normal,have not tried,,Sound,28/01/2010,,,,public,28/01/2010,One problem footstep sound for crouching on stone,new,open, 0002108,The Dark Mod,Ishtvan,,normal,normal,always,,Sound,16/01/2010,,,,public,16/01/2010,Squeak in crouch-running in shallow water footstep sound,new,open, 0002107,The Dark Mod,Ishtvan,,normal,normal,always,,Sound,16/01/2010,,,,public,16/01/2010,Click in crouch-running grass footstep,new,open, 0001891,The Dark Mod,Mortem Desino,,normal,normal,always,SVN,AI,04/08/2009,,,,public,11/01/2010,Ai suspicious door patrol/ re-alerted while closing,new,open, 0002100,The Dark Mod,tels,,normal,normal,always,SVN,Physics,09/01/2010,,,,public,09/01/2010,"Floating things in water, grabbed by swimming player go flying",feedback,reopened, 0002090,The Dark Mod,tels,tels,normal,feature,N/A,,Coding,07/01/2010,,,,public,07/01/2010,Add a cvar converting moving/flickering lights into static (unmoving) lights ones,suspended,open, 0002077,DarkRadiant,SneaksieDave,,normal,minor,random,1.0.2,GUI,03/01/2010,,,,public,04/01/2010,Unable to ctrl-click multi-add properties at top of list,acknowledged,open, 0002079,The Dark Mod,tels,,normal,normal,have not tried,,Tweaking,03/01/2010,,,,public,03/01/2010,"Player lantern to far from body, intersects world",new,open, 0002073,The Dark Mod,tels,,normal,normal,always,,AI,01/01/2010,,,,public,01/01/2010,Rats do not avoid fire or other strong light sources,new,open, 0000141,DarkRadiant,SneaksieDave,,normal,tweak,always,0.9.0,GUI,23/02/2007,,,,public,31/12/2009,File dialog Name sorting is case sensitive,suspended,not fixable, 0002066,DarkRadiant,greebo,,normal,normal,have not tried,1.0.2,Renderer,29/12/2009,,,,public,29/12/2009,Inefficient render methods in model nodes,confirmed,open, 0000699,DarkRadiant,greebo,,low,normal,N/A,0.9.6,Design/Coding,29/05/2008,,,,public,27/12/2009,Consolidate Entity Class Hierarchy,confirmed,open, 0001137,DarkRadiant,Komag,,normal,minor,always,0.9.7,Selection System,18/09/2008,,,,public,26/12/2009,"a func static can have some brushes in different layers, can lead to odd behavior",feedback,open, 0002000,DarkRadiant,greebo,,low,feature,N/A,1.0.2,Map Editing,28/10/2009,,,,public,23/12/2009,Texture Tool: Treat as One,acknowledged,open, 0002044,DarkRadiant,greebo,,normal,normal,have not tried,1.0.2,Design/Coding,19/12/2009,,,,public,19/12/2009,Review Module Dependencies,confirmed,open, 0002014,The Dark Mod,Springheel,New Horizon,normal,normal,have not tried,,Sound,09/11/2009,,,,public,13/12/2009,Player sound effect for dumping body needs trimming,assigned,open, 0002010,DarkRadiant,SneaksieDave,,none,feature,N/A,1.0.2,General,02/11/2009,,,,public,20/11/2009,OBJ Import?,acknowledged,open, 0002019,DarkRadiant,Springheel,,normal,normal,have not tried,,General,18/11/2009,,,,public,18/11/2009,Skin Chooser on by default,new,open, 0002011,DarkRadiant,SneaksieDave,,normal,feature,N/A,1.0.2,GUI,02/11/2009,,,,public,03/11/2009,Launch associated editor for definitions from context menu,new,open, 0001975,The Dark Mod,Havner,,normal,minor,always,TDM 1.00,GUI,18/10/2009,Linux,,,public,30/10/2009,[LINUX] - DoomConfig.cfg synchronization does not fully work.,feedback,open, 0001997,The Dark Mod,Fidcal,,normal,normal,have not tried,,AI,27/10/2009,,,,public,29/10/2009,AI sometimes stare intently in one direction,new,open, 0001988,The Dark Mod,chumbucket91,,normal,tweak,have not tried,TDM 1.00,Sound,23/10/2009,,,,public,29/10/2009,Ragdolls do not play splash sounds when hitting water.,acknowledged,open, 0001985,The Dark Mod,greebo,,normal,normal,have not tried,TDM 1.00,Tweaking,21/10/2009,,,,public,29/10/2009,Unbind ALT from strafe modifier,acknowledged,open, 0001913,The Dark Mod,Nightprowler,,normal,crash,always,0.10.0,Design/Coding,17/08/2009,Windows Vista Home Premium x64,SP1,PC,public,29/10/2009,Crash occurs upon frob opening a duplicated door that has been rotated and also shares a reference to a shared handle,acknowledged,open, 0002001,DarkRadiant,Stardog,,normal,feature,N/A,1.0.2,Map Editing,28/10/2009,,,,public,28/10/2009,Entity List - sort by #,new,open, 0000084,DarkRadiant,SneaksieDave,,normal,minor,always,0.8.1,GUI,04/02/2007,,,,public,23/10/2009,Wireframe from behind patches,confirmed,open, 0000061,DarkRadiant,SneaksieDave,orbweaver,normal,minor,always,0.8.0,Renderer,27/01/2007,,,,public,12/10/2009,Choice of model render modes,assigned,open, 0000315,DarkRadiant,greebo,,normal,feature,N/A,0.9.2,Shader System,17/06/2007,,,,public,12/10/2009,Proper support for shader stages,confirmed,open, 0001947,The Dark Mod,Noisycricket,Mortem Desino,none,feature,N/A,,Feature proposal,20/09/2009,,,,public,02/10/2009,Fireflies,assigned,open, 0001951,The Dark Mod,Noisycricket,,low,normal,always,SVN,Animation,26/09/2009,,,,public,28/09/2009,Idle animation resetting,acknowledged,open, 0001956,The Dark Mod,Noisycricket,,normal,normal,sometimes,SVN,Sound,27/09/2009,,,,public,27/09/2009,"With EAX enabled, sounds from manipulating some chests occurs in only left or right channel.",new,open, 0001942,The Dark Mod,Fidcal,,normal,normal,always,SVN,AI,11/09/2009,,,,public,11/09/2009,AI alerting each other if they accidentally kick a moveable.,new,open, 0001941,The Dark Mod,SneaksieDave,Ishtvan,normal,normal,always,SVN,Physics,11/09/2009,,,,public,11/09/2009,Grabbing objects and centering to view... more gently,assigned,open, 0001938,The Dark Mod,Springheel,,normal,normal,sometimes,,Coding,09/09/2009,,,,public,09/09/2009,Collision Sounds can spawn search point outside of map,new,open, 0001933,The Dark Mod,Fidcal,,normal,normal,have not tried,,AI,29/08/2009,,,,public,29/08/2009,Test ragdolls breakdance at game start,new,open, 0001932,The Dark Mod,SneaksieDave,,normal,normal,N/A,SVN,Tweaking,28/08/2009,,,,public,28/08/2009,Gameplay balance between shouldering and dragging of bodies,new,open, 0001928,The Dark Mod,Springheel,,normal,normal,have not tried,,AI,26/08/2009,,,,public,26/08/2009,Sleepers can become alert while asleep,new,open, 0001923,DarkRadiant,SneaksieDave,,normal,normal,N/A,0.10.0,Map Editing,21/08/2009,,,,public,21/08/2009,Minimal support of def_attach-able relationships,new,open, 0001909,DarkRadiant,Nightprowler,,normal,normal,always,0.10.0,GUI,17/08/2009,Windows Vista Home Premium x64,SP1,PC,public,18/08/2009,Open dialog boxes hide behind floating windows after the user presses the Alt+Tab command in order to return to DarkRadiant,acknowledged,open, 0001738,The Dark Mod,Ishtvan,Ishtvan,normal,major,always,,AI,06/04/2009,,,,public,07/08/2009,AI check for melee range does not take leaned players into account,assigned,open, 0001771,The Dark Mod,SneaksieDave,angua,normal,normal,always,SVN,AI,30/04/2009,,,,public,07/08/2009,Need minimum time (or some control method) between barks of different alert levels,assigned,open, 0001796,The Dark Mod,Ishtvan,Ishtvan,normal,normal,sometimes,,AI,24/05/2009,,,,public,07/08/2009,"AI switch states before melee animation finishes, leave stale melee clipmodels",assigned,open, 0001882,The Dark Mod,Springheel,tels,normal,normal,have not tried,,Script/Def,01/08/2009,,,,public,07/08/2009,Edible food needs updating,assigned,open, 0001517,The Dark Mod,Fidcal,,low,normal,have not tried,,Script/Def,15/11/2008,,,,public,06/08/2009,Make rotary control entity def for at least one of the valve models,assigned,open, 0001495,The Dark Mod,SneaksieDave,,normal,normal,always,SVN,Textures,13/11/2008,,,,public,06/08/2009,Splash is too bright (white),confirmed,open, 0001874,The Dark Mod,angua,,normal,normal,sometimes,SVN,AI,30/07/2009,,,,public,30/07/2009,Sleeping AI - clipping and gravity issues,new,open, 0001868,The Dark Mod,Ishtvan,,normal,normal,N/A,,Sound,26/07/2009,,,,public,26/07/2009,Soundprop sound needed for windows shattering,new,open, 0001854,The Dark Mod,Springheel,,normal,normal,have not tried,,Coding,09/07/2009,,,,public,22/07/2009,Incorrect animation name causes D3 crash,feedback,open, 0001820,DarkRadiant,SneaksieDave,,normal,normal,always,0.9.12,Map Editing,12/06/2009,,,,public,13/07/2009,Texture lock unfriendliness for vertex dragging,feedback,open, 0001663,The Dark Mod,Fidcal,,normal,normal,have not tried,SVN,GUI,23/02/2009,,,,public,12/07/2009,Shop not cleared between map loads,feedback,reopened,TDM 1.00 0001837,The Dark Mod,Ishtvan,,normal,normal,always,,Physics,27/06/2009,,,,public,06/07/2009,New skeleton ragdoll head not moving,feedback,open, 0001426,The Dark Mod,Ishtvan,Ishtvan,normal,normal,always,,Physics,15/10/2008,,,,public,04/07/2009,Grabber: Improper rotation to face player on 2-entity candles,assigned,open, 0001832,The Dark Mod,Ishtvan,Ishtvan,normal,normal,N/A,,Coding,27/06/2009,,,,public,27/06/2009,Binding things to ragdoll code needs spawnarg to toggle physical behavior,assigned,open, 0001797,The Dark Mod,Ishtvan,,normal,normal,sometimes,,Coding,24/05/2009,,,,public,15/06/2009,Bow attack cancel on damage not always working,new,open, 0001821,The Dark Mod,Fidcal,,normal,normal,always,,Coding,12/06/2009,,,,public,12/06/2009,Entities bound to inventory moveables are left in world,new,open, 0001812,The Dark Mod,SneaksieDave,,normal,normal,N/A,SVN,Coding,06/06/2009,,,,public,06/06/2009,Width of player bounding box / footstep locations,new,open, 0000384,DarkRadiant,SneaksieDave,,normal,minor,always,0.9.2,Map Editing,21/10/2007,,,,public,29/05/2009,Dragged entity loses angle field,confirmed,open, 0001800,The Dark Mod,Ishtvan,,normal,major,always,,AI,24/05/2009,,,,public,27/05/2009,AI sound too soft arrows/swords hitting walls nearby,new,open, 0001061,The Dark Mod,Springheel,,normal,normal,always,,Tweaking,29/08/2008,,,,public,27/05/2009,tweak AI volume of arrow hit sounds,confirmed,open, 0001746,The Dark Mod,Ishtvan,,normal,normal,always,,Physics,07/04/2009,,,,public,19/05/2009,Climbing physics should use crouched player bounding box,confirmed,open, 0001754,The Dark Mod,Springheel,,normal,normal,have not tried,,Coding,13/04/2009,,,,public,09/05/2009,Weapon Damage and Reach should be tied to model,confirmed,open, 0001768,DarkRadiant,AluminumHaste,,normal,minor,always,0.9.12,Map Editing,26/04/2009,,,,public,03/05/2009,You can use the CSG Subtract to remove door entities created from brushes.,acknowledged,open, 0001767,The Dark Mod,Fidcal,,low,normal,have not tried,,GUI,25/04/2009,,,,public,29/04/2009,Multi-page game maps,acknowledged,open, 0001756,DarkRadiant,dersaidin,,normal,feature,N/A,0.9.12,General,13/04/2009,,,,public,16/04/2009,Layers Suggestions,acknowledged,open, 0001742,DarkRadiant,SneaksieDave,,none,feature,N/A,0.9.12,GUI,07/04/2009,,,,public,10/04/2009,Wireframe display mode for filtered objects,acknowledged,open, 0000698,DarkRadiant,AluminumHaste,,normal,feature,N/A,0.9.6,Map Editing,29/05/2008,,,,public,10/04/2009,"""Floor"" option for models and func_statics",acknowledged,open, 0001728,The Dark Mod,Ishtvan,Springheel,normal,normal,N/A,,Textures,29/03/2009,,,,public,01/04/2009,Need an altered glass texture or decal for when glass has been moss-arrowed,assigned,open, 0001731,The Dark Mod,tels,,normal,normal,have not tried,,Coding,31/03/2009,,,,public,31/03/2009,head_joint vs. head_jointname,new,open, 0001727,The Dark Mod,Ishtvan,,normal,normal,always,,Coding,29/03/2009,,,,public,29/03/2009,Stim/Response: Large responding objects can fail to respond if hit with radius-stim too far from their origin.,new,open, 0001718,The Dark Mod,angua,angua,normal,normal,have not tried,SVN,AI,27/03/2009,,,,public,27/03/2009,Problems with BJing sleeping AI,assigned,open, 0001719,The Dark Mod,angua,angua,normal,normal,have not tried,SVN,AI,27/03/2009,,,,public,27/03/2009,Problem when AI sees player while lying down,assigned,open, 0001634,The Dark Mod,Flanders3,,normal,normal,always,SVN,Physics,22/01/2009,Windows,XP,Win32,public,27/03/2009,Impulse not working on ragdolls,confirmed,open, 0001303,The Dark Mod,Ishtvan,,normal,normal,always,,Sound,05/10/2008,,,,public,26/03/2009,Some moveable collision sounds very loud,new,open, 0001702,DarkRadiant,own3r,,normal,normal,have not tried,,General,20/03/2009,,,,public,23/03/2009,If darkradiant cannot access user directory create configuration files in the root folder instead,acknowledged,open, 0001689,The Dark Mod,Ishtvan,,normal,normal,N/A,,AI,15/03/2009,,,,public,15/03/2009,Weapon attachment parsing should only happen when weapon is drawn,new,open, 0001661,The Dark Mod,Ishtvan,Ishtvan,high,crash,always,,Coding,18/02/2009,,,,public,08/03/2009,Crash when restarting a mission after death (inventory-related),feedback,open, 0001672,The Dark Mod,SneaksieDave,tels,none,normal,N/A,SVN,GUI,03/03/2009,,,,public,03/03/2009,Show multiple documentation entries as a list per entity,assigned,open, 0001640,The Dark Mod,Springheel,,normal,normal,have not tried,,Coding,26/01/2009,,,,public,26/01/2009,Swimming should be slower when carrying junk objects,new,open, 0000579,The Dark Mod,Komag,,normal,tweak,always,0.9.5,Models,15/02/2008,,,,public,18/01/2009,"I would like to test/try ropes with more bones, 50% more or double the amount",acknowledged,open, 0001619,DarkRadiant,greebo,,normal,feature,N/A,0.9.9,Map Editing,10/01/2009,,,,public,10/01/2009,Perform geometry CRC check for layer file before importing them?,confirmed,open, 0001611,The Dark Mod,tels,,normal,minor,always,,GUI,03/01/2009,,,,public,03/01/2009,Keyboard bindings sometimes not remembered in settings menu,new,open, 0001609,The Dark Mod,Ishtvan,Ishtvan,normal,feature,N/A,,Physics,03/01/2009,,,,public,03/01/2009,Grabber: Handling Heavy Objects,assigned,open, 0001453,The Dark Mod,Komag,Ishtvan,normal,normal,always,SVN,Physics,23/10/2008,,,,public,02/01/2009,"Grabber: rotation is backward on Z axis - right should be clockwise, left should be counterclckwz",feedback,open, 0000333,DarkRadiant,Fidcal,,low,minor,N/A,0.9.2,GUI,12/07/2007,,,,public,30/12/2008,Suggest relative aligned texture copy,acknowledged,open, 0000546,DarkRadiant,STiFU,,normal,feature,N/A,0.9.4,GUI,22/01/2008,,,,public,30/12/2008,Starting Doom3 with apropriate parameters to compile(or testmap) the opened map,suspended,open, 0001127,The Dark Mod,Ishtvan,,low,feature,N/A,,Objectives,15/09/2008,,,,public,15/12/2008,"Objectives: Implement ""AI found item out of place"" Objective",confirmed,open, 0001423,The Dark Mod,Ishtvan,angua,normal,major,always,,Coding,14/10/2008,,,,public,12/12/2008,Silent rapid travel by bunny hopping exploit,feedback,reopened, 0001528,The Dark Mod,Flanders3,,normal,normal,always,SVN,Physics,18/11/2008,Windows,XP,Win32,public,18/11/2008,rope arrow: attachement too high after jumping,new,open, 0001526,The Dark Mod,SneaksieDave,,none,trivial,N/A,SVN,Coding,18/11/2008,,,,public,18/11/2008,Arrow models in editor rotated from game,new,open, 0001513,The Dark Mod,Springheel,,normal,normal,have not tried,,Coding,15/11/2008,,,,public,15/11/2008,AI Need Defensive Charge,new,open, 0001509,The Dark Mod,Springheel,,normal,tweak,have not tried,,Sound,15/11/2008,,,,public,15/11/2008,Volume of sound shaders needs to be adjusted,new,open, 0001493,DarkRadiant,SneaksieDave,,low,feature,N/A,0.9.7,GUI,12/11/2008,,,,public,15/11/2008,Option for filtered brushes as wireframe,acknowledged,open, 0001162,The Dark Mod,tels,,normal,normal,always,,Physics,22/09/2008,,,,public,09/11/2008,Water density needs tweaking,acknowledged,open, 0000894,The Dark Mod,Fidcal,,normal,normal,N/A,,Feature proposal,25/06/2008,,,,public,06/11/2008,Add map editing setup instructions & DR setup,confirmed,open, 0001476,The Dark Mod,angua,angua,normal,normal,have not tried,SVN,AI,31/10/2008,,,,public,31/10/2008,AI should become supicious when the door suddenly starts moving while they are handling it,assigned,open, 0001218,The Dark Mod,Fidcal,,normal,normal,have not tried,,GUI,30/09/2008,,,,public,24/10/2008,indicate next/prev weapon/item can also move held objects farther/closer?,new,open, 0000709,The Dark Mod,Jdude,,normal,normal,always,,Sound,31/05/2008,,,,public,24/10/2008,atdm:moveable_washboard missing sounds,confirmed,open, 0001251,The Dark Mod,Fidcal,,normal,normal,have not tried,,Sound,02/10/2008,,,,public,24/10/2008,fly buzzing sound not looping very well,new,open, 0001255,The Dark Mod,Fidcal,,normal,normal,have not tried,,Script/Def,02/10/2008,,,,public,24/10/2008,Hourglass too bright,new,open, 0000272,DarkRadiant,greebo,,normal,major,always,0.9.0,Renderer,24/04/2007,,,,public,18/10/2008,Rendering of projected lights is not correct,confirmed,open, 0001438,The Dark Mod,Ishtvan,Ishtvan,low,normal,always,,Physics,16/10/2008,,,,public,16/10/2008,Grabber: Can manipulate at infinite distance if object is not stuck,assigned,open, 0001433,The Dark Mod,Ishtvan,,low,feature,N/A,,AI,15/10/2008,,,,public,15/10/2008,AI should take cover from guessed attack position even if they can't see player,new,open, 0001430,The Dark Mod,SneaksieDave,,normal,normal,always,SVN,AI,15/10/2008,,,,public,15/10/2008,AI having trouble finding player by sound?,new,open, 0001419,The Dark Mod,Ishtvan,Ishtvan,low,normal,always,,Physics,14/10/2008,,,,public,14/10/2008,Melee strike can start on other side of solids when player leans,assigned,open, 0001329,The Dark Mod,Ishtvan,,normal,normal,sometimes,,AI,06/10/2008,,,,public,14/10/2008,AI weapons sometimes don't drop from hand on ragdoll,new,open, 0001391,The Dark Mod,Ishtvan,,low,normal,sometimes,,Physics,11/10/2008,,,,public,11/10/2008,Melee attack can hit moveables on other side of solid object,new,open, 0001326,The Dark Mod,Ishtvan,,normal,normal,always,,Coding,06/10/2008,,,,public,06/10/2008,Possible Bug With idEntity::GetTeamChildren,new,open, 0001313,The Dark Mod,SneaksieDave,,normal,normal,N/A,SVN,Sound,06/10/2008,,,,public,06/10/2008,Page turning is deafening,new,open, 0001311,The Dark Mod,SneaksieDave,,normal,normal,N/A,SVN,GUI,05/10/2008,,,,public,05/10/2008,Need scrollbars for mission description text,new,open, 0001304,The Dark Mod,Ishtvan,,normal,normal,always,,Models,05/10/2008,,,,public,05/10/2008,Collision model of large tome has holes in it(?),new,open, 0001293,The Dark Mod,tels,,normal,tweak,N/A,,Models,05/10/2008,,,,public,05/10/2008,Add a burnt top to torches,new,open, 0001279,The Dark Mod,SneaksieDave,,high,normal,N/A,SVN,Sound,03/10/2008,,,,public,03/10/2008,Need extreme alert sound (possibly specific to SL),new,open, 0001277,The Dark Mod,SneaksieDave,,low,minor,sometimes,SVN,AI,03/10/2008,,,,public,03/10/2008,Alternate flee destinations?,new,open, 0001189,The Dark Mod,SneaksieDave,,normal,normal,always,SVN,Coding,28/09/2008,,,,public,29/09/2008,Normal frob action from key + unrelated or unlocked door,acknowledged,open, 0001184,The Dark Mod,SneaksieDave,,normal,feature,N/A,SVN,Mapping,27/09/2008,,,,public,28/09/2008,Glass doors - spawnarg to disable portal closing,new,open, 0001188,The Dark Mod,SneaksieDave,,normal,feature,N/A,SVN,Mapping,28/09/2008,,,,public,28/09/2008,Target entity for easy changing of AI sound loss on portals,new,open, 0001186,The Dark Mod,Ishtvan,Ishtvan,normal,normal,random,,Physics,27/09/2008,,,,public,27/09/2008,Grabber: Object occasionally starts moving in jumps when tracking player view,assigned,open, 0001185,The Dark Mod,Ishtvan,Ishtvan,low,minor,always,,Physics,27/09/2008,,,,public,27/09/2008,Grabber: Desired Rotation can Snap Back to 360 - Desired Rotation,assigned,open, 0001174,The Dark Mod,SneaksieDave,,low,minor,N/A,SVN,Coding,24/09/2008,,,,public,24/09/2008,Pick up animation for lifting a body,new,open, 0000821,The Dark Mod,Springheel,,low,tweak,have not tried,,Models,05/06/2008,,,,public,24/09/2008,Try adding flame sprite to lamps,confirmed,open, 0001157,DarkRadiant,greebo,greebo,normal,normal,N/A,0.9.7,Design/Coding,22/09/2008,,,,public,24/09/2008,Redesign ReferenceCache and Map Resource handling,assigned,open, 0001099,The Dark Mod,angua,Ishtvan,low,minor,sometimes,SVN,AI,09/09/2008,,,,public,22/09/2008,Blackjacking sometimes results in uninitialised joint,assigned,open, 0001141,The Dark Mod,SneaksieDave,,normal,normal,N/A,SVN,AI,19/09/2008,,,,public,19/09/2008,Support entering combat without seeing player,new,open, 0001117,The Dark Mod,Ishtvan,,normal,normal,sometimes,,Physics,15/09/2008,,,,public,15/09/2008,Attached weapon occasionally causing minor AF instability (twitching),new,open, 0001116,The Dark Mod,Ishtvan,,high,feature,N/A,,Sound,15/09/2008,,,,public,15/09/2008,Need Sound for Failed Item Drop,new,open, 0001104,The Dark Mod,HappyCheeze,,normal,normal,always,SVN,AI,12/09/2008,,,,public,12/09/2008,Gas arrows leak through glass and doors,confirmed,open, 0001088,The Dark Mod,Ishtvan,,normal,feature,N/A,,AI,07/09/2008,,,,public,07/09/2008,AI's Weapon Solidity Behavior,new,open, 0001076,The Dark Mod,SneaksieDave,,low,trivial,N/A,SVN,Coding,03/09/2008,,,,public,06/09/2008,Maximum carry-able mass property,new,open, 0001084,The Dark Mod,SneaksieDave,,normal,normal,always,SVN,Coding,05/09/2008,,,,public,05/09/2008,Grabber doesn't allow frobbing after held item is removed,new,open, 0001073,The Dark Mod,Ishtvan,,normal,normal,always,,Physics,03/09/2008,,,,public,03/09/2008,Butcher Knife & Kitchen Knife Levitating,new,open, 0001081,The Dark Mod,Ishtvan,Ishtvan,normal,major,always,,Physics,03/09/2008,,,,public,03/09/2008,Grabber: Repeated collision sounds when sliding,assigned,open, 0001080,The Dark Mod,Ishtvan,Ishtvan,normal,major,always,,Physics,03/09/2008,,,,public,03/09/2008,Grabber: Cannot Slide Objects Colliding in 2 Planes,assigned,open, 0001079,The Dark Mod,Ishtvan,Ishtvan,normal,normal,always,,Physics,03/09/2008,,,,public,03/09/2008,Grabber: Sliding Along Surface Causes Blurring/Jittering of Object,assigned,open, 0001077,The Dark Mod,Komag,,normal,minor,have not tried,,Coding,03/09/2008,,,,public,03/09/2008,"want ""Leaning"" to not get stuck on wall, to slide along a bit (like objects slide) if need be",new,open, 0001074,The Dark Mod,SneaksieDave,,normal,normal,always,SVN,Physics,03/09/2008,,,,public,03/09/2008,Collision box issues with new pushing method,new,open, 0001064,The Dark Mod,Ishtvan,,normal,feature,N/A,,AI,30/08/2008,,,,public,30/08/2008,Build head AF body from spawnargs on the head entity,new,open, 0001059,The Dark Mod,Ishtvan,Ishtvan,high,crash,always,SVN,Sound,29/08/2008,,,,public,30/08/2008,Melee Strike Near AI Can Lead to Soundprop Crash,assigned,open, 0001046,DarkRadiant,HappyCheeze,,normal,feature,N/A,0.9.6,Selection System,24/08/2008,,,,public,25/08/2008,Request: Coloration of Brushes,acknowledged,open, 0001038,DarkRadiant,Ishtvan,,normal,feature,N/A,,Map Editing,22/08/2008,,,,public,25/08/2008,EAX Audio Settings Editor (EFX File),acknowledged,open, 0001037,The Dark Mod,Jdude,,normal,normal,always,SVN,Tweaking,21/08/2008,,,,public,21/08/2008,Player Mantles Underwater,new,open, 0001010,The Dark Mod,angua,,low,minor,always,SVN,Physics,15/08/2008,,,,public,15/08/2008,Physics bug when taking moveables out of water,new,open, 0000984,The Dark Mod,Fidcal,,normal,normal,N/A,,Feature proposal,09/07/2008,,,,public,10/07/2008,Try 'lock-onto' highlighted frob target,confirmed,open, 0000679,The Dark Mod,Fidcal,,low,normal,always,SVN,Coding,15/05/2008,,,,public,09/07/2008,Player cannot walk up bevelled step,feedback,open, 0000658,The Dark Mod,SneaksieDave,SneaksieDave,normal,normal,always,SVN,Coding,30/04/2008,,,,public,06/07/2008,Highlight sharing with binders?,feedback,open, 0000048,The Dark Mod,SneaksieDave,,normal,major,always,,Coding,26/01/2007,,,,public,29/06/2008,Stim Response through walls,acknowledged,open, 0000849,The Dark Mod,Fidcal,,normal,normal,always,,Feature proposal,12/06/2008,,,,public,14/06/2008,Modify readable gui to raise body start if no title.,acknowledged,open, 0000850,The Dark Mod,Springheel,,low,minor,have not tried,,Coding,12/06/2008,,,,public,12/06/2008,Arrow should fire randomly when hit by kick force,new,open, 0000827,The Dark Mod,SneaksieDave,,low,minor,unable to reproduce,SVN,AI,06/06/2008,,,,public,12/06/2008,Can invert AI blinking cycle,new,open, 0000833,The Dark Mod,Fidcal,,low,feature,N/A,,Feature proposal,09/06/2008,,,,public,09/06/2008,Add mapvars options for extra variations,confirmed,open, 0000830,The Dark Mod,Fidcal,Dram,normal,normal,N/A,SVN,Graphics,08/06/2008,,,,public,09/06/2008,Propose new sky textures with city skyline,assigned,open, 0000805,The Dark Mod,Springheel,,normal,normal,have not tried,,AI,03/06/2008,,,,public,03/06/2008,Spider Queen needs a walk animation,new,open, 0000800,The Dark Mod,Springheel,,low,normal,always,,Coding,03/06/2008,,,,public,03/06/2008,Player reflection should be disabled when in water,new,open, 0000027,The Dark Mod,SneaksieDave,,normal,minor,always,,Models,24/01/2007,,,,public,02/06/2008,AI Shadows appear cut off randomly,new,open, 0000692,DarkRadiant,SneaksieDave,,low,minor,always,0.9.6,GUI,27/05/2008,,,,public,27/05/2008,Find and Replace - seek to material,acknowledged,open, 0000538,The Dark Mod,crispy,,high,feature,N/A,SVN,Coding,22/01/2008,,,,public,26/05/2008,Display warnings when certain crucial cvars are at non-recommended values,new,open, 0000674,The Dark Mod,crispy,,normal,minor,unable to reproduce,SVN,AI,13/05/2008,,,,public,13/05/2008,killMonsters occasionally results in console error,new,open, 0000665,The Dark Mod,Ishtvan,,normal,normal,sometimes,,Physics,03/05/2008,,,,public,04/05/2008,Moveables stacked on top of eachother begin to levitate up,new,open, 0000362,The Dark Mod,tels,,normal,minor,always,SVN,Mapping,10/10/2007,,,,public,04/05/2008,Water does not slow down arrows,feedback,open, 0000652,The Dark Mod,Jdude,,normal,normal,always,SVN,Coding,23/04/2008,,,,public,23/04/2008,Mantle results in noclip through wall corner.,acknowledged,open, 0000628,The Dark Mod,Komag,,normal,tweak,always,0.9.5,Design/Coding,04/04/2008,,,,public,18/04/2008,"When swimming, the player can swim too high up on top of (out of) the water",confirmed,open, 0000642,The Dark Mod,greebo,,normal,normal,N/A,,Tweaking,16/04/2008,,,,public,16/04/2008,Frob distance is set too high on many objects,confirmed,open, 0000637,DarkRadiant,SneaksieDave,,normal,feature,N/A,0.9.6,GUI,10/04/2008,,,,public,10/04/2008,Window menu item: listing of all active windows,confirmed,open, 0000625,The Dark Mod,Komag,,normal,minor,always,0.9.5,Design/Coding,04/04/2008,,,,public,08/04/2008,"Under water, ladders ""suck you in"" to them from too far away",new,open, 0000633,DarkRadiant,Komag,,normal,minor,always,0.9.6,Shader System,08/04/2008,,,,public,08/04/2008,"If a texture is removed from the mod (giving ""shader not found""), the surfaces lose their scale and position settings",acknowledged,open, 0000626,The Dark Mod,Komag,,normal,minor,always,0.9.5,Design/Coding,04/04/2008,,,,public,04/04/2008,"Climbing on ladder takes up too much space, player needs a larger ""hatch"" to climb up through than he ought to.",new,open, 0000623,DarkRadiant,SneaksieDave,,normal,normal,have not tried,0.9.5,Map Editing,01/04/2008,,,,public,01/04/2008,Offset for automatic decal patches,confirmed,open, 0000608,DarkRadiant,SneaksieDave,,low,tweak,always,0.9.5,GUI,18/03/2008,,,,public,18/03/2008,Revisit: remove colored overlay from selected brush?,acknowledged,open, 0000604,DarkRadiant,New Horizon,,normal,feature,N/A,0.9.5,Renderer,17/03/2008,,,,public,18/03/2008,Gamma/Brightness adjustment for render window,acknowledged,open, 0000605,DarkRadiant,SneaksieDave,,normal,normal,always,0.9.5,General,18/03/2008,,,,public,18/03/2008,Cycle cap texture weirdness,acknowledged,open, 0000602,DarkRadiant,SneaksieDave,,low,minor,always,0.9.5,Map Editing,17/03/2008,,,,public,17/03/2008,Create decal patches for non-rectangular surfaces,confirmed,open, 0000600,The Dark Mod,tels,,normal,normal,have not tried,,Models,13/03/2008,,,,public,13/03/2008,"Make tables a standard height, so animations can be adjusted for it",new,open, 0000598,DarkRadiant,Komag,,normal,normal,always,0.9.5,Map Editing,11/03/2008,,,,public,12/03/2008,"Selecting ""Patch"" - ""More cylinders"" - ""Very Dense Cylinder"" gives lopsided desity",acknowledged,open, 0000594,DarkRadiant,SneaksieDave,,normal,major,always,0.9.5,Map Editing,03/03/2008,,,,public,04/03/2008,Destruction of brush data for unknown classname?,acknowledged,open, 0000591,DarkRadiant,New Horizon,,normal,feature,N/A,0.9.5,GUI,01/03/2008,,,,public,03/03/2008,Add player clip option to model viewer,acknowledged,open, 0000590,DarkRadiant,Komag,,normal,tweak,N/A,0.9.5,Selection System,29/02/2008,,,,public,03/03/2008,"Would like to add filters for ""Portal Sky"" and ""No Draw Solid"". Also, would like a ""favourites"" setting, and an ""Inverse""",confirmed,open, 0000589,DarkRadiant,SneaksieDave,,low,feature,N/A,0.9.5,Map Editing,28/02/2008,,,,public,03/03/2008,Functionality to aid in precise brush shaping based on texture,acknowledged,open, 0000593,DarkRadiant,Baddcog,,normal,feature,N/A,,Map Editing,03/03/2008,,,,public,03/03/2008,Request - Texture tool - rotate and scale tools,confirmed,open, 0000588,The Dark Mod,phide,tels,normal,normal,N/A,,Coding,27/02/2008,,,,public,27/02/2008,Physics objects should play SFX when broken,assigned,open, 0000545,The Dark Mod,crispy,,low,tweak,have not tried,SVN,AI,22/01/2008,,,,public,04/02/2008,Prevent AI from hitting each other with projectiles,new,open, 0000558,The Dark Mod,crispy,,low,feature,N/A,SVN,Coding,28/01/2008,,,,public,28/01/2008,Add ability to toggle creeping,acknowledged,open, 0000540,The Dark Mod,crispy,,low,minor,N/A,SVN,Coding,22/01/2008,,,,public,22/01/2008,Add entity scriptfunctions for getting/setting animation rates,new,open, 0000524,The Dark Mod,tels,,normal,normal,N/A,SVN,Models,14/01/2008,,,,public,14/01/2008,Mismatch between collision models and visual model,new,open, 0000476,DarkRadiant,tels,,normal,feature,N/A,,Saving and loading,26/12/2007,,,,public,30/12/2007,"Verify entities, materials and links on map load",confirmed,open, 0000473,The Dark Mod,tels,tels,normal,feature,N/A,SVN,Physics,24/12/2007,,,,public,24/12/2007,"Add bind_strength property, forces stronger than it make the bind break up",assigned,open, 0000447,DarkRadiant,tels,,normal,feature,always,,Models,28/11/2007,,,,public,10/12/2007,Model viewer does not give a scale or sense of size,acknowledged,open, 0000426,DarkRadiant,Fidcal,,normal,minor,N/A,0.9.4,General,10/11/2007,,,,public,10/11/2007,Suggest same origin clone manager tool,confirmed,open, 0000418,DarkRadiant,SneaksieDave,,normal,minor,always,0.9.4,Design/Coding,08/11/2007,,,,public,09/11/2007,Choosing Act/Deact of Stims and Responses by Index rather than Type,confirmed,open, 0000410,DarkRadiant,tels,,normal,minor,always,,GUI,04/11/2007,,,,public,04/11/2007,Grey-out menu entries that are not applicable,confirmed,open, 0000408,DarkRadiant,tels,,normal,feature,always,,Models,03/11/2007,,,,public,03/11/2007,"Add an ""default orientation"" value to models for display in the model chooser",acknowledged,open, 0000389,DarkRadiant,SneaksieDave,,normal,minor,always,0.9.2,Map Editing,23/10/2007,,,,public,24/10/2007,Find and replace textures ignores texture alignment,acknowledged,open, 0000298,DarkRadiant,SneaksieDave,greebo,normal,minor,always,0.9.0,GUI,14/05/2007,,,,public,21/10/2007,No precise control of background image offset,feedback,reopened,0.9.1 0000380,DarkRadiant,SneaksieDave,,low,trivial,always,0.9.3,Design/Coding,20/10/2007,,,,public,21/10/2007,Distinguish base textures from map-loaded textures,acknowledged,open, 0000369,The Dark Mod,tels,,normal,minor,always,SVN,Models,14/10/2007,,,,public,15/10/2007,Tree model problems,new,open, 0000359,DarkRadiant,orbweaver,,normal,feature,always,0.9.3,Renderer,05/10/2007,,,,public,06/10/2007,Adjustable display gamma,confirmed,open, 0000348,DarkRadiant,SneaksieDave,,normal,minor,always,0.9.1,Design/Coding,18/09/2007,,,,public,18/09/2007,MDI disruption of UI - minimized main window during model browser load,acknowledged,open, 0000349,DarkRadiant,SneaksieDave,,none,trivial,always,0.9.1,GUI,18/09/2007,,,,public,18/09/2007,Hotkey/menu item to open browsers,confirmed,open, 0000335,DarkRadiant,Fidcal,,normal,feature,always,0.9.2,Map Editing,14/07/2007,,,,public,17/09/2007,flip entities would be useful and consolidate term with mirror,confirmed,open, 0000067,DarkRadiant,SneaksieDave,,none,feature,always,,Map Editing,28/01/2007,,,,public,21/06/2007,Patch Splitting,suspended,open, 0000322,The Dark Mod,SneaksieDave,,normal,feature,always,SVN,Feature proposal,19/06/2007,,,,public,19/06/2007,Loading zones,new,open, 0000303,DarkRadiant,greebo,,low,feature,N/A,0.9.1,GUI,23/05/2007,,,,public,23/05/2007,Texture Window optionally sorting the shaders by name,acknowledged,open, 0000289,DarkRadiant,SneaksieDave,,normal,minor,always,0.9.0,GUI,04/05/2007,,,,public,07/05/2007,ESC to close dialogs with Cancel,confirmed,open, 0000271,The Dark Mod,greebo,,low,minor,N/A,,Coding,24/04/2007,,,,public,24/04/2007,"Light Clipmodel Contents maybe overwritten (""nonsolid"" keyword not working)",confirmed,open, 0000252,The Dark Mod,greebo,,low,feature,N/A,,Mapping,02/04/2007,,,,public,02/04/2007,trigger_effect entity to trigger response effects.,confirmed,open, 0000021,DarkRadiant,orbweaver,,low,feature,always,0.9.0,Map Editing,23/01/2007,,,,public,23/03/2007,Parenting or grouping,confirmed,open, 0000219,DarkRadiant,SneaksieDave,,none,minor,always,0.9.0,Renderer,20/03/2007,,,,public,20/03/2007,Realtime shadow mode?,acknowledged,open, 0000188,DarkRadiant,greebo,,low,feature,N/A,0.9.0,Map Editing,10/03/2007,,,,public,10/03/2007,Mission: Create PK4 Feature,acknowledged,open, 0000108,DarkRadiant,SneaksieDave,,normal,minor,always,0.8.1,Renderer,11/02/2007,,,,public,12/02/2007,Ambients don't light sides facing away,confirmed,open, 0000109,DarkRadiant,SneaksieDave,,normal,feature,always,,GUI,12/02/2007,,,,public,12/02/2007,Include deselect in Undo?,acknowledged,open, 0000052,The Dark Mod,SneaksieDave,,normal,minor,always,,Coding,27/01/2007,,,,public,27/01/2007,Player can keep AI at bay with held objects,new,open, 0000047,The Dark Mod,SneaksieDave,,low,minor,always,,Coding,26/01/2007,,,,public,26/01/2007,Lightgem Level Affected By Particles,new,open,